Starcraft: Enslavers Redux
Starcraft: Enslavers Redux
Description
Enslavers Redux is a multi-episode campaign remake/reboot based off of the original Enslavers and Dark Vengeance custom campaigns for Starcraft 1 and using the actual lore of Starcraft to help bridge the gap between episodes. It features the following:
- 30 Missions across 3 campaigns (6 per ep canon, 9 total per ep, +3 epilogue missions) with unique A and B canon arcs depending on the choices you make.
- An entirely brand new plot and custom text dialog brings the full untold Enslavers story to new life based off of the original Enslavers story and the Dark Templar Trilogy with links to both Starcraft and Starcraft II.
- Play as new customized heroes such as Commander of the Dominion Alpha Squadron, Gui Montag, General Warfield, Selendis, Mohandar, Ethan Stewart, as well as original favorites re-customized such as Tom Kazansky, Magellan, Warbringer, Mojo, Zeratul, Eredas, Zagara and Kerrigan with new dialog, new abilities, and new stories as they help drive the Enslavers plot.
- Powered by the Starcraft Mass Recall mod
Developer's Note
When someone usually asks you what they think of when they hear the title Starcraft Enslavers, memories of brutal difficulty and monotonous gameplay with little plot usually come to mind. Both Enslavers and Dark Vengeance were very quick, watered down campaigns aimed at showing the player how one can build a custom campaign in the map editor. However they also introduced an important element to the Starcraft timeline...understanding what was going on behind the scenes of the main episodes of Starcraft and Brood War. This is a very interesting topic to explore given that fact that we have a mercenary army capable of controlling Zerg along with an ancient Protoss bent of vengeance. Both of these have ties into the overall Starcraft story arc of what Duran was originally trying to do to upset the balance of the sector while finding a way to merge the Zerg and Protoss DNA to create the hybrids.
Thus, this complete custom campaign is a new reboot based off the original campaigns in order to do what the original could do not. Tell an engaging and compelling story of what occurred between and during the main episodes of Starcraft while understanding a bit more about what Ulrezaj was up and what role he played in Duran's plan. However, creating this campaign solo is a large undertaking and as such....there WILL be bugs! Anything in these maps can be improved overtime. I encourage anyone who plays through these maps to please list your comments on anything you notice that seems bugged or anything you'd like to mention that is positive or constructive criticism that would help improve this campaign.
If you would like to play a chronological playthrough from the beginning of Starcraft through the end of Starcraft 2, this is the historical order:
- SC EP1 - Rebel Yell
- SC EP2 - The Overmind
- ER EP1 - Shadow of Deception
- SC EP3 - The Fall
- BW EP4 - The Stand
- BW EP5 - The Iron Fist
- ER EP2 - Dark Vengeance (starts mid-Iron Fist and ends just after Iron First ends)
- BW EP6 - Queen of Blades
- ER EP3 - Twilight Falls
- ER EP4 - Enslavers Redux Epilogue
- SC2 EP1 - Wings of Liberty
- SC2 EP2 - Heart of the Swarm
- SC2 EP3 - Legacy of the Void
- SC2 EP4 - Starcraft II Epilogue
- SC3...?
Story Introduction
Episode I: Shadow of Deception - Set between StarCraft I Episodes 2 and 3, Deception begins with Arcturus Mengsk and the newly formed Dominion as they launch a new initiative to silence all outlaws who would act against Dominion law, starting with notorious mercenary Alan Schezar. However, a lone Commander of the Dominion Alpha Squadron soon realizes Schezar's intentions are far greater and darker than anyone could have imagined...
Episode II: Dark Vengeance - Set between the end of Starcraft Episode 4 and the middle of Episode 5, Dark Vengeance begins with Zeratul and the Protoss, finding new protection on Shakuras after having it been cleansed of Zerg, deciding now to return to Aiur to find any remaining Protoss survivors. What begins as a rescue mission soon escalates into dark plot to subjugate both Protoss and Zerg to bring about a vengeance aeons in the making...
Episode III: Twilight Falls - Set between the end of Starcraft Brood War and Starcraft II Wings of Liberty, Twilight Falls begins with Kerrigan, having crushed all opposition to her, returning back down to Char while designing a new Zerg hierarchy after purging all remaining Cerebrates. However soon after, sensing a strong psionic presence across the void, Kerrigan begins a journey that will bring her to both the most terrifying foe she has ever encountered and a prophecy of the true darkness still yet to come...
Enslavers Redux Epilogue - Set just before Wings of Liberty, the Enslavers Redux epilogue will feature the final conclusions of the three primary heroes of each episode. The battle hardened ex-Dominion Squadron Commander looking to start a new life but instead finding a horrifying Dominion project that he must stop. Kerrigan, the Queen of Blades, still reeling from her experience of learning about the hybrids to take the fight directly to her ex-consort, Samir Duran. And finally the illusive Dark Templar Zeratul, recently rejuvenated from his long self-exile after murdering the matriarch Razagal, traveling to an unknown world and must prepare for a battle which will set in motion the events of the fate of the entire galaxy...
How to Play
1) Download the latest SCMR package and mods. This custom campaign is powered by the SCMR mod. Do not use older mod versions. Please use the following to download this first, or use the SCMR page for the latest release. Place this unzipped folder in your Starcraft II folder of your Starcraft II installation (Typically located in Applications (or Program Files if Windows)\Starcraft II\)
SCMR 7.2 - Maps, Core SCMR Mods
SCMR Assets Mod - All models, images, etc
SCMR English Localization Mod - Various text entries (note - most dialogs are still contains within missions, not this mod)
- Extract SCMR. Should look like this when extracted:
- Within this extracted SCMR folder, move the folder called "Starcraft Mass Recall" to the "Maps" folder of your Starcraft 2 Installation folder (Typically located in your primary C: drive -> Applications (mac) /Program Files (win) -> Starcraft II. Or basically, where Starcraft2.exe is located - Note: Create the "Maps" folder here if it doesn't exist!)
- And then within this, it should look like the following now under /Maps/Starcraft Mass Recall:
- Go back to that extracted SCMR folder and now move the "Mods" folder to the same place as the "Maps" folder. Should look like the following now:
- Download the Assets and Localization mod files (SCMRassets and SCMRlocal) and extract both to the "Mods" folder in your Starcraft 2 install directory. Your Mods folder should now have FOUR mod files and look like the following:
2) Download the Enslavers Redux campaign compressed file folder and unzip. Within you should see a folder called "Enslavers Redux" which contains all the maps you'll need and the campaign launcher. (If not create a folder called Enslavers Redux and place launcher map and Episodes I,II, and III folders within here)
Enslavers Redux - Latest Version
- Go into your Starcraft 2 folder -> SCMR Mass Recall -> Extras:
- Within Extras, place your zip file, then uncompress it there. You should have a folder that says 8. Enslavers Redux. It should look like this now:
- You've got Enslavers Redux installed! Now from the SCMR Campaign Launcher go to Extras and click on the Enslavers Redux menu panel. You can launch any mission from here or open the Enslavers Redux Campaign Launcher in the SCII map editor and click "Test Map" at the top right and launch missions from there
5) You can play locally offline from here or you can play on Battle.net. To do this, save your map at any time in Enslavers Redux. Then click Show In folder button. This will minimize the game and open the save file's folder. Copy this save file to your Battle.net account (Typically located here: \Documents\StarCraft II\Accounts\ACCOUNT
Saves\Multiplayer\) Then close out of the game and SCII editor, run SCII in Battle.net, go to Campaign, Load Save file, Multiplayer, and your save file should be located here. Please note, you should only play continuously either in or out of Battle.net throughout the campaign due to saved data that the game depends on which is different between games loaded from Battlenet or offline.
6) Please note, there is no voice acting for this campaign as none existed in the original either. You must enabled in-game subtitles to see the transmissions of in-game unit text. This can be done by going to Menu -> Options -> Gameplay -> Display Subtitles. This is an English Localization. For those using other language versions, I have moved MOST English text dialog over to use other language files, but in case you still see any "Param" errors, please do the following if you are not using EN_US language data from within the game itself: Press F10 -> Options -> Language -> chose "English (US)". Please note, some copies of SCII do not have this option.
7) Ensure both "Subtitles During Cutscenes" if CHECKED and "Enable Simple Command Card" is UNCHECKED. This will improve your playback experience for Enslavers Redux.
Changelog
Credits
Powered by the SCMR Mod
Click here to view full SCMR credits
Campaigns creation by:
- OmegaWeaponX85
Map design inspiration based on:
The original Enslavers/Dark Vengeance SC2 remake by Opugg / Opupu
Starcraft: Mass Recall by the SCMR team
Starcraft II: Wings of Liberty, Heart of the Swarm, Legacy of the Void by Blizzard Entertainment
Story inspiration based on:
The Enslavers and Dark Vengeance custom campaigns for Starcraft I by Blizzard Entertainment
The Dark Templar Saga by Christie Golden
Custom Enslavers Redux models by:
Kanitala
Alleyviper85
GhostNova
- Hammer107
- Thrikodias
Special thanks to:
Telenil
Jayborino
Disclaimer: Enslavers Redux is a completely custom campaign based on the original Enslavers and Dark Templar stories. It is in no direct affiliation with the authors of those stories.
More custom campaigns like this can be found at the Custom Campaign Initiative
If anyone has a great screen shot they want to share of either a cutscene or an action battle please post it here and I'll add it to the photo section and/or mission summary!
Noticed you have a historical order in dev notes and wanted to help a bit if someone wanna have a full experience. As inssurection and retribution are never called by Blizzard non-canon but also never called canon and there are no redirection to them we can leave them as optional. Here is the full SC path:
1) Precursor
2) SC1 Terran Campaign (Missions 1-6)
3o) Insurrection - semi-canon, no adaptation for SC2
4) SC1 Terran Campaign (Missions 7-10)
5) SC1 Zerg Campaign (Missions 1-2)
6) Enslavers 1 (Save Protoss choice is canon) - so here goes your ER1
7o) Retribution - semi-canon, no adaptation for SC2
8) SC1 Zerg Campaign (Missions 3-10)
9) SC1 Protoss Campaign
10) Brood War Protoss Campaign
11) Brood War Terran Campaign (Missions 1-3)
12) Enslavers 2 (Takes place in parallel to the first four UED missions, so when to play them is up to you. Khaydarin Crystal choice is canon) - here goes your ER2
13) Brood War Terran Campaign (Missions 4-8)
14) Brood War Zerg Campaign
15) Mercenaries 1 - official map for SC1, no adaptation for SC2
16) Deception - official map for SC1, no adaptation for SC2
17) Mercenaries 2 - official map for SC1, no adaptation for SC2
18) Resurrection IV
19) Here goes your ER3
20) Here goes your ER4
21) Wings of Liberty (Save Clony, side with Tosh, destroy Nydus tunnels)
22) Heart of the Swarm (No canon path yet but I have a headcanon path of Kaldir-> Zerus->Char->Space->Skygirr)
23) Whispers of Oblivion
24) Legacy of the void
25) LotV epilogue
26) Nova EP1-3
... to be continued?
Thanks for the answer!
Now I get it and think it is worth playing both yours and Opupu's one as I wont get the same missions. First I thought that you extended his one to larger plot.
I think I will wait for 4.0 release to have a full experience. Keep us updated on status please. Cant wait to try this one :)
@Sartarius12: Go
1) Opupu's remake is closer to the goal of SCMR - Remake Enslavers and Dark Vengeance in SC2 ported from SC1. It is a 1 to 1 comparison. This campaign, while having the DNA of the original campaigns is an entirely brand new story, map design, and gameplay conceived partly from SC2 and partly from the Dark Templar Trilogy, and partly, from my own creativity to link them together. I found Ulrezaj's story compelling to tell in a better light and how it relates to the ongoing events in Starcraft.
2) Enslavers original has 2 missions to start, +1 for A canon, and a specific A/B canon final mission. Episode 1 of this campaign has 3 missions to start, +2 for A canon, +2 for B canon, and a specific A/B canon final mission. That format continues for Episodes 2 and 3. There are 2 distinct A and B canon arc's depending on a critical mission choice you take. You can go back to Mission 3 and choose the other path to go down the B path. Each path has different stories, different powerup's to find, and (in 4.0) differen't achievements to get. So its rewarding to play both arcs. All lore is canon for A canon as confirmed by Blizzard. I'm simply making logical links between Starcraft 1 and Starcraft 2. I also have the rule of "If it isn't stated in Starcraft Wiki, its free to make up". But lore is strictly adhered to where applicable. B canon is not lore, but that's because its B canon :)
3) The Terran campaign is almost done. I think the Protoss campaign will go faster, and the Zerg campaign will go fastest since its the newest and less to do there. There's a lot of updates to 4.0 including map updates, balance changes, SCMR mod compatibilities, animated briefing rooms, achievements per map, hero upgrades, etc. There's also the final 3 epilogue missions. So its a beefy update, but won't take as long as 3.0 took. That said, I don't have an ETA as I'm only a single person and don't have a team like SCMR.
Hello!
First of all I wanna admit that it is an amazing job creating this amount of content and keeping it up.
I have some questions:
1) Whats the major difference between your remake and one by Opupu? You are referencing to his missions design, does that mean that your campaign includes all his missions, reworked a bit with addintion of some new ones?
2) In SC1 enslavers and enslavers 2 campaigns there were only 5 and 7 missions with forks. How you did it? Does your campaign use forks? Where all other episodes come from apart from canon ones? Just some created by you using lore?
3) I still wanna complete your campaign just after SCMR and before SC2 campaigns but as you said we should wait for 4.0 to be released. I know devs do not like such questions but can you please tell us whats the status of 4.0 and when we approximately can get a full playable version with 6.1 SCMR mod?
@Lordoflinks: Go
I can but then any bugs found with dev-4.0 EP1 really can't be worked on until all of 4.0 is released because I would just delay dev-4.0 EP2, and so on. Getting it all out in one swoop allows any bugs or comments found to be addressed in total so its a uniform experience
Have you considered releasing Episode 1 alone as soon as it is ready so it can be tested while Episode 2 is worked on?
@OmegaWeaponX85: Go
Yay!
@VastanX: Go
Thanks for the report. I'll review when I get back up to Ep3 for 4.0 updates
I've successfully been able to reverse engineer the new SCMR animated briefings, including the red portrait to the identify who is talking, which is a key feature for this campaign since there is no voices. I'll go ahead and retrofit the rest of the campaign with this. I'm still working on the animated score screen, but I already have a custom score screen with achievements I'm working on so we'll see.
Working on this the past few weeks has delayed finishing up Ep1 with 4.0 changes, apologizes. I'd say another few weeks and Ep1 will be done with 4.0 changes before moving onto Ep2.
I love these campaigns. I played episodes 1 and 2, now in episode 3.
Don`t mind me, i`m just here to thank you for your hard work. Cheers! I`m loving it
@Lordoflinks: Go
Correct. I will call the early release something like pre-4.0, or beta 4.0. Unlike a real game company, I'm lacking three things:
1) A staff 2) Money 3) Time
So I'll use you all to test at your leisure. The more bug and feedback reports I get the more stable this project will be
The thing is is that an earlier playable release may help the bugs be squashed faster, once everything seems okay. I think there needs to be a balance between waiting for it to be bug free and releasing it too early.
Take your time Omega. If it goes into 2017, then that is fine, too. I would rather get it right the first time, then rush and play some bugged game, like what the Mass Recall team did to 6.0.
@Lordoflinks: Go
I would love to update all the briefing rooms to the new 6.0 SCMR animation and design version, namely, the red portrait of who is talking is key for a campaign that has no voice talent! That said, I localize most of that to each map so I don't require you all to download a new MOD, so I would need to go back and re-add that on a per map basis. I'm doing some specific no-sound changes and other items specific to this campaign so it's not a 1 to 1 copy-over.
UPDATE - Seems that the new briefing triggers the SCMR is using is quite the overhaul and to utilize it here would take more time than I have for 4.0 right now. I will try my best to squeeze in that update into 4.0, but no promises. I'm mostly focused on improving the gameplay experience, improve hero development, objectives, map design, etc.
As a current status report, I'm roughly 50% done with updating the Terran campaign with 4.0 updates. Hopefully I'll finish it with some preliminary testing in the next few weeks. Next will be to update the Protoss and Zerg campaigns, and then complete the 3 mission epilogue. I'm still trying to get a target date of before 2017...depends how much free time I have. I likely will release 4.0 without heavy testing so the community can give bug reports and feedback far more quickly than I could.
Thanks for making these campaign's I'm having a blast with it. I remember dreading the rescue Mojo mission but was pleasantly surprised you turned it into a tug-of-war type mission, many thanks. Oh, one minor thing, you can move your allies units around with dropships in mission 3, even though they're neutral.
I was looking through the campaigns and noticed a few things: 1. With 4.0 are you going to update the Briefing Rooms to the new animated ones in Mass Recall 6.0? 2. Will we ever be able to play through the Dark Templer Saga (As the heroes) or will it be limited to cutscenes? 3. You have done a wonderful job with the campaign launcher, i reminds me of Warcaft 3 Overall I think you've done a wonderful job bridging the two eras and I am eagerly awaiting 4.0.
@Lordoflinks: Go
Give it a whirl if you want, but 4.0 will be the final draft of this project. If you want to wait I'm hoping to be done before 2017 rolls around. I'm being pretty generous of a timeline there, it may be earlier like end of October or November.
Is it worth downloading this campaign now or should I wait?
@Demonik420: Go
You need to go into your options in game and turn on subtitles and that should fix that.