Starcraft: Enslavers Redux
Starcraft: Enslavers Redux
Description
Enslavers Redux is a multi-episode campaign remake/reboot based off of the original Enslavers and Dark Vengeance custom campaigns for Starcraft 1 and using the actual lore of Starcraft to help bridge the gap between episodes. It features the following:
- 30 Missions across 3 campaigns (6 per ep canon, 9 total per ep, +3 epilogue missions) with unique A and B canon arcs depending on the choices you make.
- An entirely brand new plot and custom text dialog brings the full untold Enslavers story to new life based off of the original Enslavers story and the Dark Templar Trilogy with links to both Starcraft and Starcraft II.
- Play as new customized heroes such as Commander of the Dominion Alpha Squadron, Gui Montag, General Warfield, Selendis, Mohandar, Ethan Stewart, as well as original favorites re-customized such as Tom Kazansky, Magellan, Warbringer, Mojo, Zeratul, Eredas, Zagara and Kerrigan with new dialog, new abilities, and new stories as they help drive the Enslavers plot.
- Powered by the Starcraft Mass Recall mod
Developer's Note
When someone usually asks you what they think of when they hear the title Starcraft Enslavers, memories of brutal difficulty and monotonous gameplay with little plot usually come to mind. Both Enslavers and Dark Vengeance were very quick, watered down campaigns aimed at showing the player how one can build a custom campaign in the map editor. However they also introduced an important element to the Starcraft timeline...understanding what was going on behind the scenes of the main episodes of Starcraft and Brood War. This is a very interesting topic to explore given that fact that we have a mercenary army capable of controlling Zerg along with an ancient Protoss bent of vengeance. Both of these have ties into the overall Starcraft story arc of what Duran was originally trying to do to upset the balance of the sector while finding a way to merge the Zerg and Protoss DNA to create the hybrids.
Thus, this complete custom campaign is a new reboot based off the original campaigns in order to do what the original could do not. Tell an engaging and compelling story of what occurred between and during the main episodes of Starcraft while understanding a bit more about what Ulrezaj was up and what role he played in Duran's plan. However, creating this campaign solo is a large undertaking and as such....there WILL be bugs! Anything in these maps can be improved overtime. I encourage anyone who plays through these maps to please list your comments on anything you notice that seems bugged or anything you'd like to mention that is positive or constructive criticism that would help improve this campaign.
If you would like to play a chronological playthrough from the beginning of Starcraft through the end of Starcraft 2, this is the historical order:
- SC EP1 - Rebel Yell
- SC EP2 - The Overmind
- ER EP1 - Shadow of Deception
- SC EP3 - The Fall
- BW EP4 - The Stand
- BW EP5 - The Iron Fist
- ER EP2 - Dark Vengeance (starts mid-Iron Fist and ends just after Iron First ends)
- BW EP6 - Queen of Blades
- ER EP3 - Twilight Falls
- ER EP4 - Enslavers Redux Epilogue
- SC2 EP1 - Wings of Liberty
- SC2 EP2 - Heart of the Swarm
- SC2 EP3 - Legacy of the Void
- SC2 EP4 - Starcraft II Epilogue
- SC3...?
Story Introduction
Episode I: Shadow of Deception - Set between StarCraft I Episodes 2 and 3, Deception begins with Arcturus Mengsk and the newly formed Dominion as they launch a new initiative to silence all outlaws who would act against Dominion law, starting with notorious mercenary Alan Schezar. However, a lone Commander of the Dominion Alpha Squadron soon realizes Schezar's intentions are far greater and darker than anyone could have imagined...
Episode II: Dark Vengeance - Set between the end of Starcraft Episode 4 and the middle of Episode 5, Dark Vengeance begins with Zeratul and the Protoss, finding new protection on Shakuras after having it been cleansed of Zerg, deciding now to return to Aiur to find any remaining Protoss survivors. What begins as a rescue mission soon escalates into dark plot to subjugate both Protoss and Zerg to bring about a vengeance aeons in the making...
Episode III: Twilight Falls - Set between the end of Starcraft Brood War and Starcraft II Wings of Liberty, Twilight Falls begins with Kerrigan, having crushed all opposition to her, returning back down to Char while designing a new Zerg hierarchy after purging all remaining Cerebrates. However soon after, sensing a strong psionic presence across the void, Kerrigan begins a journey that will bring her to both the most terrifying foe she has ever encountered and a prophecy of the true darkness still yet to come...
Enslavers Redux Epilogue - Set just before Wings of Liberty, the Enslavers Redux epilogue will feature the final conclusions of the three primary heroes of each episode. The battle hardened ex-Dominion Squadron Commander looking to start a new life but instead finding a horrifying Dominion project that he must stop. Kerrigan, the Queen of Blades, still reeling from her experience of learning about the hybrids to take the fight directly to her ex-consort, Samir Duran. And finally the illusive Dark Templar Zeratul, recently rejuvenated from his long self-exile after murdering the matriarch Razagal, traveling to an unknown world and must prepare for a battle which will set in motion the events of the fate of the entire galaxy...
How to Play
1) Download the latest SCMR package and mods. This custom campaign is powered by the SCMR mod. Do not use older mod versions. Please use the following to download this first, or use the SCMR page for the latest release. Place this unzipped folder in your Starcraft II folder of your Starcraft II installation (Typically located in Applications (or Program Files if Windows)\Starcraft II\)
SCMR 7.2 - Maps, Core SCMR Mods
SCMR Assets Mod - All models, images, etc
SCMR English Localization Mod - Various text entries (note - most dialogs are still contains within missions, not this mod)
- Extract SCMR. Should look like this when extracted:
- Within this extracted SCMR folder, move the folder called "Starcraft Mass Recall" to the "Maps" folder of your Starcraft 2 Installation folder (Typically located in your primary C: drive -> Applications (mac) /Program Files (win) -> Starcraft II. Or basically, where Starcraft2.exe is located - Note: Create the "Maps" folder here if it doesn't exist!)
- And then within this, it should look like the following now under /Maps/Starcraft Mass Recall:
- Go back to that extracted SCMR folder and now move the "Mods" folder to the same place as the "Maps" folder. Should look like the following now:
- Download the Assets and Localization mod files (SCMRassets and SCMRlocal) and extract both to the "Mods" folder in your Starcraft 2 install directory. Your Mods folder should now have FOUR mod files and look like the following:
2) Download the Enslavers Redux campaign compressed file folder and unzip. Within you should see a folder called "Enslavers Redux" which contains all the maps you'll need and the campaign launcher. (If not create a folder called Enslavers Redux and place launcher map and Episodes I,II, and III folders within here)
Enslavers Redux - Latest Version
- Go into your Starcraft 2 folder -> SCMR Mass Recall -> Extras:
- Within Extras, place your zip file, then uncompress it there. You should have a folder that says 8. Enslavers Redux. It should look like this now:
- You've got Enslavers Redux installed! Now from the SCMR Campaign Launcher go to Extras and click on the Enslavers Redux menu panel. You can launch any mission from here or open the Enslavers Redux Campaign Launcher in the SCII map editor and click "Test Map" at the top right and launch missions from there
5) You can play locally offline from here or you can play on Battle.net. To do this, save your map at any time in Enslavers Redux. Then click Show In folder button. This will minimize the game and open the save file's folder. Copy this save file to your Battle.net account (Typically located here: \Documents\StarCraft II\Accounts\ACCOUNT
Saves\Multiplayer\) Then close out of the game and SCII editor, run SCII in Battle.net, go to Campaign, Load Save file, Multiplayer, and your save file should be located here. Please note, you should only play continuously either in or out of Battle.net throughout the campaign due to saved data that the game depends on which is different between games loaded from Battlenet or offline.
6) Please note, there is no voice acting for this campaign as none existed in the original either. You must enabled in-game subtitles to see the transmissions of in-game unit text. This can be done by going to Menu -> Options -> Gameplay -> Display Subtitles. This is an English Localization. For those using other language versions, I have moved MOST English text dialog over to use other language files, but in case you still see any "Param" errors, please do the following if you are not using EN_US language data from within the game itself: Press F10 -> Options -> Language -> chose "English (US)". Please note, some copies of SCII do not have this option.
7) Ensure both "Subtitles During Cutscenes" if CHECKED and "Enable Simple Command Card" is UNCHECKED. This will improve your playback experience for Enslavers Redux.
Changelog
Credits
Powered by the SCMR Mod
Click here to view full SCMR credits
Campaigns creation by:
- OmegaWeaponX85
Map design inspiration based on:
The original Enslavers/Dark Vengeance SC2 remake by Opugg / Opupu
Starcraft: Mass Recall by the SCMR team
Starcraft II: Wings of Liberty, Heart of the Swarm, Legacy of the Void by Blizzard Entertainment
Story inspiration based on:
The Enslavers and Dark Vengeance custom campaigns for Starcraft I by Blizzard Entertainment
The Dark Templar Saga by Christie Golden
Custom Enslavers Redux models by:
Kanitala
Alleyviper85
GhostNova
- Hammer107
- Thrikodias
Special thanks to:
Telenil
Jayborino
Disclaimer: Enslavers Redux is a completely custom campaign based on the original Enslavers and Dark Templar stories. It is in no direct affiliation with the authors of those stories.
More custom campaigns like this can be found at the Custom Campaign Initiative
If anyone has a great screen shot they want to share of either a cutscene or an action battle please post it here and I'll add it to the photo section and/or mission summary!
Yeah, mission 3 comsats work. Just mission 1 they don't.
@Omega: This is an issue with Starcraft 2. The ESC key was deigned to skip cutscenes, but I guess if the option wasn't available, it will instead pause it (trigger the menu). I seen this happen with other mods.
@Ramboing: I reported that to Omega already. For me, it was only happening in Terran mission 1, but the other missions were working fine.
Just started up the newest version. Dunno what to say but comsats still don't work. They have energy but no buttons, and they don't give the command center any abilities either.
Just tried Mass Recall and comsat still works there, so something in this map is disabling the button.
@olcharlieboi: Go
So this is happening to you on these maps? Does it happen to ANY local test of a map? I haven't tried it when playing on Battle.Net
@OmegaWeaponX85: Go
That is kind of weird, must of been something blizzard has done recently since I have not seen that before.
Open question to anyone...I've seen a weird "bug" in recent weeks that I thought was related to me testing skipping cutscenes but i've now seen it on old maps where I haven't updated anything, so its making me think its something Blizzard did with a recent patch.
When in the game, pressing the ESCAPE key will no longer bring me to the menu, only pressing F10 will bring me to the menu. However, when in cutscenes, I can press escape to get the menu there. When skipping cutscenes, you can press ESCAPE once to fade out to skip it but you can also press it again to open the menu.
Has anyone else seen this? Is this just me? I've seen it on both a PC and a MAC, so I don't think its client specific. You can also manually assign opening a menu hotkey in the game to ESCAPE, which works, but then the skip cutscene function doesn't work, so that can't be the solution.
@valas991: Go
Thanks! That's the idea...so a chronological playthrough would go:
@OmegaWeaponX85: Go
man, i can't wait for this to be finished. Will be perfect with Mass Recall 6.0 :)
keep it up!
@Morgomir: Go
Lol awesome. I'll fix, thanks.
Found an issue on 6B Kerrigan where your command card is incorrect and won't display abilities right. I will fix in next update
well that fixed the carrier bug and another bug i hadn't mentioned (hydras that were preplaced while burrowed didn't have a model and showed up as spheres)
found a bug during the outro for B canon on Crossroads, Ulrejaz did this big ass aoe and it killed Ethan Stewart and failed the mission even though I had won
@ROCKNROLLKID: Go @Brawczok: Go
Can you guys (or anyone), please download this map test I put out and confirm if the same bug you were seeing with hybrids not being counted for your tally remains? Please try and get to the same point you think didn't add up the score and retest. Also - I added Brood Lord's and Devourer's to properly get flyer attack/armor's, so that should work too if you want to test that. Thanks
https:www.sc2mapster.com/media/files/935/241/ENS_Zerg05a.SC2Map
@serzh19800: Go
I've had no reports of the launcher not working. You should download the latest version, open the map up, and click test. What do you get when you try to do that?
I cannot open the launcher... Is it workable?
@OmegaWeaponX85: For me, the hybrid was already released and was at my base. I believe it was the same hybrid that he had, too.
Also, I just wanted to say that you are really good at map making and AI work. Have you thought about helping out the Antioch Chronicles remastered? It is another Mass Recall mod that is remastering the original Antioch Chronicles. Last time I heard, they were looking for mappers and they really need an improved AI in their game.
@Brawczok: Go
Sorry just to clarify....
You are saying, from your screenshot, when you kill that particular Hybrid Container it doesn't -1 the Hybrid count or when the Hybrid is fully released and you kill the unit itself, it doesn't -1.
UPDATE - I think I found two instances where a trigger to update the count may not work, I'll correct for the next bug fix release and then you can retest
Just stopping by to say that it is awesome to see that you are getting a good amount of feedback on your maps from so many different people! A lot of campaigns here struggle to get any feedback, but it definitely shows that if you put in the work as a mapmaker, make a campaign that is fun to play and something that people are interested in, and take the time to actively correct the bugs, they will come. Keep up the great work!
@Morgomir: Go
What SCMR version are you using? Use the latest, this was a bug in SCMR according to their changelog: https://www.sc2mapster.com/maps/starcraft-mass-recall/files/95-scmrmod-v5-4-2/ v5.4.2 Mod fixed an issue with Carriers (and Gantrithor) unable to launch Interceptors and attack targets
Protoss02 - Seriously? Lol...ok I'll fix. Eredas' used to be a dragoon with the SCMR animation so there might have been a lingering animation issue. I'll look
having a wonderful bug, Selendis' carrier and all other carriers refuse to launch interceptors no matter what I do even in the cinematic on Showdown they don't launch, wondering if this isn't a bug related to the mass recall mod though
on Protoss 2 Hung Jury if you mind control a SCV and build a command center the objective to destroy all command centers will not complete unless you destroy yours, in addition Eredas' Immortal has a funny animation bug, its lower half is walking backwards when you order it to move
@Brawczok: Go
That helps tremendously, thank you! I'll review and see if I can find the bug.
Yes the kill counter should work when the cell is either destroyed by YOU (not when its released automatically) or when its then released, then you defeat it. I had some logic issues prior which I thought I mostly fixed, could be one or two lingering issues there.
Thank you for your bug reports on BL and Dev not getting flyer upgrades, I fear the same may exist in 4b and 5b, and 6a/b, so I'll review those. Also I'll correct those hotkey duplications
Hello, great remake, keep up the good work.
But I have the same problem as ROCKNROLLKID in the Zerg 5a mission when killing one hybrid does not count towards goal. I'm adding screenshot so I hope it will help you somehow. Here.
Cheers from Czech.
Edit - it seems that the hybrid kill counter works when hybrid cells are destroyed - before they are released (I tested it on easy difficulty though). But also I found another bugs in this mission: Brood lord and Devourers don't get flyer upgrades from the spire. Kerrigan's abilities Mend and Wild mutation are both on (E) hotkey and when pressed wild mutation activates. Also the Deep tunnel and Spawn Leviathan are both on (D) key.
Released 3.02 from the various bug reports mentioned