Elite Operations
As you guys may have guessed, not going to update this map any more. Seems that making a random defense map with no terraining whatsoever has allowed it to shoot up to page 1 in something like 3 days. -_-
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This map is a 4 vs 4 Aeon of Strife style battle arena.
Each player has control of one hero, and the primary objective is to help your computer ally destroy all 3 Planetary Fortresses on the opposing team's computer.
Spells: All players have the ability to choose 5 out of 15 spells at the beginning of the game. The first two spells will be available for immediate use and the third, fourth and fifth will be available as your heroes level up.
Equipment: Your hero must be near an Armory and must not have the "In Combat" debuff in order to swap equipment. Some items have requirements that must be met before they can be equipped.
Talents: There are three talent trees. Combat, which makes the hero generally tougher and capable of putting sustainable hurt on the enemy. Tech, which grants the ability to use certain vehicles as well as increases the effectiveness of all vehicles. Stealth, which increases the ability for a hero to assassinate a target and escape quickly.
Vehicles: All mechanical units, as well as bunker/turrets, can be entered like any transport. While in them, you have full control of the vehicle. Most vehicles have some sort of special ability (i.e. SCVs can repair, Stalkers can blink).
Gateways: Located in the uninhabited corners of the map are two Protoss Gateways which can be taken over by destroying the accompanying Photon Cannons. Control of these gateways will periodically produce protoss ground units for your computer ally. In addition, Gateways grant bonus experience every second while under a team's control.
Stargate: Located in the raised center of the map. Calls in Void Rays. Void Rays grant no experience when killed and can cause a lot of damage to the enemy army.
Experience: is gained by being near dying enemies (or landing the killing blow), by your computer ally's SCVs mining, and controlling the Gateways.
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Latest update (8/4/2010):
1.1 Changes
General
- An 8 second cooldown has been added to prevent jumping from vehicle to vehicle.
- Added a Stargate in the center of the map that can be taken over like the Gateways. The Stargate produces a single Void Ray with powerful area of effect attacks and a high amount of life and shields. Only one Void Ray can be active at a time for either team.
Weapons
- Shock Cannon damage lowered by 25% but now can hit up to 4 targets.
- Flamethrower removed, replaced with the Needler gun. The Needler gun is an area of effect weapon that puts a Needled buff on attack targets, stacking up to 25 times. After 5 seconds of not being attacked by Needler hits, the targets will explode for area of effect damage based on how many stacks of Needled are on them at the time.
Talents
- Some icons have been changed, but the talents are more or less still the same.
Spells
- Snipe damage lowered to a base of 40 + 10 vs. biological.
- Energy cost of the first two spells have been lowered from 30 and 35 to 20 and 30, respectively.
I've been wondering for a while now what was up with this map, I used to be able to play it but now no games are really hosted or joined, so i did a google search and found this page. This game is awesome and people who get the chance to play it agree, it just needs exposure, please don't give up on it ProxyTooMuch. With featured games it could have a shot at getting noticed on a large scale.
(and the needler gun reminds a lot of the halo needler :) )
@Mozared I think there is a function on the editor to upload a newer version of the map, but i can't open it now so idk how to use it... by the way this map is awesome! Keep the good work with upgrades and it will be in the first positions very early!
played this today, looking good so far. hope you eventually add more options for character customization, as even though players can pick their own abilities and talents, the lack of equipment options and true feeling of character upgrades as the game progresses makes the map redundant after a few plays as all players are choosing from the same pool of talents/abilities.
nonetheless, hope to see this map get more popularity, i've monitored it on the US server since i first played it and it's definitely getting a bit of momentum.
Hey again Proxy!
I uploaded the map on the EU servers. It's gaining popularity and I actually expect it to be up top soon. The only problem I've got is that my version is an old one, and I'm not sure if it's possible for me to reupload a newer version easily - it might just not get played with the way the popularity system works.
Anyway, thanks again for allowing me to do work on this, as we're thoroughly enjoying the map over in EU.
Was pretty busy for a week. Also, upload issue seems to be resolved.
Gateway down is a problem caused by adding custom content to your map, such as a loading screen, press the import arrow and see what you have added, remove it, and the map will publish, sucks but maybe blizzard will fix this,
has anyone published this map on EU Battle.net servers? I would really like playing this on multiplayer :)
Yeah, atm it seems the only thing you can do is, as host, create 2 comps on your team to make it 3v3 lol
Thanks for the feedback. Unfortunately I have this problem where I can't publish the map, it just gives me a GATEWAY_DOWN error. :( I'll definitely look into those suggestions, though. Hopefully this bug gets resolved for me when the game is released.
EDIT: Also, about the 5 vs 3, that's the default setup for all custom maps for some reason. Whoever makes the first game (wasn't me, since I couldn't publish) needs to set the Game Mode/Category thing to AoS.
Hmm, I'd suggest rather having information on the equipment and talents perhaps on the loading page, so that you wouldn't have to sacrifice in-game time learning that sort of stuff.
@Mozared, awesome terrain man! =D very, very sweet!
One really terrible thing that needs to be changed though is that its set to 5v3 lol. As the host one time I was only able to make it 4v3v1. lol, for some reason it wouldn't do 4v4. Huge error that needs to be fixed! ^.^ but otherwise I'm happy to see the abilities and icons back up and working!
I approve of this map, because it's awesome and (especially for an AoS) original. Also, the terrain is pure win! Spend lots of time looking at the terrain! DO EET!
Now I wish I could actually see it all in action, but I need Blizz to fix the EU beta for that...
I would have prefered if the "cpu" was actually an meelee ai haha. Maybe in some other version. The protoss zealot is really weak, there's this annoying "bug" also... When you sniper round an enemy unit, you lose selection focus on your hero.
That's definitely not me. I'm going to be on as ProxyTooMuch. Anyway, seems that I have issues logging into battle.net from the editor so I can't publish the map. :( Putting up version 1.0 and the changes, it should be playable (I don't really mind people publishing my maps, just make sure to get a version that works).
Yeah the version that's currently up on sc2 is pretty messed up sadly =/ lol only hellions spawn and a lot of the icons are missing =(. why did wtfbbqftw put it up there? or is that you? lol
Broken icons/abilities due to the patch. This'll take a while.
Update: Apparently my SC2Beta got a data file corruption, so I can't really work on the next version of the map until the beta comes back up and I can download all the patches again.
Good news is that Mozared was nice enough to create an original terrain setup for the map, which means I no longer have to use Blizzard's melee maps as the base!
Yeah I suppose it'll be best to wait for multiplayer testing.
The pylon health regeneration aura is set to 1% health per second, so it should be consistent no matter what level you are.
As for the protoss units, I guess I never really considered them to be a side lane "IWIN" button, more like a side bonus, but it seems the current implementation means it's kind of useless to get the gateway. I'll see if I can add something to it. Maybe controlling a gateway could add a steady stream of experience to the team, or something to that effect.
I'm not too sure about stealth balancing yet, at least without actual player versus player testing. The idea is that it's supposed to be some kind of assassin build with high burst but lower steady damage. Snipe + 5x Charged Shot + Frag Grenade (all 3 abilities are buffed slightly by talent points spent in stealth) can easily take off 2/3 or more of an enemy hero's health before they even get into attack range. So I am kind of wary of buffing it.