Baneling Mode
The Baneling Mode
As you know the objective of The Death Baneling is to accumulate the more score before dying. This objective is the same in mode 1vs1: It must accumulate the maximum score of more than his adversary. But then in 1vs1 when does the game is finished? What's going in 1vs1 mode when a player dies and not the other? That's where the Baneling Mode arrives.
Why?
In 1vs1 I wanted to finish the game when both players die, but when a player dies and not the other, I did not want the dead player does nothing until the death of another player. So there was only one solution: Occupy the dead player to do something, in this case a mini-game called Baneling Mode.
When?
This mode begins when a player dies in 1vs1. However, if death occurs during a transition phase, the Baneling Mode does not begin until the next wave. In Solo mode it is not available because the game ends when you die. This mode continues until other player dies.
Where?
For each wave there is a small marking.
This mark indicates emergence point of the baneling that you will control. When you die the camera moves up to that point and a particular baneling appears: The dark green baneling.
The other mark for baneling mode is the green line:
This line indicates the limit up to which you control your baneling. Beyond, the baneling moves straight and dies behind the line of the current wave. This rule was created to prevent abuse (for example put the baneling on the line of the wave and progress laterally to meet the SCV ^ ^). The region around this line can not do appear tumors (it is an item for baneling mode and presented below).
How?
The objective of this game mode is to control your Baneling for explode on your opponent. Whenever if your Baneling dies, you return to the starting point and a new Baneling appears. The Baneling moves forward automatically except when you order him to move laterally.
Obviously this Baneling even if it is you who control it, remains a Baneling. Therefore the surprises generated by other player are deadly and should be avoided (when it's possible). It is the same for the transitions. If you are in Baneling mode when a transition phase begins, you are pushed by the wind like the other Banelings (and you die exploded against the opposite wall like the other Banelings).
Unlike a normal Baneling, your Baneling may enter the forbidden areas. Your Baneling undergoes the same as a scv (aspiration and death).
Different items visible only by the player in baneling mode can appear during Baneling mode. Those items are called tumors. Take them give you temporary bonuses. These objects all have the same appearance but each has a color associated with a particular bonus. Obviously some are rarer than others. Here are the 6 Bonus available:
White tumor: Invisibility for 5 seconds
Tumor Yellow: Small increase in speed, permanent and cumulative effect
Tumor Red: Large increase in speed for 5 seconds. Removes the effects of the tumor yellow.
Brown tumor: Moving buried for 5 seconds
Tumor violet: Your Baneling generates mucus for 15 seconds. Your Baneling is more fast on the mucus. This mucus disappears very slowly.
Tumor Blue: Illusion permanent takes your appearance and advancing at random (this illusion dies like a classic Baneling).
Baneling mode and score
If the player in Baneling Mode has more score than his opponent, then the Baneling Mode does not make score. However, if the player in Baneling Mode has less score than his adversary, he wins 20% of the opponent's score every time he touches him with his Baneling.
The other side…
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