Custom Campaign Initiative
The Custom Campaign Initiative (CCI) is a centralization of authors and projects that are intended to mimic the Blizzard single-player campaign format.
List of Custom Campaigns (With descriptions)
List of Custom Campaigns (Based on project status)
Check other pages of the CCI for tutorials and other stuff.
What level of quality is required for listed projects?
1) Mission can be played by using Starcraft II editor. Because this is Starcraft II editor community.
2) Map and Mod files are available for download. Because we want to learn from other campaign projects.
3) A series of at least two missions. Because one mission is not campaign.
4) Missions are playable as single player. Because campaign scene is designed for single player.
5) These two missions do not need to be up to date, polished and perfect, but playable with no show stoppers. Because we dont want to waste our time on very bad quality stuff.
CCI authors will check these requirements before listing projects but CCI authors do not frequently check projects after listing.
How does the Custom Campaign Initiative work?
The CCI is a bunch of people who work on their own projects but want to list their work under one project.
By listing all projects together each invidual project gains more downloads and whole Starcraft II campaign scene gets more attention.
The CCI works like Wikipedia. All authors are allowed to edit pages. This project is linking page so files are not allowed directly on CCI.
How do I join the Custom Campaign Initiative?
If you are interested in becoming a part of the CCI send PM to Terhonator or other authors of this project.
NEWS
March 17th 2020
Edhriano has continue his MAPORINO ! 2019 entry.
Alter FateS - Amon's World is now a campaign.
You can get it here : Main Page
June 19th 2019
Alevice has released an apps to download the custom campaigns directly.
Give it a try and leave feedbacks !
Download Page Starcraft II Campaign Manager.
April 12th 2019
Edhriano has released a Revamp version of the Hammer of Dawn.
You can get it here : Main Page
27th Februari 2019
Edhriano has released a huge update for Noir : Evolution.
You can get it here : Update
5th November 2018
Edhriano has released the final map of Noir : Ascension, go and check it out.
You can leave feedback at the forum.
19th September 2018:
CCI proudly presents Starcraft: Time Splitters project made by WingedArchon.
September 15/18
JayborinoPlays has team up with DeltronLive and holding MAPORINO 2018 ! [Previously know as Mapcraft] . Read all about it here : MAPORINO 2018.
May 13/18
MaskedImposter has released the final map of Mapsters, Episode 6. He's also released a map made in the Mapsters universe made for a mapmaking contest. Check them both out!
May 5/18
Team Antioch has released The Antioch Chronicles: Thoughts in Chaos. You can download it on the project page and discuss it on the forum.
And I have oodles of campaigns to catch up on, I think my Christmas break has been effectively booked.
It's been a busy holiday weekend doonken, please give me time to catch up. I make a point of playing each campaign we add. Graduate school can also be a pain.
@Terhonator: Go
I noticed you updated your campaign. Glad to see I'm not the only one still doing this. Looking forward to the Bel'Shir missions :)
Hello. I just wanted to say that my work on Hand of Humanity campaign will continue normally. I have been playing Fallout3 / New Vegas lately and also learning how to use GECK editor. I have plans for next 5 missions already. Meaning that I have story line and mission objectives decided already. Mission14 will be released before September. Patch 1.5.0 may have caused some bugs for my maps, I'm not sure but I will inspect maps if anything is broken.
I have a plan to do total of 20 missions to campaign at the moment. I'm propably not going to write any strict ending for story ever. After all whole story is just amount of reasons why Hand of Humanity need to attack new targets again and again :) After I have made all 20 missions I'm quite sure that I can finally focus to improve quality of all missions. Almost all missions are very similiar at the moment and that is the thing I want to improve next. For example layout of enemy bases is too similiar, attack waves on each missions are very similiar and so on. Hand of Humanity campaign is longest (=most missions) user made campaign so far but quality isn't really high yet. So my ultimate goal will be good quality campaign with 20 missions. I can work more efficiently when I decide clear goals. This project has lasted 2 years(!) now I still have a feeling that I have learned just basics of editor. Thanks for all people who have played my maps and big thanks to sc2mapster.com in general.
Front page spotlight Terhonator! Yipee!
Jack, this project is not a team effort. We merely post together because single player campaigns are few and far between. Each author has done their own work on their own time.
If you would like to join, my only request is that you have to have completed a working single player map of your own. It doesn't need to be perfect (lord knows mine were/are terrible) but it does need to work.
Cheers, I check in periodically but have not had time to map, just to dream.
JacktheArcher: If you want to join this project send PM to Tyneara. He can add you.
shengcat: To download things click "Files" at top part of page.
I like compaign, can I download it?
I question why this isnt also a team. I'd join these maps make me want to make a campagin map.
DEFILERRULEZ, I did lot of changes on technology system. Earlier all Terran units had all campaign upgrades already. I have added 2 campaign upgrades at the moment. (Juggernaut Plating and Stabilizer medpacks at Barracks' Tech Lab) In time I'm going to add more upgrades but I don't know yet what upgrades I'm going to add. I have a plan to add some completetly new upgrades. Thats the reason why Battlecruiser had no upgrades. If I add Battlecruiser upgrades later then you can find these upgrades from Fusion Core.
Ok terhonator this mission n° 11 is really funny :) With BCs is another music PS:Why BCs haven't the 2 upgrades of the campaign? (Shield and "splash damage" missiles)
@Terhonator: Go
Sorry it's my Wrar that sucks -.-
What kind of error you get DEFILERRULEZ? I just downloaded latest file without problems, unzipped and tested files. Everything worked OK for me.
@Terhonator: Go
Your last file is brken,i can't download it D:
I did short introduction video for my campaign. I used "Fraps" to record gameplay and "Windows Movie Maker" to combine videos and add text.
I love it Terhonator. To be frank, my graphic design skills are mediocre at best. I declare thee to be... "keeper of the logo"
Hey. I did new version of our logo. Do you like it? Old logo's pixel amount was very low. I used Starcraft font.
belacadmin13 welcome to our project!
I gave some feedback about your mission2 to your mission2 project page. (Combine projects, please.)
I have tested your mission1 earlier also. You have done good job on mission1 side selection system. I hope that you improve that system somehow. Choosing side is the thing that makes you campaign special at the moment. I have a feeling that you don't know how to send attack waves yet. It seems very complicated to create all units by triggers. I recommend you to inspect maps in this project. I'm sure you learn lot of things this way.
@HorusTheFalcon: Go
Look towards the north area of the map in his first mission, you'll find some rocks. Profit from there.
@Terhonator: Go
Terhonator, I honestly feel you give sufficient hints about the secret entrance (I found it on my first try). Short of giving them the answer from the start, I don't think it can be made much clearer.
HorusTheFalcon: To be honest: If you are going through the guarded entrances you are doing it wrong. Idea of the map is to find and use "secret" attack route. Maybe I'm going to add objective or some other way make it more clear that player have to find that route. There is transmission that warns you about two highly defended entrances already.
@HorusTheFalcon, it's not hard if you use the army composition. I didn't even bother with the secret passage, I just rushed straight through both of the guarded entrances. Two major problems with your army composition, One: When you're using infantry ALWAYS make Medics too. Second: Against Bunkers / Siege Tanks, you always want to have Marauders, double the HP of Marines and damage bonus against Armored (Bunkers and Siege Tanks)