Custom Campaign Initiative
The Custom Campaign Initiative (CCI) is a centralization of authors and projects that are intended to mimic the Blizzard single-player campaign format.
List of Custom Campaigns (With descriptions)
List of Custom Campaigns (Based on project status)
Check other pages of the CCI for tutorials and other stuff.
What level of quality is required for listed projects?
1) Mission can be played by using Starcraft II editor. Because this is Starcraft II editor community.
2) Map and Mod files are available for download. Because we want to learn from other campaign projects.
3) A series of at least two missions. Because one mission is not campaign.
4) Missions are playable as single player. Because campaign scene is designed for single player.
5) These two missions do not need to be up to date, polished and perfect, but playable with no show stoppers. Because we dont want to waste our time on very bad quality stuff.
CCI authors will check these requirements before listing projects but CCI authors do not frequently check projects after listing.
How does the Custom Campaign Initiative work?
The CCI is a bunch of people who work on their own projects but want to list their work under one project.
By listing all projects together each invidual project gains more downloads and whole Starcraft II campaign scene gets more attention.
The CCI works like Wikipedia. All authors are allowed to edit pages. This project is linking page so files are not allowed directly on CCI.
How do I join the Custom Campaign Initiative?
If you are interested in becoming a part of the CCI send PM to Terhonator or other authors of this project.
NEWS
March 17th 2020
Edhriano has continue his MAPORINO ! 2019 entry.
Alter FateS - Amon's World is now a campaign.
You can get it here : Main Page
June 19th 2019
Alevice has released an apps to download the custom campaigns directly.
Give it a try and leave feedbacks !
Download Page Starcraft II Campaign Manager.
April 12th 2019
Edhriano has released a Revamp version of the Hammer of Dawn.
You can get it here : Main Page
27th Februari 2019
Edhriano has released a huge update for Noir : Evolution.
You can get it here : Update
5th November 2018
Edhriano has released the final map of Noir : Ascension, go and check it out.
You can leave feedback at the forum.
19th September 2018:
CCI proudly presents Starcraft: Time Splitters project made by WingedArchon.
September 15/18
JayborinoPlays has team up with DeltronLive and holding MAPORINO 2018 ! [Previously know as Mapcraft] . Read all about it here : MAPORINO 2018.
May 13/18
MaskedImposter has released the final map of Mapsters, Episode 6. He's also released a map made in the Mapsters universe made for a mapmaking contest. Check them both out!
May 5/18
Team Antioch has released The Antioch Chronicles: Thoughts in Chaos. You can download it on the project page and discuss it on the forum.
Hey Terhonator, I just played your campaign and I find it very hard to play through. I mean like seriously, the first mission was very hard to pass, as I when I was playing through, I got a mass marine army of 50 and sent them towards the enemy base. But, when I got there, spider mines and tanks teared down my units to shreds and right after that, Minestar started sending an army against me and I loss. I seriously suggest showing us the secret passage, as I can't find it on the map. I hope you fix these problems, as I just enjoying the campaign.
Hey Debe, Terhonator, nice to see you back.
Terhonator, I'll try to get a playthrough of some of the missions before too long, though no promises. Your new focus looks promising. Simple missions can be very fun and let you really experiment with some cool ideas without getting bogged down in details.
I'm glad you both are attacking your missions again.
Debe, your refocus sounds fantastic really, sounds very professional (kinda how the Blizzard campaign introduces units and concepts). That's not to say I didn't love your original campaign (it was bloody fantastic)
b8factor, making all three of my missions was the product of most of a summer of work (where I had stupid quantities of free time) As you can probably tell, they're not perfect by any imagination (the first mission is a disaster for example) so you can probably guess how much work goes into them to even get them to that state.
Also, when using the methods we use to launch our missions, your local player profile isn't loaded, hence why the customized hot keys may not work. (just a theory though) There's not really any good support for SC2 campaigns (though hopefully that changes with Heart of the Swarm's release)
Hi. I want to write about coming chances to Hand of Humanity campaign.
1. There will be change on story line. Everything will happen on "Koprulu Sector". Original "planet Earth" was too narrow for my story line because I want to use more tilesets (different planets) and use all three races. You still play as "Hand of Humanity" and main enemy is Minestar. Missions 1-5 will be modified. That random "rebel thing" will be removed from missions 3 and 5. Missions 1-5 will happen on Mar Sara, missions 6-9 on Haven and 10 on Char. Any planet can be used because Minestar will own resources all over Koprulu Sector. When I use terran as enemt it will be Minestar, Zerg is just "Zerg Swarm" in my maps. I don't want to mess Starcraft1 or Starcraft2 story to my campaign anyhow. Protoss will be just "random Protoss fleet" or maybe Taldarim. After all I just want to some reason why all this fighting is happening :) In this case main reason is just minerals on planets.
2. I'm starting to know editor enough to know what kind of things I want or don't want to do. In future I'm not even trying to make any kind "really high quality" things. This means that I want to focus on creating simple missions. I want to be more productive. It means that I want to make lot of different type of missions instead of fine tuning same old maps over and over again. Map making must be fun and I will make these decissions to keep it fun even in future. I have lot simple ideas for my missions.
3. There will be changes on technology. I have created 2 new units (APC and Chaingun Turret) and these units will be unlocked on earlier missions.
I started to create my campaign immediately when SC2 was released. It takes lot of time to learn basics of editor. If I use about 3 hours per week to editor then 3h * 70 weeks = 210 hours. (Game has been released 1½ years now?) It is lot of time but I started modding without any real experince about modding. If I spent another 200 hours for my campaign results can be great.
I would like to know how long each of you spent on the campaigns? I made one in worldbuilder for C&C3, took me near a summer for a weeks worth of play. Of course lots of learning time to boot, but just curious what the norm is for SC2, especially given I have played these and they are top notch.
Thanks for comment b8factor.
Hand of Humanity campaign can be played by starting map named Hand_of_Humanity_Launcher.SC2Map
You have to use Launcher file to select mission and difficulty. (Without using launcher map you don't know for sure which difficulty setting you are using.) When you win next mission is loaded automaticly and if you lose you return back to launcher.
Start this map by drag-and-dropping this file to Starcraft2 shortcut on desktop or opening map in editor.
Before playing place files like this:
Map files:
D:\Games\StarCraft II\Maps\Hand_of_Humanity_Mission1.SC2Map
Mod file:
D:\Games\StarCraft II\Mods\Hand_of_Humanity_Mod.SC2Mod
About hotkeys:
My mod file defines few hotkeys so it may cause trouble with customized hotkeys. I don't know how to fix this at the moment.
Oh forgot another question, why do my hot key settings not work in these maps? Do I need to resetup from my normal multiplayer settings?
I am GRID player and during these missions I used mouse only, talk about tough... haha.
Hand of Humanity by Terhonator Brood by Debe2233 Ashes of Freedom by designerdougm
Played these three so, far, will work my way down to the rest but did have a few questions.
1) Can Hand of Humanity be played from ICON launch or do i have to start in map editor and launch? 2) Same question as 1 for Brood. 3) Ashes of Freedom, I lose sound and get a script error right off the bat and can not hear voices anymore. I have installed twice and same result. Only map so far that does that to me, am I missing a setting? 4) Ashes, is only 2 maps correct? 5) Brook is only 1 map?
I can say so far, very well done people. Being a developer myself I know how much work goes into every detail of your maps and I have been pleasantly surprised with each Download and Play.
-B8
I'm making some progress with my mod unit name / button problem. It seems that people on EU region use names from enGB data folder and to people on other regions see button/tooltip/name stuff. I really hope that people from all regions can play my campaign!
Life got busy and then i completely lost interest in mapping. Then when i did go back to it i really didnt like my maps... terrible storyline, crappy script, bland characters... it needed more thought put into it.
So...
Thinking of starting over but putting more effort into the storyline, i like the general concept but not how i executed it.
Currently im thinking Campaign starts before Kerrigans Defeat, introducing your character as a new Broodmother who is quickly bought into play when the Terrans invade Char.
Characters Kerrigan – Only to make very rare apperances. Ji’Zari – Broodmother who acts as an advisor and helper (although a reluctant one) Ltoth – Advisor who shows you how to use your units and assits you in missions (Acts as a counter-balance to Ji’Zari)
Mission 1 - no base mission with Broodmother and Zerglings Az’Khar is created by Kerrigan but is cut off due to a Terran landing, Ji’Zari gives the player the objective to reach a small hatchery through the Terran invasion.
Mission 2 - Introduce Queens + Base Defences. (Emphsis on using Heal ability on Spinecrawlers) Az’Khar must protect her hatchery against more terran landing forces when Ji’Zari intentionally allows a large group to escape her Brood and head in Az’Khars direction. Ltoth makes an apperance and assits Az’Khar in dealing with the attack.
Mission 3 - Introduce Banelings (Terrans using chokepoints + Buildings as barricades use Banelings to bust through) Az’Khar must break through the Terran lines to the main Swarm before she is overwhelmed however the Terran forces have set up heavily guarded checkpoints.
Mission 4 - Introduce Roach (Lots of Flamey enemies + Siege Tanks, Emphesis on using Roaches to Burrow and high armour + Health) While Kerrigan attempts to wipe out the Terrans Ji’Zari and Az’Khar are tasked with wiping out a secondary force. Ji’Zari refuses to engage the Terrans and forces Az’Khar to deal with them alone.
Then a gear change after Kerrigans defeat leading to Az’Khar escaping Char.
Thoughts are most welcome.
I have done lot testing now but I still can't get that bug you described. I have tested this by three other computers and all buttons and tooltips are working fine. At the moment I have no idea how to fix that kind of bug that is not showing up on me. I need more testers who can confirm the bug.
Thanks for bug report.
I tested these many times before uploading. I will check my mod again and try figure out what causes this.
Errr Terhonator, there seem to be bugs with your mod file.
First of all: - The APC build tool tip is a bit weird and as well as its behavior tool tips. E.G When I want to train the APC, it says "Button\Tools\APC" ( I don't really use it that much, so I can't remember its full name :3 ) and when you hover over one of its abilities in the command card ( the behavior buttons), it says "Button\Tools\FireOnTheMove2". Just something that needs to be done.
Two
- The Mind Control Tower needs more work to be done on it. First of all, if you try to mind control your own units, it will work ( :O ), aside from that, the build tool-tip of it is wrong and as well as its ability tool tip - both of which says "Hive Mind Control, not mind control".
These are just a few problems that could use a few polishing. :)
3 more missions added on Hand of Humanity campaign. These missions are same kind of basic missions as missions 1-7.
My next big goal is to improve all missions by bonus objectives, cinematics etc. So I'm not going to make new missions for a while but improve current missions.
@Tyneara: Go
I didn't know it,thanks for the info :)
It's all about who has time and when. I'm going to hazard a guess it has to do with school though, as the most productivity (myself included) happened over the summer. Perhaps next summer there will be another fantastic burst.
@nimbusqwe: Go
Guys where are the autors of the 5 campaigns (only brood and proditor born,the other are still unstarted). Numbusqwe now is busy with university ok,but Debe2233?? He started an amazing campaign a year ago and he didn't continue it,3 good missions and stop,he is stil working on the project?He abandoned it?Or for now he had not time to work on it?
@wertyuil1: Go
Well, I've always loved to making maps from a time I was a kid. And before I create a map I always have a nice idea, scenario, heroes etc... so I was launching editor (Starcraft, Warcraft, The Stronghold, Neverwinter Nights etc.) and than... ... ... yes... I noticed that there's necesary to create a terrain first. :D :D Several times it was a reason for my resignation. In my opinion sens of custom campaign is in the scenario, not terrain, but terrain need to be in at least a decent level.
@Tyneara: Go
hmm, well im kinda the opposite- im not very good... no, im NO good at triggers, but i love terraining, and (i think) im pretty good at making nice - looking maps
I sense a recurring theme here, as I too, hate terraining. I much prefer doing triggers and creating the story (though I still have a long way to go on that front)