Big Blue
***Updated to Version 3***
Biggest changes:
2 new levels and 3 different upgradeable weapons
A life system and collision with enemy ships
Cruise over the ocean and destroy the waves of enemy ships in order to defeat and destroy the enemy mothership!
W,A,S,D to move. Left click to fire. Spacebar for special ability and shift for speed boost.
9 ships, 3 different classes and 3 different races.
Each ship will have its own special ability. (5 implemented so far)
6 powerups including 3 different kinds of weapons (red, blue, yellow).
Feel free to offer suggestions or have a look at my code.
If you do use my ideas, credit would be appreciated.
Thanks to QuantumMenace for his rocket launcher weapon which my weapons are based upon.
lol h to the usky husky introduced me to this map
Hoping for a update before beta goes offline
Needs to reset/redo the loading screen in order to make it playable.
Can't play this map anymore after patch12 ]: I wonder what is wrong.
please do this for two players and whit score pleaseĀ”
This map won't load for me. Is there a conflict with patch 12?
Also, I was curious...did you use any custom galaxy script for this map, or is it all done thru the triggers and the data editor?
Thanks!
Version 3 is very nice but I think crashing into an enemy shouldn't one shot your ship considering you can take so many more bullet shots.
OMG your map is very good but place more ships for you and more habillities
Xenrathe: Alright, I'll switch over the behaviors then, thanks for the tip.
Onekrana: Thanks, and I will probably put some sort of auto fire option in the next build.
Game's super fun I can't wait to see more levels. ^_^
It would be nice if you could hold click to fire rather than only on each click, my index finger is killing me :P
Yes Kayman but the score is given to the player, not the unit specifically. The behavior modification I suggested still gives credit to the proper player, it's just that missile itself gets credit for the kill, instead of the ship. (I know this because score worked fine after I altered behaviors!)
P.s. check your PM
I like this Ver Much better, though if you die and come back to life and there is something there when you come back you auto die happen to me 2 times now lol other then that great.
Xenrathe: The modding you did on my map is really cool! As for the buff suggestion, I think I do need kill credit as score is based on the kill resource (minerals) of units.
P.S. Version 3 is out with some significant changes!
Tyrindor: I did that on purpose. Hit box is easy to change, basically a single field in the data editor.
Quantum: ah yes. This gives kill credit to the missile. Oh and the missiles aren't moved instantly but the ship is. I think that prevents a guidance mover from locking on to it.
Your hitbox seems far to large, I can see the missiles disappearing well before they actually hit the ship making it a lot harder than it should be.
Sweet map!
I was thinking about including a space fighter mission in the campaign I'm planning so I started editing your map a bit to see how you did yours. I ended up changing the ship weapon / drone weapon into homing missiles that lock on to the nearest heat source, including other missiles! Also the laser special can shoot down incoming missiles:
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Makes it a lot more hectic (though less hectic than the youtube video makes it out to seem, in actual play enemy vs. friendly missiles are a different color)
PM me and I'll share ya the details... I spent a lot of time trying to get the bloody guidance mover to work but I was either doing something wrong or its incompatible with those instant move actions.
Oh and I noticed that you use effects to add a behavior on to the missile. E.g. DroneFindMissile and DroneAddBuff. You don't need to do that. Just go into the actual unit's data, e.g. Weapon - Seeker, and add the behavior (Drone or Laser or whatever) directly there. That'll let ya simplify data editing by about half.
Cheers!,
Xen.
Hey I saw husky review your map at
I think you got a real good thing going here and I assume your going to continue to update it, but I'd like to point out that animations for the barrier + sounds (even different music for each level and boss) would be a real important thing to have. Also maybe some type of upgrade and lives system that people can have would be cool, as well as a more diverse amount of units/bullets/terrain.
Can't wait to see the finished product, keep it up!
The localization is bugged ;/
Yea I just played it myself I really like it. Although i think you should make a trigger where if you select your ship it'll automatically unselect, because I had the same problem and then my guy would be looking all over so I'd have to right click somewhere else to adjust my speed got annoying :P
Impressive work. Runs really smooth.
Right clicking does funny things though.