I figured I'd try this out since I haven't really done any real terraining in the SC2 editor yet. I was going for an abandoned mining facility theme, and I feel it came out pretty well. I took the screenshots from the editor, because my decals were disappearing in game.
For your Kill Counter trigger, try replacing Triggering Player with Killing Player. I think that Triggering Player is returning an incorrect value, such as the player who owns the dying unit.
In addition, for your Kill Count Operator trigger, I believe the row and column values need to be switched, since it iterates players by rows.
Like so: Leaderboard - Set LeaderBoard item text at column 2 and row IntegerA to (Text(Kills[IntegerA]))
0
I figured I'd try this out since I haven't really done any real terraining in the SC2 editor yet. I was going for an abandoned mining facility theme, and I feel it came out pretty well. I took the screenshots from the editor, because my decals were disappearing in game.
0
For your Kill Counter trigger, try replacing Triggering Player with Killing Player. I think that Triggering Player is returning an incorrect value, such as the player who owns the dying unit.
In addition, for your Kill Count Operator trigger, I believe the row and column values need to be switched, since it iterates players by rows.
Like so: Leaderboard - Set LeaderBoard item text at column 2 and row IntegerA to (Text(Kills[IntegerA]))