BattleCraft
Push spawned attackers toward the enemy side to destroy their life crystal while protecting your own. Pick the right units over your enemy to push through your enemy's attackers.
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Search for "BattleCraft" on battlenet:
- US: "BattleCraft"; filter "Tug of War"
- EU: "BattleCraft BETA"
- SEA: "BattleCraft BETA"
I'm open to suggestions like balance, glitches, fixes, and stuff.
Things to do:
- Balance Balance Balance
- Fixing glitches
- New units and heroes
- Custom GUI
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I'm remaking a classic from SC1 for SC2.
Recommended players: 2 [1v1] or 4 [2v2]
Some details:
- Buy attacker armies at the top left corner of the map. Each individual unit purchase creates an army of that unit. These units will automatically attack toward the enemy's life crystal.
- Buy defensive structures and heroes at your Life Crystal. In addition to minerals, these special units require vespene gas.
- Mineral count increases automatically. To fasten the pace of game as time goes by, income and vespene gas increases as you kill more units.
- For more convenient purchasing, hotkeys are initiated at the start for each player. [1-4] are for buying attacker armies while [w] is the life crystal.
- You can still play with/computers by adding AI for a player slot. The AI just makes random units so don't expect it to be any good.
Original map from SC1 by: Spikes10012
Hey Tordecy, I was wondering if you could explain what the letters mean when you type in -stats. Some like RP are somewhat obvious...rounds played...but the majority of them escape me.
When you played it, was the text all weird like param/value/
?
Well i saw it for an hour or so, but then it suddenly vanished and i haven't been able to find it since, heck i even played it with a friend.
He might've renamed it BattleCraft BETA, check for that one.
Also filter Tug of War to spot it easier.
Apologies for my outbursts earlier,
I've noticed it says the new version is up on EU however no matter how hard i look i cannot find it... How come?
Formations sound interesting. Never thought about it. It seems possible to do with the editor, like tediously adding a bunch of point groups corresponding to each formation.
I won't do it for BattleCraft as Transmogrifier suggested. It adds unnecessary complication to a game like BattleCraft.
I know there are no hard and fast rules, but unit formations seem to be beyond the scope and spirit of a map like BattleCraft. And unit spawn automation seems to go the exact opposite way and dumb the map down.
If you're wishing for more strategy, there's a whole lot to be said for timing your combinations correctly and anticipating your opponent's counters (and anticipating the fact that he will anticipate your pre-countering his counters, ad infinitum).
Hmm, suggestion.. What if we could choose the formation our units came out in? Like vertical line to take up the whole lane or Square, circle, X, horizontal line, Convex, Concave, Chevron, Reverse, Open Box, Chevron, Open Circle, And scattered.
If it will affect balance too much, make it availiable in a building that costs money or vespene. Another thing you could do is have it so your waves come out in timed intervals, as in 12 thors over an interval of time. Also maybe a tower that shoots broodlings that can slow down an enemy wave, that would cost 3x supply and only be able to be bought with vespene.
When going thru the unit spreadsheet, saw that there was firebats. Is there a good reason for them to not be included in the game?
It reset for me and my friends, but some people we come up agAINST it hasnt reset for.
yeah it's saving. QQ on the reset tho, does that happen every time you update the version?
Well it did, appears to be saving now
Does it keep resetting?
Well you reset ratings....
Tell me if the most recent version is broken (or different) in any way. Gameplay & functionality wise, everything should be exactly the same as before. I did a pretty drastic change to the structure of the map scripting to test something out.
I reduced the damage to structures to almost half.
At first I was going to disagree with Strilanc. Why should the 1 have a chance of winning at all? But the suicide gem is disproportionately powerful in that situation for 3 vespene. The other 3 vespene heroes wouldn't do so much damage in that situation. Buying 600 minerals isn't as powerful. Certainly heroes have strengths and weaknesses, but always in accordance to their cost. The suicide gem is essentially a 600 mineral, no cool down armageddon if it hits a full army. Maybe it could do less damage to structures somehow.
dee muk muk i come form thailand
The pylon damage on the hero infested really needs to be lowered. It's impossible to defend against it effectively in 2v1. Send a large attack followed by an infested and there's no defense that effectively protects your pylon from significant damage.
It's especially annoying when they nuke as it gets close. No way to stop it from making contact with the pylon and ending the game
Will this EVER be updated on EU? Seriously! Heck, i even PMed you asking if I could UPLOAD it to EU so that us people in the EU don't have to buy a US account to play an updated version of this!