BattleCraft
Push spawned attackers toward the enemy side to destroy their life crystal while protecting your own. Pick the right units over your enemy to push through your enemy's attackers.
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Search for "BattleCraft" on battlenet:
- US: "BattleCraft"; filter "Tug of War"
- EU: "BattleCraft BETA"
- SEA: "BattleCraft BETA"
I'm open to suggestions like balance, glitches, fixes, and stuff.
Things to do:
- Balance Balance Balance
- Fixing glitches
- New units and heroes
- Custom GUI
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I'm remaking a classic from SC1 for SC2.
Recommended players: 2 [1v1] or 4 [2v2]
Some details:
- Buy attacker armies at the top left corner of the map. Each individual unit purchase creates an army of that unit. These units will automatically attack toward the enemy's life crystal.
- Buy defensive structures and heroes at your Life Crystal. In addition to minerals, these special units require vespene gas.
- Mineral count increases automatically. To fasten the pace of game as time goes by, income and vespene gas increases as you kill more units.
- For more convenient purchasing, hotkeys are initiated at the start for each player. [1-4] are for buying attacker armies while [w] is the life crystal.
- You can still play with/computers by adding AI for a player slot. The AI just makes random units so don't expect it to be any good.
Original map from SC1 by: Spikes10012
No. its not crashing.
Zeplic is it still crashing? Anyone else crashing too?
Good feedback. It's always better to make new units a bit underpowerd than overpowered imo so they don't dominate things :)
I'll prob buff them a few though, like vindicator so it's better against archons.
My thoughts on the new units:
Vultures: Cost more than Hydralisks, can't shoot air, and are only better (theoretically) against Archons (which still own Vultures) and High Templars. I'd reduce their cost to at least 175.
Diamondbacks: Are they supposed to zoom by the enemy to piss them off? They're pretty easy to kill and if sent with a large group as a distraction they'll just get blocked by a wall of units.
Wraiths: I have better luck with Banshees so I haven't used them much.
Scourge: The AOE on death doesn't seem to exist but I have found them quite useful vs. Infestors.
Lurkers: Didn't like the constant burrowing and unburrowing so I can't say if I find them useful or not. Just not my playstyle.
Aberrations: For 350 minerals these things are awful. Maybe give them extra damage vs. massive units.
Vindicators: Don't use them. Vs. Ghosts, Roaches are better and cheaper. Haven't tried them vs. other psionic units besides Ghosts and Archons and in both those cases they were a waste. Maybe they're better against Queens but High Templars already demolish Queens. I recommend making them ranged and a counter for Archons.
Scouts: No problems with them.
Warp Prisms: Can't really say. They do something but it's hard to measure just how much they help.
hmm that's odd, hasn't crashed for me yet when exactly does it crash?
I think the BETA 0.6 is bugged
It's crashing me everytime i play it, .26 is allowing me play though
So you made the equation less exponential?
you know after that score progress bar thing fills up, you gain 1 income and 1 vespene?
well it was taking much longer to fill beyond the 4th fill
Level Requirements?
fixed the level requirements and the odd pathing like when red & purp do not turn at intersection
There's no need for regen on the pylon. The fact that it wears down prevents some games from dragging forever.
If you're worried about it, start putting defensive structures in front of the pylon where they belong.
Guess my drops all came after the vote then. Curse battle.net!!!
Like seriously, if my crystal has 11hp and i hold it for like 15 minutes, should it really stay at 11hp? and not reg to say 80hp? =(
It doesn't count as a loss if you disconnect during vote
there's the 10 sec buffer :)
Would it be possible to keep games lasting less than 10 seconds or so from being counted as a loss? Or is it already and I'm just imagining things? In any case I lost a ton of points to bnet drops this week :(. I know drops need to count as a loss, but maybe there could be a tiny little buffer.
They are immune to armageddon though :]
You rock man~
Im sure this new update will put battlecraft on the top!
EDIT: This may be odd, but maybe you could keep heroes invul from Armageddon? =o
yea I first need to fix leveling since it's taking significantly longer to level up near the later levels
Instead of buffing heroes you COULD make vespene easier to get? lower mineral gift when exchanging 3? make it cost more than 3?
I didn't implement Elite heroes yet. They're just there to tell you what's to come. :)
Since they require so much vespene, I'll make sure they're super strong!