BattleCraft
Push spawned attackers toward the enemy side to destroy their life crystal while protecting your own. Pick the right units over your enemy to push through your enemy's attackers.
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Search for "BattleCraft" on battlenet:
- US: "BattleCraft"; filter "Tug of War"
- EU: "BattleCraft BETA"
- SEA: "BattleCraft BETA"
I'm open to suggestions like balance, glitches, fixes, and stuff.
Things to do:
- Balance Balance Balance
- Fixing glitches
- New units and heroes
- Custom GUI
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I'm remaking a classic from SC1 for SC2.
Recommended players: 2 [1v1] or 4 [2v2]
Some details:
- Buy attacker armies at the top left corner of the map. Each individual unit purchase creates an army of that unit. These units will automatically attack toward the enemy's life crystal.
- Buy defensive structures and heroes at your Life Crystal. In addition to minerals, these special units require vespene gas.
- Mineral count increases automatically. To fasten the pace of game as time goes by, income and vespene gas increases as you kill more units.
- For more convenient purchasing, hotkeys are initiated at the start for each player. [1-4] are for buying attacker armies while [w] is the life crystal.
- You can still play with/computers by adding AI for a player slot. The AI just makes random units so don't expect it to be any good.
Original map from SC1 by: Spikes10012
What the requirement for the elite heroeS? tester 8?
If lurkers are for support i think their movement speed should be slowed down a bit =x
Hope not :0 Maybe i'll increase their psionic dps
I thought I remembered you mentioning vindicators as a counter to archons, but maybe it was in reference to other psionic units.
Will archons still reign supreme in early aggro then?
Yea lurkers and prisms are primarily support units, not great alone but can be devastating AoE damage if they got other units to help tank damage
I wouldn't consider Vindicators a great archon counter (they're not bad though), they're mainly against powerful long ranged psionic units like ghosts or infestors.
That broodling thing i recently realized, i'll fix it later.
if you suicide - or, I imagine, somebody uses armegeddon, your disrupters (or whichever one turns into broodlings on death) - the broodlings are controllable. So you can suicide your dudes then moves the broodlings to do whatever ... like focus fire on a guy's pylon or whatever.
It seems to me that Lukers and Rip Fields aren't something you send alone, you send them with a good comp ball for support/extra DPS.
Great update! I love all the little tweaks like rating icons, view controls, model updates, etc. New units are very cool too.
Vindicators don't seem to be countering Archons all that much. I've had better luck so far with vultures and lings or lots up front. If Vindicators are meant to be a good archon counter they need a bigger psi damage bonus, faster move speed, more hp, or some other buff.
My initial impression of lurkers is that they get stomped with all the burrowing/unburrowing. Perhaps I just need to support them better like Colossi.
yea i'll prob need to buff the higher leveled heroes more because of the amount of risk involved in saving so much vespene
I think the heroes, as cool as they are. Need to be cheaper =\ At the cost of eight vespene per leviathin (+2 for supply bonus) id rather just collect 1200 minerals
Notes:
:) :)
Wow! It's everything i expected, and more!
)
Thanks Tordecy
If you want to quickly try out heroes in single player, type "-vote 1 5" during voting. This'll turn on Extravagant. After the round starts, type -vespene to get max vespene.
It's called "BattleCraft BETA". I just published it so few if any are playing it. You'll have to create a game w/ AI or join the map after scrolling all the way down the custom game list.
atm it's fixed at Best-of-3 format and there's still many little things and problems I need to fix. Don't worry I typed up a whole to-do list so I don't forget.
I have no idea what sort of testing you need to do but if I can be of help I'd be happy to play!
So many little but crucial things I keep forgetting to fix >_>
oh well I'll fix em after I get some basic unit testing done
What's the hold up dude? If you already have all the information written out in the changelog shouldnt that mean you have most of it done? If you need help testing some stuff just let us know, bro. I only play Starcraft II for Battlecraft, don't let me down =(