BattleCraft
Push spawned attackers toward the enemy side to destroy their life crystal while protecting your own. Pick the right units over your enemy to push through your enemy's attackers.
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Search for "BattleCraft" on battlenet:
- US: "BattleCraft"; filter "Tug of War"
- EU: "BattleCraft BETA"
- SEA: "BattleCraft BETA"
I'm open to suggestions like balance, glitches, fixes, and stuff.
Things to do:
- Balance Balance Balance
- Fixing glitches
- New units and heroes
- Custom GUI
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I'm remaking a classic from SC1 for SC2.
Recommended players: 2 [1v1] or 4 [2v2]
Some details:
- Buy attacker armies at the top left corner of the map. Each individual unit purchase creates an army of that unit. These units will automatically attack toward the enemy's life crystal.
- Buy defensive structures and heroes at your Life Crystal. In addition to minerals, these special units require vespene gas.
- Mineral count increases automatically. To fasten the pace of game as time goes by, income and vespene gas increases as you kill more units.
- For more convenient purchasing, hotkeys are initiated at the start for each player. [1-4] are for buying attacker armies while [w] is the life crystal.
- You can still play with/computers by adding AI for a player slot. The AI just makes random units so don't expect it to be any good.
Original map from SC1 by: Spikes10012
You sure you weren't facing really low rated opponents?
Or it was 2v1? You being in the 2 man team.
I just noticed because 2 games in a row I won and my rating didn't go up (both aggro obviously)
I circumvented that by saving a loss record before the round starts. If you win, it'll overwrite the loss record.
Didn't test if it works.
Oh yeah, and if you're losing, just leave and it seems like you don't lose rating.
Small patch today fixed the Ultralisk unintentional cleave extension against larger targets so i suspect we're going to see a return to Archon dominance.
It seems backwards to me that I can win a game and still lose rating if I'm eliminated but my teammate takes the victory. There are too many factors that contribute to a team game. Rating gain/loss should be based on the winning team's avg rating vs the losing team's avg rating, even if 1 player is eliminated.
When are you publishing .27? -squirm-
The cheap air unit (scourge) I have in mind is used as support for weakening ground units that can't attack air. Not exactly something to be used as a main army.
I sometimes use corruptors against Colossi, though I guess it breaks even from a cost standpoint. They're the only air unit that won't get distracted by other ground units. Otherwise I counter big colossus armies with infestors + colossus. But still I think there's room for a cheaper air unit for anti colossus.
Zeplic: I don't think cheap air units would be a good counter to simple melee. You already see people using the more expensive, high damage banshees to ineffectively counter cheap ground units. The cheap anti-air would need to have either no air to ground attack or a very weak one like the phoenix.
@tordecycombo Colossus are an extremely powerful support unit. I'd say they are the scariest unit in the game right now. However, they need cover or they die pretty fast.
A cheap air unit is just a way to cause the anti air cover to stop and shoot, spreading out their army and giving you a window to safely attack the colossus.
But then people would start using the cheap air units to counter things like marauders and zealots =\
Splitting them up?
That's a good idea. Cheap air units would counter colossus armies by splitting them up.
I was thinking we need some cheap air units that are kinda like mules... Scourges...
I have noticed that people used phoenixes or something to go after my colosus when I do an immortal/col combo or something. It has a good effect of splitting up the immortals from the colosus but costs so much that I can't imagine it being useful, strategically. Although if there was a 150 min. air mule, it could split their forces making it easier to counter. Would add another way to play the game.
I'd like to offer to help too. I dont even play starcraft2. I login and play battlecraft =\
I can help alpha test if u need to. I'd like to see the big update asap :)
-squirms-
oh I didn't publish it yet >_>
It's already implemented? I dont have a symbol next to my name though =\ is 400 wins not enough?
Infact, the battlenet hosted version is .26 shouldnt it be .27 ?
It already is
im just finishing other stuff
actually i was already done with the new units and stuff like 2 weeks ago but im too lazy to finish up and test some final things :(
argh so tedious
Find myself playing other sc2 custom maps instead of working on my own xd
When will this be implemented?