I've downloaded the file and taken a look at the issue. The reason why you couldn't export is because you had the materials set in the wrong place. I've taken several screenshots to walk you through what I've done step by step.
Step 1: Investigation in "Scene" In the Scene menu I have checked the existence of the various materials and they are just OK. See red boxes for both indication I'm in Scene menu and the Materials highlighted.
Step 2: Investigate the assigning of the materials In this step I check if the mesh has the correct material set. Note, a Mesh can only have 1 material assigned. (Materials can be combined through another material but I'm not bothering with that right now). Select the mesh and navigate to the material menu (see red boxes)
Step 2b: Isolate and fix The "materials" selected in the upper red box are causing the problem. In my experience that area doesn't have any real functional use (I never enter anything here). The lower red box however IS of great importance because this is where the material is selected that should be used for the mesh I have selected previously. Note that the selected material in that box was set correctly. By completing this step, your model is already fixed and ready for exporting. However since you had 3 materials each for a specific part of the mesh, I assume that just only one material doesn't cover the remaining parts. See step 3 for the continuation.
Step 3: Completing the model In order to have all the parts of the unit properly textured we've need to either a) recreate the textures so they become one. b) Expand the number of meshes and assign the individual materials (I've chosen for this route in this case) I've isolated the head and backpack and separated them so each part is now its own unique mesh. Once again I go into the material menu and assign the 2 remaining materials for each mesh. --> Completed!
FINAL Note: Because I didn't have the actual image files of the different textures I had to assume that the textures are correctly wrapped onto the model.
Hi, thanks. I'll download the file as soon as I'm home again. And take a look at it. Textures I don't need specifically. But I'll check if they paths are ok.
The way how I always check is by selecting thd mesh in question and navigate to the materials tab and what what material is selected there. Look for a sphere icon that has 4 destinct checkered spaces.
If you remain having problems with this, when I'm back home from work I'm able to support also via screenshots.
Not really, The hexgrid style base is more or less fixed, but does have a slight shimmer in intensity (emissive strength) the small laserlines and very faint electrical arcs are running across the entirety of the wings in a vertical manner. the laserlines are also very strong in emmission so the hue from them creates a more dynamic effect to them.
I've tried numerous things to make it become a bit more alive, like particle effects but to my personal opinion anything like this I tried make the overal appearance worse compared to this iteration I ultimately landed on.
Soon Edhriano will be launching the pilot map for his new installment in the Noir series.
Noir: Ascension
When its online, also its prime hero will become available for download, as the first of a series for the various Eradicator units featured in Edhriano's Noir universe.
This actually does help! This does provide some more understanding in the entire matter. In a similar way as you perhaps, I do know how to use the tools in Blender, but as for the code that goes behind it.. I'm utterly lost. Not a programmer at heart or anything so.
Well, reason why I asked is that for some Tal'Darim units and structures and most of the post Nova-Covert-Ops related models they no longer can be imported (at least the ones I tried.) At first I believed the updated xml file accounted for something of these "new generation" stuff that it could be handled but I was wrong there XD.
On the help you offered, I'll be sure to look you up should I come in dire need of it. Thanks man!
I do have a small question... What does that xml file (as update is concerned) now really do? I still can't seem to open up a lot of files I previously couldn't.
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Download link for blend model: https://drive.google.com/open?id=12akMwzO9uGoj1-0NQjhVm3J-C8t3YFdP
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In reply to jenssonjgjs117:
In the Scene menu I have checked the existence of the various materials and they are just OK.
See red boxes for both indication I'm in Scene menu and the Materials highlighted.
In this step I check if the mesh has the correct material set. Note, a Mesh can only have 1 material assigned. (Materials can be combined through another material but I'm not bothering with that right now). Select the mesh and navigate to the material menu (see red boxes)
The "materials" selected in the upper red box are causing the problem. In my experience that area doesn't have any real functional use (I never enter anything here). The lower red box however IS of great importance because this is where the material is selected that should be used for the mesh I have selected previously. Note that the selected material in that box was set correctly. By completing this step, your model is already fixed and ready for exporting. However since you had 3 materials each for a specific part of the mesh, I assume that just only one material doesn't cover the remaining parts. See step 3 for the continuation.
In order to have all the parts of the unit properly textured we've need to either
a) recreate the textures so they become one.
b) Expand the number of meshes and assign the individual materials (I've chosen for this route in this case)
I've isolated the head and backpack and separated them so each part is now its own unique mesh.
Once again I go into the material menu and assign the 2 remaining materials for each mesh. --> Completed!
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In reply to jenssonjgjs117:
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In reply to jenssonjgjs117:
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In reply to jenssonjgjs117:
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In reply to EDHRIANO:
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Inspired by the Eradicators from Edhriano's Noir series I present to you the second hero for the Talon.
Kahlani
0.956929637526652
News Announcement!
Soon Edhriano will be launching the pilot map for his new installment in the Noir series.
Noir: Ascension
When its online, also its prime hero will become available for download, as the first of a series for the various Eradicator units featured in Edhriano's Noir universe.
Bay-Ar
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In reply to Talv_:
At first I believed the updated xml file accounted for something of these "new generation" stuff that it could be handled but I was wrong there XD.
On the help you offered, I'll be sure to look you up should I come in dire need of it.
Thanks man!
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I do have a small question... What does that xml file (as update is concerned) now really do? I still can't seem to open up a lot of files I previously couldn't.
So what is it good for?
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5000 downloads already XD
Wow. Many many thanks to all the supporters out there!
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The very best wishes for all!
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Haha
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As one of the last deeds to do in 2017... We're abandonned......