Up until today, whenever I released assets, I could link an image to the file page by using its core adress from the images page in my assets.
Now, after some time I want to upload new assets again, also using the same style to have an image display. But now everytime I want to create the image link as an actual image, the damn thing downloads straiht to my personal folder????
What is going on?
The images section is getting increasingly more restricted and useless.
One thing I would like to suggest that imo would make the hero Kahlani to be even more cool [ok, three things actually].
If you could add hover and attack animation while hover like High Templar / Reaper.
As it turns out I may actually have to work on this sooner than I expected. Viewing Deltrons stream of XiEntaj's map yesterday, it was suggested that she could fly XD. I was thinking along the lines of cliff hopping for a map... Well, lets add it to the list 'to do'
I also found some time to start playing through the missions and, first off. I´´'m liking it. Enjoying the story so far and dialogue was funny! XD
In the spirit of helping to improve, I have a few things I've noticed.
Mission 00 pilot map, in the training yard.
- The Extended Charged Blast upgrade in the robotics bay still uses 'Colossus' in the description, eventhough the unit train button shows 'Wrathwalker'
- Observer seems to function as a ground unit. As in, it can't move across cliffs, and blocks building placement (enemy observers too)
I wanted to quickly adress this issue as it has become a major problem since several days. Now, whenever I view a model (import screen, model tab from data editor or what have you) the editor just straight up crashes on me.
This even happens when the editor first starts u with that blank map. If I then proceed to just view any model it also crashes.
Anyone else having issues of similar nature? Or ever had this before?
That was a funny thing yes. I wonder if it is even online still? Well, seems like we have to step up our game/output to get Jayborino with new content then. No pressure XD
Below screenshots are taken from an observer game. 2v2 Match with {Teal:Biocrafters / Purple:First-Assault Armada vs. Red:Cyber Initiative / Yellow:Terran}
Hey there WingedArchon, it's me Edhriano [not Edhrianho, lol].
How are you ?
One thing I would like to suggest that imo would make the hero Kahlani to be even more cool [ok, three things actually].
If you could add hover and attack animation while hover like High Templar / Reaper and give her twin blade.
Awesomeness overload !
Hi Man,
Yeah I'm good. Busy, never really enough time but trying to get some advancement on all my working projects. As answer: First, I was like: Gundam Wing! Then I though.. I could see if I create some added animations to make that happen. Although it wouldn't be happening anything soon though, but I'll keep that in mind.
And as a little update on my arsenal of tanks. This new model is elongated and heavily inspired by World of Tanks (Tiger II). Here's the big bad Devilmaker, having received an alternate texture set compared to those on my assets-page (however fully compatable to swap textures). Created a small fitting scenery to match with its exterior XD.
I really wish I had more time to do actual mapmaking also. Its cool that these custom campaigns are showcased this way.
Alas however, except for terrain and mediocre data editing it takes way too much time for me... That and I'm alwaays finding myself at war with triggers XD.
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Ok, please explain to me something.
Up until today, whenever I released assets, I could link an image to the file page by using its core adress from the images page in my assets.
Now, after some time I want to upload new assets again, also using the same style to have an image display. But now everytime I want to create the image link as an actual image, the damn thing downloads straiht to my personal folder????
What is going on?
The images section is getting increasingly more restricted and useless.
0
I have merged accounts aswell and it seems all to be intact.
I guess I may just aswell use that twitch account now for ESL watching then.
I must say I agree with SCbroodsc2.
I also don't really like that much.
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In reply to EDHRIANO:
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Hi Edhriano,
I also found some time to start playing through the missions and, first off. I´´'m liking it. Enjoying the story so far and dialogue was funny! XD
In the spirit of helping to improve, I have a few things I've noticed.
Mission 00 pilot map, in the training yard.
- The Extended Charged Blast upgrade in the robotics bay still uses 'Colossus' in the description, eventhough the unit train button shows 'Wrathwalker'
- Observer seems to function as a ground unit. As in, it can't move across cliffs, and blocks building placement (enemy observers too)
I'm not sure if these are intentional...
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Hello guys,
I wanted to quickly adress this issue as it has become a major problem since several days. Now, whenever I view a model (import screen, model tab from data editor or what have you) the editor just straight up crashes on me.
This even happens when the editor first starts u with that blank map. If I then proceed to just view any model it also crashes.
Anyone else having issues of similar nature? Or ever had this before?
0
In reply to MaskedImposter:
Well, seems like we have to step up our game/output to get Jayborino with new content then. No pressure XD
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Nice looking model that one XD
0.955371900826446
Below screenshots are taken from an observer game.
2v2 Match with {Teal:Biocrafters / Purple:First-Assault Armada vs. Red:Cyber Initiative / Yellow:Terran}
Screenshot Album
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In order to further showcase the project on the Talon Faction, which originated as a full cosmetic conversion of the Protoss Race.
I hereby bring you the ability to play with 1 of 4 Talon Factions, experience their new units and abilities.
Click here to navigate to the project page located in my assets
Additional info and new in-game screenshots will be uploaded soon.
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Hi Man,
As answer: First, I was like: Gundam Wing! Then I though.. I could see if I create some added animations to make that happen.
Although it wouldn't be happening anything soon though, but I'll keep that in mind.
This new model is elongated and heavily inspired by World of Tanks (Tiger II).
Here's the big bad Devilmaker, having received an alternate texture set compared to those on my assets-page (however fully compatable to swap textures). Created a small fitting scenery to match with its exterior XD.
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Small Update on this project
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Looking good there Edhriano!
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I really wish I had more time to do actual mapmaking also. Its cool that these custom campaigns are showcased this way.
Alas however, except for terrain and mediocre data editing it takes way too much time for me... That and I'm alwaays finding myself at war with triggers XD.
1.88785816149117
Kahlani and her Adept fans are now available from my assets. --> Download links: Kahlani / Angelwing
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With the pilot map of Noir: Ascension now waiting for approval.
Please hereby find the foremost hero of the campaign: Bay-Ar.
Download Pilot Map
Map Feedback Page
Download Bay-Ar