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    posted a message on [Showcase] NanaKey&Delphinium's Models

    Working on a new spaceship model. Also there are some new spell effects models, thanks for taylormouse release the original MK model and Russian Team's cool works. I only added two death model and the morph effects.

    Posted in: Artist Tavern
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    posted a message on I need help with animating imported model.

    Sorry, I have once wrote a tutorial for that in Chinese before, but it's very sensitive on copy right problem and got terrible results finally. So I had to remove that tutorial for these reasons. It does can be used in some not good ways such as using wow animations in copycat MMORPGs which can be much hardly to defense than models.

    It can be done in ten mins doesn't mean it's simple, in fact it still needs 3 different plugins and a simpler script, I can do it fast just because I have already done that tons of times. So let me do this, plz send me the files you have and it won't take much time.

    Posted in: Artist Tavern
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    posted a message on I need help with animating imported model.

    I can do that, do you have the max file? If you have the max file I can finish it in ten minutes so that no one's work will be delayed.

    Welcome back Zolden, the Chosen one, Guardian of 9 SC2mapster Forums, the Dragon borns and Marines' Master Chief. It's honor to see you here.

    Posted in: Artist Tavern
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    posted a message on Unit unselectable - custom model

    HitTest helper missed.

    Posted in: Data
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    posted a message on NanaKey's Icon Tools

    Hmm actually it's made by me. Some kinds like "Tom Clancy's H.A.W.X", it's "Tom Clancy's" but actually made in Ubisoft.

    The atn for PS isn't so smart to add so many controllers, usually you can modify these icons in PS later.

    Posted in: Artist Tavern
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    posted a message on NanaKey's Icon Tools

    NanaKey's Icon tools are a group on atn files for Photoshop, it allows you to create all icons ((Unit/Wireframe/Shield01/Shield02/Shield03) ) in one step.

    How to use:

    In this mod, there is a black plane model which can give you an easy black background in SC2 Cutscene editor.

    1) Preview your model in SC2 Cutscene editor before the black background, and make a screenshot for your model, square or nearly square will be good. 2) Save your screenshot, and draw it into Photoshop.

    Or you can try any other ways, all we need is your model picture with black background.

    3)In Photoshop, load the NanaKey_Tools_SC2IconTools.atn into your "Action" menu. 4) Run the "get Icon_Wireframe_Shields" action and all these pictures will be saven to your desktop. 5) Change the picture names to fit your model.

    Posted in: Artist Tavern
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    posted a message on Looking for Uploader for CN

    @FunkyUserName: Go

    Use it once, you won't miss Skype any more, QQ is your modern frog for internet chats which Skype just likes a Hynerpeton.

    Posted in: General Chat
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    posted a message on Looking for Uploader for CN

    Would like to help you but I am just too busy to do that. But if you have a QQ international account (Free, google it). It will be very easy to find plenty of helpers in Renee2islaga's chat group.

    Posted in: General Chat
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    posted a message on [Showcase] NanaKey&Delphinium's Models

    The weapon package is finished, it allows you to attach different weapons such as AA missiles, bombs, and fuel pods to these aircraft, and custom your fire power. New weapon package contains more than 10 different weapons/pods.

    I also made a UAV (MQ9 Reaper) model, all animations completed. Hope you like it.

    I need a few weeks to organize my previous assets, especially the FX assets and write a document for them. It should be very important to both me and nanakey's next move, and there are still plenty of difficult to deal with, but I will be back ASAP, best wishes and thanks for your attention.

    Posted in: Artist Tavern
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    posted a message on [Showcase] NanaKey&Delphinium's Models

    @Zolden: Go

    Hi Zolden, glad to see you are back again.

    Posted in: Artist Tavern
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    posted a message on Lighting issue in model with mirrored texture

    @SomeoneTookMyNameTT: Go

    You don't need to care about the dds sets of Normal map. You can use tga instead, when you export, star tools can export a right dds format itself.

    Posted in: Artist Tavern
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    posted a message on [Showcase] NanaKey&Delphinium's Models

    I don't know! It will be finished when it finished, I will upload it to SC2 server, I think we need to move to the tutorial subject, tatatatate which kinds of tutorial do you prefer, the video or the thread. I have made a video tutorial before...

    This one

    Posted in: Artist Tavern
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    posted a message on [Showcase] NanaKey&Delphinium's Models

    I have said that I already have plans and requests, sorry I don't have time to do that. I wish you can find someone else to get the job done.

    Best wishes. Sorry that I can't help you.

    Posted in: Artist Tavern
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    posted a message on [Showcase] NanaKey&Delphinium's Models

    @tatatatate: Go

    Hi Tatatatate, I can list all my tools here for you as a reference.

    os: Win8.0 64bit

    3D modelling and animation: 3dsmax 2011 64 bit with SC2 art tool 64 bit

    Texture: 3dcoat 4.0 Photoshop CS6

    UV unfold: UVlayout

    I also use some other tools for special situations. But most important tools are listed above. I have made tutorials before but it's quite old now, if you need tutorials I can make some new ones for the community, plz point out which particles in which showcase.

    It's very nice to know that someone will join the research of art tools, fishing is much better can fishes.

    Posted in: Artist Tavern
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    posted a message on [Showcase] NanaKey&Delphinium's Models

    @Narudek: Go

    Many of them (such as these characters) are made for my partner NanaKey, these models have special sets to match her ideas, I won't send them since they are not personal works. You can send me a list of your requests (Plz don't make a huge list because it will cost me hours to re package them. Sometime my models have 40 over textures and exporting them are very tedious.) I prefer helping the mapsters rather than collectors, so if you are going to using them because you need them I will help you, but if you want them just because they look cool and you don't have plans on them I will be very sad (this happened before.).

    My own opinion is if you are not hurry, you can wait until nanakey and I finished our project, we will release all these assets just like we did last time.

    Posted in: Artist Tavern
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