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    posted a message on [Showcase] NanaKey&Delphinium's Models

    @IskatuMesk: Go

    Thanks IskatuMesk.

    The secrets of USA and USSR during WWII.

    Posted in: Artist Tavern
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    posted a message on [Showcase] NanaKey&Delphinium's Models

    OK, MQ-9 model is finished. A small tip is that when you want to get white color model in SC2, I prefer to add some blue color to against the environment lights, pure white looks orange in default cutscene.

    Posted in: Artist Tavern
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    posted a message on [Showcase] NanaKey&Delphinium's Models

    @Narudek: Go

    That's a hard mission, if you want a high quality Kerrigan you can just use the SM model instead, besides there is no detailed information for your requests, such as what kinds of details is you want, and you didn't show Concepts and so on. That's really hard to for a modeler to get your point.

    Today I made a MQ-9 model, it has quit simple structures so the model did take me much time, I think I can finished it this afternoon.

    Posted in: Artist Tavern
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    posted a message on Ribbon not using alpha channel

    There are several reasons can cause that result, I suggest you upload that max file or show some screenshots.

    1)Check if you used the Opaque as the blend mode, but didn't add the Alpha test Threshold 1255;

    2)Check if you used a bitmap as the alpha map but didn't choose the right Channel for it (R/G/B/A);

    3)Check if you used A channel of the bitmap for alpha map but the bitmap has only 24bits.

    Posted in: Artist Tavern
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    posted a message on [Showcase] NanaKey&Delphinium's Models

    @Narudek: Go

    Sorry Narudek, I have already had plans and requests currently, I don't have time to get your request done now.

    Posted in: Artist Tavern
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    posted a message on [Showcase] NanaKey&Delphinium's Models

    @Narudek: Go

    It's a model from Warcraft3, the low mesh doesn't match the SC2 engine very well. But it's still good start if you are studying on war3 to SC2 models.

    The gun is finished~ I attached it to one of our character.

    Posted in: Artist Tavern
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    posted a message on [Showcase] NanaKey&Delphinium's Models

    Thanks guys, it's really nice to hear that.

    It's my fault that this thread has few replies in days, I was hoping that we can have more share resources and communication here, but the truth is I am too lazy to write down enough information about the models and don't like zolden, I didn't make so many tutorials, so that's maybe the reason, I will do some changes for that.

    Today's model is a MAC gun, the style and idea comes from Halo, and related effect is semi finished too.

    Posted in: Artist Tavern
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    posted a message on [Showcase] NanaKey&Delphinium's Models

    Now all animations and attachments are finished, MLRS models are all completed. I hope you like them (although there are less and less guys replied me now. any suggestions?)

    I want to share some ideas on these vehicle models, usually a vehicle unit has 4 models, The unit, the missile model for launch, the FX model for explosion effect and the death model, in this model there are also missile packing tubes (for Doodads) and 2 different missiles/rockets (M26 and M74). And since there are a group of models for the single unit in the game, we need an index and names to search them in the editor, so all these model for M270 has a name like NanaKey(Team)_TO(unit)/EF(FX)/WP(Weapon)_MLRS(unitname)_A/B(variety).m3 and all stored in the index USArmy/MLRS. When you made many models, a perfect index and nomenclature is very necessary for you to organize and share you assets.

    Posted in: Artist Tavern
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    posted a message on [Showcase] NanaKey&Delphinium's Models

    @IskatuMesk: Go

    Thanks, I will have a try. It's smart that using fire only for the flipbook textures.

    The MLRS is all most finished.

    Posted in: Artist Tavern
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    posted a message on [Showcase] NanaKey&Delphinium's Models

    Today I made the MLRS, M270 model. I haven't started to add textures.

    Posted in: Artist Tavern
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    posted a message on [Showcase] NanaKey&Delphinium's Models

    @IskatuMesk: Go

    I have used FumeFX several times before, but it still hard to get the results I wanted, usually too much smoke after 20 frames.

    Posted in: Artist Tavern
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    posted a message on [Showcase] NanaKey&Delphinium's Models

    My health isn't very good these days, autumn is coming and I am sick when the weather changes, again it sounds like frogs though.

    And I made this yesterday, Dustisa.

    Posted in: Artist Tavern
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    posted a message on [Showcase] NanaKey&Delphinium's Models

    New models finished, I have made a group of new flipbook textures with FumeFX, the boom now looks much real.

    Posted in: Artist Tavern
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    posted a message on Found the develop team ourselvers

    @AlexO6: Go

    Thanks, AlexO6~ I really want to reach Blizzard quality (of course for now I am still not good enough yet, but it still nice to hear such assess.)

    @GnaReffotsirk: Go

    Sorry that my live for model making is dead now, (well, the biggest reason is there is not even one follower there...) The link I have shared is a Chinese online live channel, but I can use Twitch if that more easy to get for you.

    Now all above models (and other assets) can be download from http://www.sc2mapster.com/assets/nanakeys-modernwarasset/#c22 Sorry that I have left about a week from this thread, I have fallen asleep when making this new model, and gotten cold because of that, and recovered until today... in these days although I was still working on them but I really didn't have wills to discuss with others.

    Now the AH-64D model (with Death animations) is finished too, it's ready for SC2 mostly. If someone can share your exp on making death animations, that will be very helpful to me, for now, it still not good enough in my opinion (I am looking for a one-step script for the death animations.)

    Posted in: General Chat
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    posted a message on [Showcase] NanaKey&Delphinium's Models

    AH-64D finished.

    Posted in: Artist Tavern
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