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    posted a message on [Showcase] NanaKey&Delphinium's Models

    @DrSuperEvil: Go

    Hi, it's a single model which can launch the rockets, and when the rockets reach the terrain or objects, they explode.

    I am trying to get the rulers inside the model style particles, and here are some keys that I can share: 1) You can only use the Preview under "Export" tools of SC2 art tool, the Preview under "Live update" will cause errors;

    2) the model meshes (and other stuff) for model particle had to be packaged into a Group, and added from the particle options;

    3) If you have changed or edited the Group, you need to reboot the SC2 editor to see the changes;

    4) You can't add many particles in the group, one or two is optional, but many particles (if they also have complex movements) will cause SC2 crash;

    5) The group elements can have animations as well, in this situation, they will play the first animation inside the Anim list during their particle lives;

    6) The m3 files you exported, have to be imported and located to "Assets\Models\Yourmodelname".

    The blz model inside the attachment is an example. I hope it could be helpful for the guys want more details, I want to make a tutorial but don't have better examples to record videos. (If you have, plz tell me.)

    Posted in: Artist Tavern
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    posted a message on [Showcase] NanaKey&Delphinium's Models

    This rocket carpet bombing effect if for zolden and Russian Katyusha war machines.

    We are working on a showcase as well as tutorial on model particles, since there are some bugs inside the sc2 art tool on this part, model particles always go wrong and gain unexpected results. We want to make examples and show some ideas on how to avoid these errors.

    The rocket one is still too complex, I am still looking for better examples on this, I will show some other examples in the future.

    Posted in: Artist Tavern
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    posted a message on WC4 level art WIP

    @ahtiandr: Go

    Your work is perfect!! And thanks for your coming tutorial, we can learn a lot from them.

    Posted in: Artist Tavern
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    posted a message on [Showcase] NanaKey&Delphinium's Models

    @DrSuperEvil: Go

    Hi DrsuperEvil, in our tests, it works very nice at most situations, when the distance is too long away, at the end of the ability, there will be small defects (the Zeratul model already recovered to Stand animation.), also if there are artificially obstacles on the way, the character will cross the model with no collisions. In my opinion, it's a very smooth and robust ability, but can't afford the situation that we didn't design for it.

    Hi guys, I have recovered. These days I have worked on some models that I can't share publicly though. So let's enjoy the mudfish as always.

    There are a very cool test model here, I will invite zolden to write a thread for this together. It's very powerful and can help us to do very cool works. I have made one of my biggest error on this btw. Sorry for that I have told many new guys that it's bugged.

    the last things are some simple stuffs.

    Posted in: Artist Tavern
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    posted a message on How many modelers can make death animations?

    Hi, I did plenty of death models before. It's not very hard if you get the method. (Of course it still needs some patient and practice.)

    I can offer a group of particle and material assets for most death animations use, and a tutorial for Death and ragdoll death.

    Posted in: Requests
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    posted a message on [Showcase] NanaKey&Delphinium's Models

    @HenriFromNull: Go

    Hi Henri, Sorry I just got ill these days, I will reply you later.

    Best wishes.

    Posted in: Artist Tavern
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    posted a message on Zeratul and High Templar with Nova Ghost animations

    Why you didn't mention that at the beginning...

    Posted in: Requests
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    posted a message on [Showcase] NanaKey&Delphinium's Models

    All right we have a batman, now we need a batman enemy boss.

    Posted in: Artist Tavern
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    posted a message on [Showcase] NanaKey&Delphinium's Models

    Today there are some new stuff, the Batman's hook is made by nanakey and me, with both editor skills and model animations. The footman is a request from a Russian team.

    I started to use DeviantArt, it's cool, now I can use the picture links instead of uploading attachments.

    Posted in: Artist Tavern
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    posted a message on [Showcase] NanaKey&Delphinium's Models

    @IskatuMesk: Go

    Hi IskatuMesk, It depends, usually I can do the UV works, but if the model has very huge numbers of chamfers and extrusions, the UV works will be very hard.

    Posted in: Artist Tavern
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    posted a message on Zeratul and High Templar with Nova Ghost animations

    When I said "Zeratul is easy" means I already finished that, but High Temple doesn't look cool with Nova animations.

    Posted in: Requests
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    posted a message on Zeratul and High Templar with Nova Ghost animations

    Zeratul is easy, but High Templar doesn't match Nova well.

    Posted in: Requests
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    posted a message on sc2 dead game

    @abvdzh: Go

    Shame of him, I am seeking every way to express Zolden.

    Posted in: Team Recruitment
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    posted a message on sc2 dead game

    @houndofbaskerville: Go

    What ever your requests are, Zolden can do it. He is always perfect.

    But days pasted, I still don't get what this offer wants to achieve.

    Posted in: Team Recruitment
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    posted a message on 3ds max making material 2 sided?

    In the Standard SC2 material, there is a flag called "2-sides" this will help you.

    Posted in: Artist Tavern
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