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    posted a message on Event creation help.

    Hello I need some help in crating an event. below is the defult settings when you click 'new action definition' in the trigger editor. All i changed was the Options: Event. does anyone know how to do this stuff? lol. my goal is to make an Event that fires when a unit is targeted. currently in the triggers i can only find things like unit is attacked, i want it before it is actually attacked. so any help is great, thank you.

    Untitled Function 001
        Options: Event
        Return Type: Boolean
        Parameters
        Grammar Text: Untitled Function 001()
        Hint Text: (None)
        Custom Script Code
        Local Variables
        Actions

    Edit: OR would this be easier to do in the data editor rather than triggers?

    also have a question about this trigger.
            AI Advanced - Build 1 units of type Building in player 1's town -1 with priority 0 using build flags -1
    What does "build flags" do or how they affect the trigger?

    Posted in: Triggers
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    posted a message on What you Think

    @Debil49:

    sounds alright but the problem you might run into is that there are already 1000games like the one your describing. suggest making something on your map that would be one of a kind to seperate it from the others. good luck.

    Posted in: Map Suggestions/Requests
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    posted a message on unit help.

    @FriskyVortex:

    thank you those are great, but what is FF's? LOL@throwing a reaper thats unique. get nukes from ghost is good but can you imagine a bc with nukes. good god. :D

    Posted in: Map Suggestions/Requests
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    posted a message on Suggestions for my map design!

    ----
    no problem mind looking at my thread to see if you have any ideas for me.

    http://www.sc2mapster.com/forums/player-zone/map-suggestions-requests/41003-create-ai/#p4

    the base of the game is your god and you command a computer to victory.

    Posted in: Map Suggestions/Requests
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    posted a message on Cool Abilities?

    @Yaksmanofage:
    there need to be abilities for natives and aliens separately.

    Natives: terrain cloak, being they live there they know how to hide from the enemy (aliens), another is kills add a kind of income for them, maybe like a research point being they killed the alien that is more advanced. maybe make an native get stronger the more kills he gets meaning he is getting better at killing, warrior idea. also maybe an ability that tells the location of a unit that dies. like a beacon or ping of the dead, or even make the ground where they died a toxic spot for aliens, indian burrial ground idea comes to mind.
    Alens: a gun that does not need a target to fire against. meaning it can shot the terrain, such as the alien thinks there is a native he can shot with out actualy seeing him. an ability that can cloan himself and the cloan can grab the native and hold him if visual. a hand gernade that spawns spider mines (cluster bomb idea) an ability that a unit can use to hover over the ground (preventing attack from natives) for a limited time.

    Posted in: Map Suggestions/Requests
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    posted a message on Create AI

    here is what i got so far, you can 'type' in the command to build any unit or structure in the game and the computer will build it. so you can type the word barracks and the computer will build a barracks and so on, lol. dont know if this sounds bad but in tests the computer builds/works better than i can play. o O. lol currently working on getting them to expo or make additional towns/bases... :D. any suggestions as to cool or unique things you would like to see...?

    Posted in: Map Suggestions/Requests
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    posted a message on Create AI

    I have an idea for a new kind of game. pretty much everyone has played cortex and know that if you "type" in certain commands it affects the game. my idea is that you are paired up with a computer AI as an ally, your commands determine how or what the computer does. so in essance the person that is the smartest at controling/programing thier AI computer would win the game. good idea? what you think about this? :D

    Posted in: Map Suggestions/Requests
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    posted a message on A couple AI development questions

    @TrenchaunT:

    if you want a computer to do nothing/over ride any built in ai just remove this trigger:
            Melee - Start the melee AI for all computer players
    when you do that the AI for computer units is gone and it will just sit there. then just create your own idea on what the computer should/could do for ya.

    Posted in: AI Development
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    posted a message on Reputation means what?

    Quote from Exaken:
    Liking a post gives someone a rep, everyone can do it. It's next to the reply button.
    ----

    hmmmm i dont know... i clicked "like" on your comment and it didnt add a point.. or is it where you need to 'like' several posts to get 1 point.?

    Edit: or is it that if some one else clicks ''like'' on your post the poster gets the rep point?

    Posted in: Off-Topic
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    posted a message on Suggestions for my map design!

    being your open to suggestions here are a few...  being it sounds like 2 races you could make it so that a ''resource'' is killing the beasts/alien/enemy. like native american indians would use thier pray as a resource for several things like food, cloths, tools, ect. EG: kill 1 zergling get 1 gas so you can use to make one supply depot. or something like that maybe 10lings for 10gas for 1depot. can play around with the numbers. "advanced" structures like the society has evolved could give resources automaticly being time has passed.  IF beast/alien/enemy is a playable person, you can make it so that its not based on buildings like humans are but based on territory..... EG: income based on how many creep colony's you have.. creep colonys make creep and there for more territory... also make the creep invisable so as to not clue in the humans where thier base of operations is till its to late. preditory like in all, lol. hope this helps some :D

    Posted in: Map Suggestions/Requests
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    posted a message on unit help.

    i am creating a map where you can steal/absorbe/get the ability from another unit after you kill it. i have all the protoss units set but i would like help with terran if ya could, what would like to steal or get from the following units:
     
               Banshee
                Battlecruiser
                Ghost
                Hellion
                Marauder
                Marine
                Medivac
                  Raven
                Reaper
                 SCV
                Siege Tank (Siege Mode)
                Siege Tank (Tank Mode)
                Thor
                Viking (Assault Mode)
                Viking (Fighter Mode)

    some are simple like taking stim pack from a marine but what about the others? any suggestions or ideas are greatly appreciated. :D

    Posted in: Map Suggestions/Requests
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    posted a message on Feedback please.

    Very interesting indeed. the problem with players being human race and 1 god is, if the god is going to be one sided your f'ed hard. you will have 7vs1 roll fest going on... imo there is to much of a chance for abuse. so how you can avoid this epic abused game play is make everyone on the same level. 7gods 7AI's. the 7gods would have Passive ability's that can Aide thier computer to victory. examples would be exposing your enemy's position for your computer to attack. or giving them extra mineral fields or vespene geysers at thier base. making a beacon for your computer as an attack point. that could be good being if your computer masses an attack at the wrong time you could totaly expose the base at most i would consider an ability to buff  your computers units for a set amount of time, like a stim pack.

    Posted in: Map Suggestions/Requests
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    posted a message on Reputation means what?

    i have seen many people post and under thier name it has a Reputation: number... what does this mean, how do you get an increase in rep. how do you even get rep.? Guessing its something the moderators give ya or something from the admin. does...? i dont know. i have seen some in the 100's. o.O. any explanation? :D

    Posted in: Off-Topic
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    posted a message on views vs comments

    15 posts 461views. LMFAO!

    Edit: oh and to all the people who think i am calling people dumb...... last time i checked i ASKED a QUESTION... even with a "?" at the end. or is this to hard to figure out? <-----QUESTION........ :D

    Posted in: Off-Topic
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    posted a message on Unit Evolution.

    I created this game where if you kill your own units they become stronger. Here is a list of units and what happens when you kill them. Also it should be noted that its only a 1 generation unit evolution, otherwise there would be 1000's of units and combinations.

                Archon--get 350shields
                Carrier---can launch interceptors
                Colossus--can walk up cliffs and get weapon
                Dark Templar--cloaked
                High Templar--Psi storm and feed back
                Immortal--hardend shields
                Mothership--Mass recall, vortex, worm hole transit
                Observer--Detector
                Phoenix-Gravity Beam
                Probe-Build structures and gather minerals
                Sentry-Force field, guardian shield, hallucinations
                Stalker-get blink
                Void Ray-get weapon
                Warp Prism (Phasing Mode)-get power source
                Warp Prism (Transport Mode)- can transport units
                Zealot-get charge

    Example of how a unit evolution:
    Archon kills immortal so you get an archon with a hardend shield.
    Immortal kills probe so you get an immortal that can build structures and gather minerals.
    Mothership kills high templar so you get a mothership that can cast psi storm and feed back.

    I only have done the protoss units as of current but are going to add terran and zerg in also. If i have enough room left after Terran and Zerg are added in im going to add in SC1 units like corsair, valkryie, devourer... ect. :D

    Posted in: Map Feedback
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