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    posted a message on know what this trigger does?

    I am looking threw the Action Triggers and i found this one and i would like to know what does it do or how does it work?

            AI - Suggests order (Ability Command) to (Triggering unit) using tactical AI logic

    thank you.

    Posted in: Triggers
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    posted a message on WW3: The Soviet Enemy

    @Astari7:Does anyone remember this from sc1 brood war? Basically, it took the old WW2 Allied Hope map and drastically remade it to be everyone vs Russia. Its a WW3 timeline where nuclear bombs were never invented so its still convential warefare. Also Russia is a computer in this map with a whole bunch of triggers, etc. It's 5v1 and everyone must work as a team to beat the computer (the computer is super strong and if you don't play it right, you will die). BUT ITS A TON OF FUN <3. Anyways, long story short: I really miss that game, I don't have the knowledge to make the map nor the patience, I don't have the time to even try right now (I'll probably play more sc2 once I'm done school), does anyone feel like remaking this awesome map for sc2? Or is it possibly already being remade? Thank you for your time everyone in reading this post!

    I have made a map that is 10player vs 4computers, zerg, terran, protoss, all 3. the only issue i have is a trigger that likes to fire to much, lol. other than that its done. the map lay out is not in any shape of any country and its basic layout of you start at the bottom of the map and make you way up destroying the computer. each race you go against has its own challange. 1st vs protoss, you must go air born and land/kill your way onto the base under constant attack. 2nd vs terran, you can not use any air units and must use a single ramp to the base that is lined with tanks and plantary fortress and bunkers. 3rd is zerg where they mass so many units as to over power you at every turn. 4th you get a combination of all 3 to end the game if you kill it. :D

    Posted in: Map Suggestions/Requests
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    posted a message on WW3: The Soviet Enemy

    @Astari7:

    i do not know what it is about people on this web site but its odd that you can get over 100views on your post and not 1person has anything to say...not even when your simply asking what they think. i get better results on http://us.battle.net/sc2/en/forum/

    Edit: up to 240 views. LMFAO!

    Posted in: Map Suggestions/Requests
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    posted a message on unit morph or evolution.

    hello i was on facebook recently and they have a game where you can combine 2 units to make a new one. this reminds me of how 2high templars merge to make 1 archon. i was thinking of making a game where this is able to ALL units.

    Example: combine marine with ghost and you get a marine that can snipe and cloak.

    combine a battlecruiser with raven and you get a bc with raven abilities...

    or combine a immortal with colossus to get a colossus with hardend shields.

    and so on and so on. What you think of this? it could get interesting with differant combinations. Marine+Battlecruiser=BC with stim. :P.
    103views 0 comments.... NICE!

    Posted in: Map Suggestions/Requests
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    posted a message on want to create a map to play 1v1 faster than "the faster " in sc2

    @Ixionmignon:

    the only way i can see this happening is adjusting the time for all fields in SC2. this would even include movement speeds. otherwise you would have a fast game with slow units in compairison. it is possible just have to divide the values by how fast you want the game to play. EG: lets say it takes 15seconds to build a scv. reduce this to 5 for a game that is 3x as fast. and then apply that to all fields. how ever you have to make sure you do it to all fields by the same factor.

    Posted in: Map Suggestions/Requests
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    posted a message on what you would like to see in a hero game?

    @ScorpSCII:Sorry to disappoint you, but recreating this in SC2 would give you some major copyright issues

    lmfao... umm wow. thats not what i asked at all.. here is an example

    Marine=mega man, Zealot=wolverine, ect. not actually using the model or actor to look like the hero....

    Posted in: Map Suggestions/Requests
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    posted a message on Adding permanent upgrades on timers - how?

    @arithys:you'd have to play for like 2 days before it ran out of upgrades

    BAHAHAHHAHA there ya go.. its like making a timer that expires in 100,000 seconds. sure it will expire but you would probably get booted from b.net before that heppend.

    Posted in: Galaxy Scripting
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    posted a message on Math help~

    @Bilxor:

    my opinion is : IF in fact that protoss and zerg could out mine terran to any degree then playing as terran would more of a suicide mission than a good game. sence this does not happen and i have seen terran beat both protoss and zerg and its more based on how good of a SC2 player than the even 10mineral differance in mine time IF it even existed...

    Posted in: Data
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    posted a message on Patch 1.5 time line?

    so the Beta has been out for awhile now and im wondering 1 thing.... WHEN DOES THIS GO INTO FULL AFFECT? i dont know, does anyone or is it still up in the air? i have herd that people are waiting for it to go in before they do more on b.net and such. when exactly is that? thanks

    Posted in: General Chat
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    posted a message on suggestions for 3rd party tool?

    i currently have no 3rd party tool at all, but my question is: why get one, i just use the editor that came with the sc2 game and it seems alright. are there tools that can are better than the standard editor that comes with the game? if so GREAT! got a name or place where i can get it? the last thing i want though is a 3rd party tool that dont work or is to confusing to operate it. lol. what i would LOVE! is if there was a tool that made making triggers easier! heck even the sc1 editor i found easier~ or maybe a tool that could convert sc1 trigger into sc2 trigger? that would be awesome as well..

    Posted in: Third Party Tools
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    posted a message on Math help~

    @Bilxor:

    i was not impling that a drone could mine faster than an SCV. i just stated i have seen people raging about how zerg and protoss get minerals faster than terran... this is what i SEE not my opinion..

    Posted in: Data
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    posted a message on what you would like to see in a hero game?

    i just seen that sony is creating a game with the hero's from several games.Playstation All Stars Battle Royal. this got me thinking... this could be possible to do in SC2 being you can create units and even hero's. so im asking, what hero's from xbox, playstation, nintendo, ect. do you think are the best? and would you like it these hero's are placed in a game for SC2?

    Posted in: Map Suggestions/Requests
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    posted a message on unit spawn help

    @SoulFilcher:

                Actions
                    Unit - Create 4 Void Ray for player 11 at (Center of Player1) using default facing (No Options)
                    Trigger - Turn (Current trigger) Off
                    General - Wait 30.0 Game Time seconds
                    Trigger - Turn (Current trigger) On

    it does spawn 1 time but when i enter the area again with in 30seconds i get an error code.. not to mention HUGE lag... dont know why though~

    Posted in: Triggers
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    posted a message on unit spawn help

    @SoulFilcher:

    but if i turn the trigger off then in 30seconds (wait time) it will not fire again...

    OR can i add an action to turn trigger off then wait 30seconds action then an action turn trigger on???? lol

    Posted in: Triggers
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    posted a message on unit spawn help

    i need help making this trigger fire 1 time when a unit enters the location. not everytime a unit enters the location...

        Events
            Unit - Any Unit Enters ProtossWaterWall
        Local Variables
        Conditions
        Actions
            General - While (Conditions) are true, do (Actions)
                Conditions
                    (Owner of (Triggering unit)) == 1
                Actions
                    Unit - Create 4 Void Ray for player 11 at (Center of Player1) using default facing (No Options)
                    General - Wait 30.0 Game Time seconds

    Right now if i send 3units to ProtossWaterWall (location) it will spawn (4x3) 12void rays, i only want it to spawn 4 total. any ideas?

    Posted in: Triggers
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