Thank you for the quick reply, I'm trying to get all of this Vehicle stuff done so I can get on to my Hunger and Disease effects for my survival game. Trying this now, thanks TrenchaunT.
Okay, I decided to fumble around with a custom model I imported rather than come here first.
I've found the list of attachment points in the cutscene editors under Object - Model Data, however it didn't give me the visual placement I need.
How would I view each attach point in the cutscene editor, I want to find them on this model.
So far, I've thought it was just from Blizzard. A glitch or something, it will occasionally happen on the other units too. It's not you, It's on other maps too.
Seems like it makes no difference where they Target Point is, or how much I disable from damaging. I even stopped it from damaging Mechanical units and it still killed itself. I frankly have no idea, I set the periodic effect within the behavior to the AOE Damage, should I perhaps make it a Search For Enemies around effect and then damage them? And if I did, how would I do that?
Okay, if you want models it's best to go here. It's hard to figure out where to go if you don't read Korean, or haven't translated the page the best you can with Translate Options. However, they have some really neat original and mainstream SC2 Units improved on. For example, they have Tanks and Helicopters. Then they have fully working SC2 Cinematic Units, here is the link; http://cafe.naver.com/star2model.cafe
Or if you want every-day models, and can convert them or have somebody convert them to M3.
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Thank you for the quick reply, I'm trying to get all of this Vehicle stuff done so I can get on to my Hunger and Disease effects for my survival game. Trying this now, thanks TrenchaunT.
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I've modified the Battlecruiser ground weapon and turned it into a minigun, however I don't know how to change where it launches from.
I'd also like to add an effect to it where it 30% leaves a fire on the ground for a couple of seconds.
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Okay, I decided to fumble around with a custom model I imported rather than come here first. I've found the list of attachment points in the cutscene editors under Object - Model Data, however it didn't give me the visual placement I need. How would I view each attach point in the cutscene editor, I want to find them on this model.
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@JacktheArcher: Go
Neato.
Military, or just a Scientist/Engineer?
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So far, I've thought it was just from Blizzard. A glitch or something, it will occasionally happen on the other units too. It's not you, It's on other maps too.
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Right, I've got the sound in the sounds tab completed. Everything looks good, except for Events+ on the Actor.
I went in there and copied a Doodad's code.
Actor Creation: Create SoundEmitter = ?
My sound in the sound tabs is called HelicopterLoop, I'm curious as to what to put in that line.
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It's only being applied via Behavior: Behaviors+, I can always check.
I may look at what EnergyNovaSet does, copy that, then just reduce the radius and effect.
It's exactly what I want for the weapon, minus the visuals and burning damage afterwards.
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I found this model (with a lot of textures) here: http://thefree3dmodels.com/stuff/characters/u_s_army_soldier_wearing_army_combat_uniform_acu/14-1-0-1896
I don't know if anyone could convert this to M3, and animate it with Stand/Attack/Walk anims (if it doesn't have them already)?
Plus this Police Car, in .obj http://thefree3dmodels.com/stuff/vehicles/police_car/13-1-0-742
I'd really appreciate if somebody could check these models out and see if it is even possible to convert them to M3.
They'd be awesome SC2 Assets for anyone wanting a US Marine and Car model.
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How would I make a unit play a sound loop, until it dies or is removed? I.E a Helicopter for example, I'd like to do something like that.
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Seems like it makes no difference where they Target Point is, or how much I disable from damaging. I even stopped it from damaging Mechanical units and it still killed itself. I frankly have no idea, I set the periodic effect within the behavior to the AOE Damage, should I perhaps make it a Search For Enemies around effect and then damage them? And if I did, how would I do that?
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Okay, if you want models it's best to go here. It's hard to figure out where to go if you don't read Korean, or haven't translated the page the best you can with Translate Options. However, they have some really neat original and mainstream SC2 Units improved on. For example, they have Tanks and Helicopters. Then they have fully working SC2 Cinematic Units, here is the link; http://cafe.naver.com/star2model.cafe
Or if you want every-day models, and can convert them or have somebody convert them to M3.
http://thefree3dmodels.com
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@TwoDie: Go
Yes, that's a Tank, APC, and F22 Jetfighter. I've got those already.
EDIT: Above (Can anyone convert this? Post) is an non-converted .max Model, it's really high detail.
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No they are not.
Also, it is an AOE Damage Effect. The targeted point is Caster Point. I'll try Target Point.
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So everyone here who has a map usually wants to post it on all the servers, Korea, EU, USA.
Anyone else have any thoughts about how the new Regions Log-in system might change the whole "Can somebody upload my map?" dilemma.
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RIGHT! So I'm going to continue testing tomorrow. I'm being pried away from my compute-