Neat. I didn't know about many of the easter eggs until I started playing a second time, I'll try my best to spot some more.
NOTE: I've never played Brood War or the original Starcraft expansions/game, so I wouldn't know about references to it other than the main backstory which Blizzard gives HERE.
EDIT: I noticed A Game of Drones, I didn't get a pic last time but I was going to this time. Haha, beat me to it :P
HOTS was twenty times better than WoL for these reasons:
Wings of Liberty featured a very kind of western cowboy atmosphere. It wasn't the fun action packed campaign you got from HOTS.
The first three missions made me want to spoon my eyeballs out (WoL). It was a very non-entertaining way to teach you the game.
WoL was not full of emotions, HOTS was emotionally amazing. Not just the Raynor/Kerri parts, all the characters were very full of Emotions except for Abathur and Iszha)
Why HOTS is better. (Not just ranting about how WoL sucked and I only played it for the Arcade afterwards)
(SPOILER ALERT)
The Kerrigan Leveling process was very interesting, especially after you go to Zerus.
Zerus is three missions in total, the first which lets you feed a huge ancient Zerg.
The second which transforms her into a much more detailed and neat looking Infested Kerrigan. (WoL Kerrigan was very plain, just brown and orange.)
And the third where you take out all the Primals, including the Ancient One.
After hitting level 50 or so her abilities are extremely OP (expected), almost pushing away the need for support. I comp-stomped everything with her and a few Raptor Zerglings on Casual. (I usually play Casual first for the story, then replay for achievements)
HOTS is much more fun because almost every mission involves Kerrigan, as in lets you control her fully with no interruptions such as she breaks off to another path from your command.(Where she does, it's still interesting and they provide you another hero to use. Such as Stukov with the Narud/Kerri Harry Potter styled duel, and Dehake on the Korhal sky mission with the Psi Disruptor.)
WoL had five missions which allowed control of a Hero unit. The very first one, with Raynor (Marine). Zeratul's first and third missions. (Control Zeratul + extra units. Gain Protoss Research). The Secret Mission (Castanar, and the Hybrids. You control a squad of Marines and Medics with Raynor. Interesting Factoid: This was the only mission in WoL which featured the Console choices. 'Bring up those turrets.') The final is on Char, one of the choose able missions. You take four Hero units down there with support of some Marines.
HOTS was a smash up kind of campaign, while WoL was more of a Search&Rescue/Retrieve campaign.
Smash up is not go on a planet with a sun about to go supernova, kill some protoss, and retrieve and artifact.
Smash up is obliterate EVERYTHING, even when you had to defend from Gorgons from Warfield's compound on Char.
Credits and Research really wasn't very intriguing in WoL. You'd go on some random mission and pickup stuff on the side, while in HOTS there were missions to evolve your Zerg.
HOTS had some of the most detailed objects seen so far... the city of Augustgrad blew me away, I was thinking the entire time for my zombie game "Okay... Use Stukov as some boss, Kerri as some boss... and all those awesome new doodads for a City."
HOTS also included some of the first glimpse of what's really happening with Duran/Narud/Shapeshifter-dude. (Never played BW, excuse my ignorance if that's invalid info)
Overall, I think HOTS IS WORTH IT. Even if the people not willing to upgrade can't play some maps with awesome new content, you can always make a different version. The Campaign is amazing, while the Map Editor is even better. Despite the warning, mixing WoL and HOTS dependencies should be fine.
Despite some of the flaws in HOTS, such as Raynor not being rescued on the second mission. (Seriously Blizz... I know she gained more power as a Primal.... but she psionically held and pulled/pushed Umojan Marines on the Bridge of the Hyperion before she started her rampage. It was RIGHT after Raynor was left behind. Was it her Anger? Cause THAT MAKES ABSOLUTE SENSE (Sarcasm) Why couldn't she lift Raynor's lazy butt over that little gap?! In certain cinematics, Marines jump over gaps that size. They fall from dropships and cliffs occasionally.)
Also, the artifact in Mengsk's office, if it would turn her back to semi-human again I'd be fine. He could have taken out a pistol and tried to shoot her, then Raynor storms in... They could have played it a million ways, Zagara would have taken over the Swarm... Blizzard is making this up as they go, they haven't written the entire story for LotV yet. They are starting to while the coders continue fixing irritating bugs.
Anyways, if I'd have to rate it. It's another awesome 4.5/5 Blizzard game.
Okay, I've recently been creating a Survival Map. You need Food, Water, and Rest to keep yourself alive.
I want to add a Hunger Bar using Triggers, then apply a negative behavior when starving. I'd like the hunger bar to look like a Boss Bar, but the bar diminishes as you continue not eating.
How would I pull this off? And how would Items restore the bar?
I don't know how'd you would pull it off, but you could use the Blimp model for the Search Lights visual. I don't know if they show up if tinted to 0% opacity.
What kind of content are you looking to add? It's always a matter of what you want to do, and when. Not how much skill you have.
If you're looking for a tutorial on that content creation, you can always check here on SC2Mapster or OneTwoSC's videos on YouTube.
(I've learned everything about the editor with OneTwoSC's videos, and dabbling around inside it. Looking at Campaign missions for triggers I want.)
(Plus I started coming here more recently, that's why a swarm of questions have been spewing out like an endless wave of Zerglings.)
I'd also be able to help with your map if necessary, though I'm not as good as Photoloss and some of the others. I can always give a little help.
0
NOTE: I've never played Brood War or the original Starcraft expansions/game, so I wouldn't know about references to it other than the main backstory which Blizzard gives HERE.
EDIT: I noticed A Game of Drones, I didn't get a pic last time but I was going to this time. Haha, beat me to it :P
0
Just posted a pic of another Easter Egg... I was rewatching cinematics.
On account of the room on the ship, I'll get a pic when I get there. Still gotta do the next Kaldir mission.
Anyways, people should keep posting until we find ALL of the Easter Eggs... It'll be a neat list if we could make it a Sticky.
EDIT: And another.
0
I have found a couple of Easter Eggs in HOTS so far, including the opening cinematic.
I'll keep updating the list as I find more, I'm currently replaying the missions on a higher difficulty for achievements and easter eggs.
Arthas in the first Kaldir Mission.
In the Opening Cinematic you can spot people in the Blizzard logo.
This is the second.
And the Third, the air freshener looks like a Gnome/Dwarf, it's not the Terran Insignia.
World of Warcraft Stocks in the bottom right corner.
Got to Kaldir mission 3, here you go. Gave a ping on the map to show where it is, note in it won't open until you destroy the engines.
Here is another Achievement.
Comment and post if you find any! :) Grats to Ahli for beating me to A Game of Drones achievement.
0
Got the Hunger bar to work upon Triggering Player commands, using your code. How would I setup the Variable/Feed/Drain part?
On a side note, I'd like to change that icon to another icon upon Hunger below 50. Any idea how?
0
Going to try and do this with Triggering player, as I want them to get the hunger bar when they pick their hero.
EDIT: Got the code you gave me, Zelda. Testing it now, I just need to know how to make the actual hunger part.
On a side note, is there a way to change the Boss Bar icon if the hunger gets to... 50%?
0
HOTS was twenty times better than WoL for these reasons:
Wings of Liberty featured a very kind of western cowboy atmosphere. It wasn't the fun action packed campaign you got from HOTS.
The first three missions made me want to spoon my eyeballs out (WoL). It was a very non-entertaining way to teach you the game.
WoL was not full of emotions, HOTS was emotionally amazing. Not just the Raynor/Kerri parts, all the characters were very full of Emotions except for Abathur and Iszha)
Why HOTS is better. (Not just ranting about how WoL sucked and I only played it for the Arcade afterwards)
(SPOILER ALERT)
The Kerrigan Leveling process was very interesting, especially after you go to Zerus. Zerus is three missions in total, the first which lets you feed a huge ancient Zerg. The second which transforms her into a much more detailed and neat looking Infested Kerrigan. (WoL Kerrigan was very plain, just brown and orange.) And the third where you take out all the Primals, including the Ancient One.
After hitting level 50 or so her abilities are extremely OP (expected), almost pushing away the need for support. I comp-stomped everything with her and a few Raptor Zerglings on Casual. (I usually play Casual first for the story, then replay for achievements)
HOTS is much more fun because almost every mission involves Kerrigan, as in lets you control her fully with no interruptions such as she breaks off to another path from your command.(Where she does, it's still interesting and they provide you another hero to use. Such as Stukov with the Narud/Kerri Harry Potter styled duel, and Dehake on the Korhal sky mission with the Psi Disruptor.)
WoL had five missions which allowed control of a Hero unit. The very first one, with Raynor (Marine). Zeratul's first and third missions. (Control Zeratul + extra units. Gain Protoss Research). The Secret Mission (Castanar, and the Hybrids. You control a squad of Marines and Medics with Raynor. Interesting Factoid: This was the only mission in WoL which featured the Console choices. 'Bring up those turrets.') The final is on Char, one of the choose able missions. You take four Hero units down there with support of some Marines.
HOTS was a smash up kind of campaign, while WoL was more of a Search&Rescue/Retrieve campaign.
Smash up is not go on a planet with a sun about to go supernova, kill some protoss, and retrieve and artifact. Smash up is obliterate EVERYTHING, even when you had to defend from Gorgons from Warfield's compound on Char.
Credits and Research really wasn't very intriguing in WoL. You'd go on some random mission and pickup stuff on the side, while in HOTS there were missions to evolve your Zerg.
HOTS had some of the most detailed objects seen so far... the city of Augustgrad blew me away, I was thinking the entire time for my zombie game "Okay... Use Stukov as some boss, Kerri as some boss... and all those awesome new doodads for a City."
HOTS also included some of the first glimpse of what's really happening with Duran/Narud/Shapeshifter-dude. (Never played BW, excuse my ignorance if that's invalid info)
Overall, I think HOTS IS WORTH IT. Even if the people not willing to upgrade can't play some maps with awesome new content, you can always make a different version. The Campaign is amazing, while the Map Editor is even better. Despite the warning, mixing WoL and HOTS dependencies should be fine.
Despite some of the flaws in HOTS, such as Raynor not being rescued on the second mission. (Seriously Blizz... I know she gained more power as a Primal.... but she psionically held and pulled/pushed Umojan Marines on the Bridge of the Hyperion before she started her rampage. It was RIGHT after Raynor was left behind. Was it her Anger? Cause THAT MAKES ABSOLUTE SENSE (Sarcasm) Why couldn't she lift Raynor's lazy butt over that little gap?! In certain cinematics, Marines jump over gaps that size. They fall from dropships and cliffs occasionally.)
Also, the artifact in Mengsk's office, if it would turn her back to semi-human again I'd be fine. He could have taken out a pistol and tried to shoot her, then Raynor storms in... They could have played it a million ways, Zagara would have taken over the Swarm... Blizzard is making this up as they go, they haven't written the entire story for LotV yet. They are starting to while the coders continue fixing irritating bugs.
Anyways, if I'd have to rate it. It's another awesome 4.5/5 Blizzard game.
0
I'll try it in a bit, thank you very much.
EDIT: Not what I'm looking for, thanks for offering it up though.
@Zeldarules - I'll try your method next, thanks again for all the help guys.
0
Thank you, a boss bar is exactly what I want it to look like. However, how would I make this times 8? I have an eight player map.
1 bar per player.
Should I create it then hide it to the players that won't be using it?
0
Okay, I've recently been creating a Survival Map. You need Food, Water, and Rest to keep yourself alive. I want to add a Hunger Bar using Triggers, then apply a negative behavior when starving. I'd like the hunger bar to look like a Boss Bar, but the bar diminishes as you continue not eating.
How would I pull this off? And how would Items restore the bar?
0
I'll keep fiddling around with it.
0
I don't know how'd you would pull it off, but you could use the Blimp model for the Search Lights visual. I don't know if they show up if tinted to 0% opacity.
That's my only suggestion. :|
0
Got it to work, thank you!
0
What kind of content are you looking to add? It's always a matter of what you want to do, and when. Not how much skill you have.
If you're looking for a tutorial on that content creation, you can always check here on SC2Mapster or OneTwoSC's videos on YouTube. (I've learned everything about the editor with OneTwoSC's videos, and dabbling around inside it. Looking at Campaign missions for triggers I want.) (Plus I started coming here more recently, that's why a swarm of questions have been spewing out like an endless wave of Zerglings.)
I'd also be able to help with your map if necessary, though I'm not as good as Photoloss and some of the others. I can always give a little help.
0
@Ousnius: Go
I have the effect, I can easily swap it out with the Search in the Periodic Effect.
I just don't know how to make the Search effect then apply damage to any enemies or neutrals.
0
It's awesome now, BTW I figured out the weapon flame effect myself.
Also, the Tank Trample is still not solved... I have no idea why.