I've made this city, and positioned the camera on several different locations. Currently uploaded: view from the overpass, and the view from the rooftop of a skyscraper, overpass view of the Hospital, overpass view of the main metropolis.
UPDATED: Added more lighting, allows for more detail to be shown.
New Pic, shows the overpass from a different building.
Overpass View of the Hospital
I'll keep uploading more, I really want to see what people think of the map. (The map will be in overview, but cinematics will have wild camera views like these.)
EDIT: Will this work? This is the Hunger decrease trigger.
Hunger
Events
Timer - Every 10.0 seconds of Game Time
Local Variables
Conditions
Actions
Player Group - Pick each player in (All players) and do (Actions)
Actions
Variable - Modify Hunger[1]: - 1
UI - Set boss bar 1 current value to Hunger[1] (Do refresh the boss bar)
General - If (Conditions) then do (Actions) else do (Actions)
If
Hunger[1] < 25
Then
Unit Group - Pick each unit in (Any units in (Entire map) owned by player 1 matching Required: Heroic; Excluded: Missile, Dead, Hidden, with at most Any Amount) and do (Actions)
Actions
Unit - Add 1 Hungry to (Picked unit) from Critter - Automaton 2000 [146.49, 169.43]
Else
(I'm only concerned about the Set Boss Bar 1 Current Value to Hunger(1). I'm not sure it will work... it might not bring up the correct boss bar in multiplayer (there are going to be eight boss bars). I'm using it as a refresh.
General - Pick each integer from 1 to 8, and do (Actions)
Actions:
UI - Display boss bar (Picked integer) with title "Hunger", portrait (Picture name) and maximum value 100 for (PlayerGroup((Picked integer)))
General - If (Conditions) then do (Actions) else do (Actions)
If
(Triggering Player) == 1
Then
UI - Set boss bar 1 current value to Hunger[1] (Do refresh the boss bar)
I do the If Then Else eight times, increasing the numbers each time... Will this work?
Note that this is in my Hero Create trigger, which is entirely based off of Triggering Player options. I then add all the heroes to a Unit Group, if all heroes die the game ends.
I did this to allow the addition of more players easily, without making the main code any different.
How would I link the Hunger bar to the integer, your code uses it's own. Or will it automatically link? I'm still putting it in the game.
EDIT: Okay, I think I have all of the Variable sided stuff setup. I just need to get the boss bar to lose a point/base it off the variable, and be able to change the portrait on any number below 50. Then figure out how to apply the Hunger behaviors to my units.
If they get below 50% I want to apply a warning, when they get to 25% they get a Starving behavior.
No idea, but when people posted on the Battle.net forums about it. The community managers joked around about "I don't see anything weird... ;)".
I may give them a link to this page just for fun.
Anyways, got some more easter eggs from Kaldir Mission 3. I'll keep getting more as I go, plus if the finder doesn't mind I'll put their easter egg in the big bundle just to summarize it.
Also, another thing I'll be doing.
HOTS vs WoL discussion with a poll on your favorite missions, if I get the time.
I'll get some of the names of the prisoners when I can, I noticed one of them too but as I said before.
Quote from Me:
I didn't know about many of the easter eggs until I started playing a second time, I'll try my best to spot some more.
HOTS definitely has way more easter eggs than WoL, and other than the screwed up ending and logic with Kerrigan's psi-lift and flying... It was pretty good.
WoL easter eggs were the Elite Tauren Chieftain song which could play upon entering a code, the Tauren on the second third mission called Zero Hour. That and maybe the Secret Castanar mission? I don't know about any others in WoL, then again it took me a second playthrough to even notice some of the obvious HOTS stuff.
About the Zerus bossfights... Those were good, but Blizzard has it drilled in their head when it comes to bosses.... Mainstream Bosses.
Over the years (anyone else agree?), a lot of the bosses Blizzard releases nowadays are VERY similar to the bosses from D1, and D2? SC didn't really have bosses like that (did it?), just occasional heroes which were on attack move like WoL.
Didn't get D3 so I wouldn't notice... to be honest I've played D2, SC2, and a bit of WoW... so I wouldn't get many references such as BW, or not very apparent/mainstream WoW content such as Arthas.
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I agree, I'm going to remove it soon. I just have the rain because it is a survival map, I'll have triggers which turn it off and on.
@Mozared: Go - Could the next WTE be a City Terrain exercise? Using the new Korhal (HOTS) texture set?
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Thanks, the archon may be perfect.
Also, I posted another pic.
I see only one thing missing from the city, and that's a skybox.
NOTE: The Background Model (Fixed) doesn't work, I've tried rendering in game and in the editor.) I was using the Bel'shir Skybox.
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Would anyone know how to make an actual Lightning effect that randomly happens ever so often? Purely cosmetics.
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Transparent Buildings, fixed in the updated pic. Thank you.
Added more lighting in Pic1 and added a new picture.
I'm really eager to hear other author's responses.
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I've made this city, and positioned the camera on several different locations. Currently uploaded: view from the overpass, and the view from the rooftop of a skyscraper, overpass view of the Hospital, overpass view of the main metropolis.
UPDATED: Added more lighting, allows for more detail to be shown.
New Pic, shows the overpass from a different building.
Overpass View of the Hospital
I'll keep uploading more, I really want to see what people think of the map. (The map will be in overview, but cinematics will have wild camera views like these.)
0
Voice Actors are definitely a harder part of development... finding the perfect voice for the situation.
If anything, two sounds the best.
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I have a unit group called Heroes, I just used it as a Defeat checker though.
So everything works? Awesome, thanks for all the help. Zaysite, Zeldarules.
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http://www.sc2mapster.com/paste/7401/
I fixed it, hopefully. Anyone mind checking and seeing if it will work?
Thank you zaysite, I noticed your post after I 'fixed' the code.
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Okay, I see now that I can make it all into one trigger instead of making this eight times. I'll try to make it all based off of Picked Player.
Also, the trigger is lowering the bar 10 points or more each time. I don't know why.
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EDIT: Will this work? This is the Hunger decrease trigger.
Hunger
Events
Timer - Every 10.0 seconds of Game Time
Local Variables
Conditions
Actions
Player Group - Pick each player in (All players) and do (Actions)
Actions
Variable - Modify Hunger[1]: - 1
UI - Set boss bar 1 current value to Hunger[1] (Do refresh the boss bar)
General - If (Conditions) then do (Actions) else do (Actions)
If
Hunger[1] < 25
Then
Unit Group - Pick each unit in (Any units in (Entire map) owned by player 1 matching Required: Heroic; Excluded: Missile, Dead, Hidden, with at most Any Amount) and do (Actions)
Actions
Unit - Add 1 Hungry to (Picked unit) from Critter - Automaton 2000 [146.49, 169.43]
Else
(I'm only concerned about the Set Boss Bar 1 Current Value to Hunger(1). I'm not sure it will work... it might not bring up the correct boss bar in multiplayer (there are going to be eight boss bars). I'm using it as a refresh.
0
Bump
0
Will this work?
General - Pick each integer from 1 to 8, and do (Actions)
Actions:
UI - Display boss bar (Picked integer) with title "Hunger", portrait (Picture name) and maximum value 100 for (PlayerGroup((Picked integer)))
General - If (Conditions) then do (Actions) else do (Actions)
If
(Triggering Player) == 1
Then
UI - Set boss bar 1 current value to Hunger[1] (Do refresh the boss bar)
I do the If Then Else eight times, increasing the numbers each time... Will this work?
Note that this is in my Hero Create trigger, which is entirely based off of Triggering Player options. I then add all the heroes to a Unit Group, if all heroes die the game ends.
I did this to allow the addition of more players easily, without making the main code any different.
0
How would I link the Hunger bar to the integer, your code uses it's own. Or will it automatically link? I'm still putting it in the game.
EDIT: Okay, I think I have all of the Variable sided stuff setup. I just need to get the boss bar to lose a point/base it off the variable, and be able to change the portrait on any number below 50. Then figure out how to apply the Hunger behaviors to my units.
If they get below 50% I want to apply a warning, when they get to 25% they get a Starving behavior.
http://www.sc2mapster.com/wiki/galaxy/triggers/category-ui/#w-boss-bar
That doesn't show anything to change the portrait... So I'd have to recreate it I'm guessing?
Thank you very much for all the help so far.
If the Portrait isn't possible, that's fine too.. I mainly just need to find out how to link the bar to the variable to the unit (via apply behavior.)
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No idea, but when people posted on the Battle.net forums about it. The community managers joked around about "I don't see anything weird... ;)".
I may give them a link to this page just for fun.
Anyways, got some more easter eggs from Kaldir Mission 3. I'll keep getting more as I go, plus if the finder doesn't mind I'll put their easter egg in the big bundle just to summarize it.
Also, another thing I'll be doing. HOTS vs WoL discussion with a poll on your favorite missions, if I get the time.
0
HOTS definitely has way more easter eggs than WoL, and other than the screwed up ending and logic with Kerrigan's psi-lift and flying... It was pretty good.
WoL easter eggs were the Elite Tauren Chieftain song which could play upon entering a code, the Tauren on the second third mission called Zero Hour. That and maybe the Secret Castanar mission? I don't know about any others in WoL, then again it took me a second playthrough to even notice some of the obvious HOTS stuff.
About the Zerus bossfights... Those were good, but Blizzard has it drilled in their head when it comes to bosses.... Mainstream Bosses.
Over the years (anyone else agree?), a lot of the bosses Blizzard releases nowadays are VERY similar to the bosses from D1, and D2? SC didn't really have bosses like that (did it?), just occasional heroes which were on attack move like WoL.
Didn't get D3 so I wouldn't notice... to be honest I've played D2, SC2, and a bit of WoW... so I wouldn't get many references such as BW, or not very apparent/mainstream WoW content such as Arthas.