Moved it successfully, for some reason it still shows up as Blizzard Entertainment.
If I can figure this out, my players can be expecting a lot of downloading.
Hi, I've already created the weapons I want to have in my TPS/FPS game, how would I fire them. (Note, I am using a Shotgun from OneTwoSC's tutorials, so I think the weapon HAS to be fired.) I would really appreciate some help, thanks. :D
What I want to know is how to turn on and off currently placed Emitters using the Play Animation on Doodads in Region. Because then I can have a periodic event continually do this for me.
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Thank you for all the help, I didn't test run it in game. I assumed it would show up in editor mode
I can really see SC2Mapster is a great community for Mapmaking, I'll try and post some tutorials or tips of my own sometime. ^_^
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@SoulFilcher: Go
Moved it successfully, for some reason it still shows up as Blizzard Entertainment. If I can figure this out, my players can be expecting a lot of downloading.
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@rtschutter: Go
How would I do that?
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Is there a newer Tutorial? Or another way? I simply want to go in and replace the old file with this new one.
I apologize for my extremely newbie questions.
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Earlier today I exported the billboards_diffuse.dds and edited with my own signature logo. (Replaced the Blizzard Entertainment with Thorcraft Games.)
The problem is that I don't know how to replace the old file inside the Editor; Assets/Textures/billboards_diffuse.dds
Right now I have the file imported, and I'd really like some help. Thanks
- Uzurak
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Hi, I've already created the weapons I want to have in my TPS/FPS game, how would I fire them. (Note, I am using a Shotgun from OneTwoSC's tutorials, so I think the weapon HAS to be fired.) I would really appreciate some help, thanks. :D
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Hello, I am good at sound editing. (Voices and such), if you would like some samples, I can send them via email I believe.
I love the work you have done, and it might be cool to be apart of it. :D
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What I want to know is how to turn on and off currently placed Emitters using the Play Animation on Doodads in Region. Because then I can have a periodic event continually do this for me.
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@Metrael: Go
You need it to be in an OGG file, I just don't know why - even after I added it to a file, why it won't work in-game.