The problem 'bout shopping maul is, that the map really wasn't the big thing - IMO it was the giant selection of races you could choose from. Making so many turrets is f'ing tiresome and I think that's why people haven't really picked it up. The map layout was pretty cool though, it could easily be used elsewhere (;
I started working on a map like Mario Party once... It got tedious.
A map of that style would nevertheless be pretty well suited for a team to make, considering that it's small minigames that are to be made - you could work on one each or focus on one at a time. *Cough* Atlasdesign *Couch* ;)
Anyways, nearby all of the so-called 'original ideas' that you've posted so far have already been done in WC3, as that's where you've referenced them to (;
Would you call maps original when they're introducing a whole new way of custom games, or when they're doing something special compared to other maps of the same genre?
Unique Design for Advanced Classes, Action Combat DCUO Style or TERA style (hell, even Guild Wars 2 style would be sufficient), less shitty looking endgame armor, more customization options that actually make sense, less "You only click through the dialogue to make more dialogue appear, instead of it having major impacts on the side-story.", replay value of the game is extremly low, the only interesting part is the class story line, due to the fact that every other quest is THE SAME. I actually skipped a lot of the planets by doing Flashpoints, just to have some goddamn content for my twinks to play that I can enjoy. HOW ABOUT THEY GOT SOME FUCKING POD-RACING TO SPEND MY TIME WITH INTO THIS BITCH INSTEAD OF SHITTY SPACE COMBAT THAT LACKS THE "COMBAT". Or any sense in an MMO, because it's a single player toy.
Than you clearly have been living under a rock these last 2 years. If you had any Idea what Guild Wars 2 is doing, you'd laugh at SWTOR and the new WoW Expansion with everyone else. Lemme give you a hint: 8 unique classes, major storylines that actually CHANGE if you do something different, dynamic events instead of quests, no holy trinity (tank, heal, dps)... the list is endless. And it looks gorgeous. Played some at of it as 2 different Gamescom and I so damn much want into the Beta.
I'm hard to impress, especially when you only copy something else and do that really badly. Same goes for myself. I will not make much of pats on my head for doing something lackluster or copy. Hell, most of the time I'm my own worst critic.
Until you realize you are just playing Moorhuhn all over with a Space Ship that has some upgrades. And it gets repetitive and boring fast. It's nothing compared to SWG: Jump To Lightspeed or EVE Online.
Wrong. you obviously didn't play a lot of MMOs or kept track of MMOs that come up. Some of the top of my head: Age Of Conan, TERA, GW2, DCUO, WH40K: Dark Millenium Online (actually uses Darksiders 2 Engine. Delicious Action Combat).
If they actually proved a challenge, SWTOR wouldn't stink so much of WoW. Rift instances did it right. They trained players up on mechanics and threw them a challenge. If you didn't want to stand up to the challenge, you don't need the gear for it. Simple as that. Hell, the hardest heroic instance threw curveballs even at some of the best players I know. It was HARD, but it was also incredible fun. Except if you were a whiny bitch that wanted to have epic loot for paying a monthly fee, that you did neither deserve nor need. Also, only the Faction exclusive Flashpoints actually have anything you can call a storyline. Outside of that, they are boring grindfests that are too easy by mechanics and just have mobs and bosses with lots of health that waste your time. I'm actually running a level 40 FP for style armor solo right now.
It might surprise you, but fun is not getting some epics thrown your way. Fun is overcoming a challenge. And Operations right now do not prove a challenge. It's like beating Deathwing in WoW with LFR. It's boring and does not feel epic at all. The worst part is that even the highest difficulty does seem like a breeze at the moment. Sure, entire level tier and all, but still. What destroyed WoW Raiding massively was making things loot pinata's for everyone, because "they wanted the same for their money." Again, I like the Rift System for those that want the story: a mode that's really easy for 2 people (could be dynamic scale for 2-4 in SWTOR) that does not reward you with loot.
Again: IF YOU DO NOT WANT TO DO THE CONTENT AT A HIGH DIFFICULTY, WHY IN ALL 7 HELLS DO YOU NEED THE GEAR? Do it at the level that is on your skill level with the gear for that level. Though "heroic" is just the new term for "set it to max level". I'd like to see Rift Dungeons Heroic Style. Badshit crazy hardmode. But a normal version for anyone who doesn't like a challenge and just wants to see the content.
There is a lot of shared abilities among all the classes. Currently, there are basically 4 classes and each class gets some flavor skills. You basically just decide between range/melee and what kind of trinity you wanna be. Example? Every class gets a channeled ability that stuns weak enemies at the same level. Every class uses a mix of rage/energy or just pure energy, with a slight twist to make it look different. That is not what I call an Advanced Class or Unique. That's what I call lazy class design.
Yes, and my Level 50 Powertech destroys the poor level 10 guys left and right, because he already has every skill and has his IWin Button (I like to call my 25% Crit for about 20 seconds on a 2m CD that). Same goes for the other guys on 50. PvP has no free choice of the Warzone. There is no DR, which means, you can get stunned to death by people. Bioware can not be hold accountable for stupid players, so there is no argument form me on the fact that people can't seem to read the advice that the ball in Huttball has to go to the enemy line.
I have one, that doesn't. Was a drop of Revan in the Foundry. But it's stuck at 90% Speed, so I don't use it outside of cities, because the planets are too big. It would have been enough if they had gotten rid of the retarded speeders and just gave everyone a slightly different flavored endor speeder bike, nobody would have had to puke in that case. And why do I care? Why does it matter? Hell, do you even know 2 things about MMO basics? I look at this bike about 5h a day, if I play and drive around. About the same amount I look at my Character. Mounts have to look good for the same reasons armor has to look good. Because that is what MMOs are all about: Character Progression. If you look like a clown on the space station of a jumping-ball, you do not keep playing.
True, problem is, it's looses it's flavor over time. Especially, if you play a 2nd or 3rd character later. Because it's ALWAYS THE SAME. And the quests still don't divert much from "kill 20". Except now it makes that a bonus to "loot X". I rarely saw quests that allowed me a different approach to them. Most are just "Dialogue, Dialogue, Dialogue, Accept, Get stuff, turn in, Dialogue". It has no impact on what you do 90% of the time. It has no impact on follow-up quests. This is called "Illusion of choice" btw and it's used in nearly any RPG ever. Except Skyrim. There I just go and murder the bloody moron that crossed me.
Again, 2004 MMOs where a niche genre. There are a lot of standards now, due to WoW making it big. I don't mind bugs, I can accept those (except if they break the Class Storyline, this happend on a few occasions.) What I can not accept is lackluster design and bad gameplay.
Rift had it's own problems. It still runs on about a Million or so right now, though. I had some fun with it, but it just couldn't grab me. Had a lot of good things about it though, I mostly quit due to getting bored after the whole "pick your talents" thing turned up to be a bad joke, because Math once again found Cookie-Cutter builds. Oh and in PvP, you had guys who wrote a macro with a lot of the "off the GCD" skills into 1 button and smashed your face in.
While games always come down to personal taste, objectively speaking SWTOR lacks in major gameplay areas. My personal suspect on that matter is Bioware Mythic, who crashed WAR and seem hell-bent on crashing SWTOR, too. They work on the title, that much is known.
I played it on 2 occasions and I have to massively disagree with you. Though GW2 has a stronger PvP focus, similar to GW1, which had excellent PvP. So, probably less of the raiding crowd and all. I suggest you watch some TotalBiscuit videos on the matter, that might help.
WAUW!!! O.o
Be prepared - this wall of text will be nothing compared to mine!
I'd like to hear you guys' thoughts about just how much content HotS is going to present to us.
One of my biggest problems in map-making (as I don't have the patience to delve into modelling and stuff) is the amount of creatures that is actually in the game. The normal units - like zealots, zerglings, marines, etc... - seem so boring and dull to me. Do you think that HotS will introduce more kinds of 'neutral units' (as in WC3)? And just how big is the amount of content in 'Blizzard DotA'?
EDIT: Now that I think about it, isn't this supposed to be in 'General Chat'? (;
So, are you guys just butchering any idea of a company that ain't westwood can do a viable C&C game? Is this simply because it must have that name on the box, or are you certain that no other company can create a C&C game that's worth playing?
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Looks pretty cool (;
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I'm game (;
Info's in my profile.
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@StrikeS: Go
The problem 'bout shopping maul is, that the map really wasn't the big thing - IMO it was the giant selection of races you could choose from. Making so many turrets is f'ing tiresome and I think that's why people haven't really picked it up. The map layout was pretty cool though, it could easily be used elsewhere (;
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@Kabelkorven: Go
Just try out different weapons on the dragoon - some of them will most likely look pretty awesome.
I don't recall if the dragoon could fire while moving? In that case you'd need to add a turret of some sort.
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I started working on a map like Mario Party once... It got tedious.
A map of that style would nevertheless be pretty well suited for a team to make, considering that it's small minigames that are to be made - you could work on one each or focus on one at a time. *Cough* Atlasdesign *Couch* ;)
Anyways, nearby all of the so-called 'original ideas' that you've posted so far have already been done in WC3, as that's where you've referenced them to (;
Would you call maps original when they're introducing a whole new way of custom games, or when they're doing something special compared to other maps of the same genre?
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I believe he's asking for what it is and how to change it.
I really have no idea - but as the only thing you start up with is workers (scv, probes, drones) and a 'base' I'd guess it's that
I have no idea how to change it though - does this have anything to do with libraries...= O.o
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WAUW!!! O.o
Be prepared - this wall of text will be nothing compared to mine!
SWTOR ROX!
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Did you ever get it uploaded to EU? (;
-That little cute dwarf of yours seems to be EU :D
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I'd like to hear you guys' thoughts about just how much content HotS is going to present to us.
One of my biggest problems in map-making (as I don't have the patience to delve into modelling and stuff) is the amount of creatures that is actually in the game. The normal units - like zealots, zerglings, marines, etc... - seem so boring and dull to me. Do you think that HotS will introduce more kinds of 'neutral units' (as in WC3)? And just how big is the amount of content in 'Blizzard DotA'?
EDIT: Now that I think about it, isn't this supposed to be in 'General Chat'? (;
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The power of blind-writing, lol.
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@Mozared: Go
Got so many biijs ti read as wekk
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Does anyone share my insane love for R.R. Martin? :)
Or Robin Hobb?
...Anyone? o.O
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I love me a good book :)
Used to work at a library actually, any other bibliophiles on SC2Mapster? :)
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So, are you guys just butchering any idea of a company that ain't westwood can do a viable C&C game? Is this simply because it must have that name on the box, or are you certain that no other company can create a C&C game that's worth playing?
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Talkin' 'bout butchering a franchise: