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    posted a message on '/commands'

    @BasharTeg: Go

    Thanks!

    Posted in: Triggers
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    posted a message on Turrets

    I've recently made a turret with the model of a marine. I would have liked it to turn and shoot, just like the various terran turrets. I did that.

    That was quite a bit of work for a single turret, and therefore I'd like to know if it's possible to make a turret that works for all structures? A turret that i can copy and paste into any structure's turret, and it'll have the same behaviour?

    Posted in: Data
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    posted a message on [Video Producer] Element Tower Defense

    @Karawasa: Go

    I'd suggest to try and ask OneTwo, as he made a video for another guy

    -That's a nice map you have there btw (;

    Posted in: Team Recruitment
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    posted a message on '/commands'

    Why does messages with / in front of them not work? Is there any way to make them?

    It just doesn't show up on screen, neither does it work as an event.

    Posted in: Triggers
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    posted a message on Integer to text

    How do I create a text message with the number of a specific integer? I can't find it in any functions - nor in 'combine text' or 'combine text multiple'. My integer is modified every 15 seconds, so it can't just be a set number.

    Do you know if this is possible?

    Posted in: Triggers
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    posted a message on Sliding!

    I'd like to replicate the feeling of ice - like in the custom map 'Ice escape' from WC3. You need to slide through obstacles, and try avoiding the snow - else you'll die. It basically needs to stop just as soon as it exits the 'ice region'

    I don't get that Dwarfius btw :D

    Posted in: Data
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    posted a message on Sliding!

    Do you guys know if there is any way to replicate 'sliding' in Starcraft 2? Like - I enter a certain region, and I can't slow down from a set movement speed, I can only choose my direction?

    Posted in: Data
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    posted a message on Variating models

    How do I single out one model from, for example, the 'Xel'naga Turret' doodad? If I want the fully assembled one - one of 4 models, how do I create a model that only holds that one? The model seems to be 4 models in one, so is it not possible at all?

    Posted in: Data
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    posted a message on Raynor's flashlight on normal Marines?

    Do you want the light purely for astetics, or does it have a purpose?

    Posted in: Data
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    posted a message on (Solved) 360 degree weapons

    @DrSuperEvil: Go

    Leaving some boxes blank in the option did the deal. I failed myself as well actually, because at first it didn't work. Then I found that I'd set both the maximum and minimum radius to 3, so they blanked out eachother.

    Posted in: Data
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    posted a message on (Solved) 360 degree weapons

    I tried modifying the zergling weapon - 'Zergling claws' - to have a 360 arc for a turret I made, but opposite to ranged weapons, the turret doesn't attack when creeps come close to it. Do you guys know how to make a melee weapon be able to attack in a 360 arc around the attacker? Or should i just make a new ranged weapon with a small radius?

    Posted in: Data
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    posted a message on Experiencing weird bugs. Please take a look at my map.

    1st problem: Icons seems to dissapear when i morph from one unit to another. Morphing from Vault to archive makes an icon dissapear - it's there on the original archive, this also happens with the preserver prison.

    2nd problem: Morphing to archive makes the model smaller. Why is that? Upgrading from archive to preserverprison after having upgraded to archive makes the model even smaller - it's weird. Upgrading straight from the original archive, however, doesn't change the model. The problem must therefore lie at the vault - archive upgrade.

    (Erased icon uses - press 'greedisgoodhahalol' to get the money for upgrades...)

    I've been having this problem for a long time, and I've been trying to fix even longer - please help me out! Thanks!

    Posted in: Data
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    posted a message on I feel like crap

    Solution to your problems:

    1. Quit current education.

    2. Start education as teacher.

    3. Finish education as teacher.

    4. Get a job where annoying teacher's kids go to school.

    5. Fuck their lifes up.

    6. Enjoy sweet revenge

    ...Nuff said. I do understand your situation, though. It's annoying as hell when you feel unnoticed or estimated wrongly. Sometimes, it's good to have a reasonable chat with your teacher about it - that solved my problems... Now it's too late though, I guess.

    Posted in: Off-Topic
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    posted a message on Two charge-up lengths?

    @DrSuperEvil: Go

    No matter how long i stare at that explanation, I can't figure it out. Could you explain it step by step, or even make an example for me?

    Thanks... :)

    Posted in: Data
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    posted a message on Two charge-up lengths?

    Hi guys, do you know how to make an ability have an initial charge of, for example, 100 seconds, before the actual charge-ups that will take 10 seconds?

    There's the two options 'Time -start' and 'time - use' under cost in abilities - but it seems to me, that the only one that works is the 'time - start'. I'm guessing that this is the two options i need to make this work - the 'time -start' should have 100 seconds, while the 'time - use' should have 10? It just stays at 100 to charge up - even after the initial charge-up.

    To sum it up: The ability starts at 0 charges. Then it takes 100 seconds for the first charge. After that, the charge-ups takes 10 seconds.

    Thanks!

    Posted in: Data
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