For the ultralisk, I'm pretty sure you can just use Kerrigan's simillar charge ability and couple it with the ultralisk's burrow/unburrow animations. :)
That's not the effect I'm looking for. It's a skillshot that fires of a wave of fire in front of the caster. Right in front of him, not in a circle, nor in an area around him, but just a wave of fire RIGHT in front of him.
Have anyone made an abillity like the one the Tauren Chieftain in WC3 had? The one where he stomped the ground and created a kind of fire-wave? I don't remember the ability's name, so I don't know what to search for... I need it for a minigame.
How do I create a unit for each active player at different spots?
For example: 3 players are in the game, I want them to have a worker each, spawning at the points 'Player 1 choose' (for player 1's worker), 'Player 2 choose' (for player 2's) and 'Player 3 choose' (for player 3's).
I think it should look something like this:
If: 'active players' = 1
Then: Create 1 'unit' at 'point1' for 'player 1'
Else: If: 'Active players' = 2
Then: Create 1 'unit' at 'point1' for 'player 1'
Create 1 'unit' at 'point2' for 'player 2'
Else: etc...
But I can't figure out how to verify that the all players in the map = a specific amount. It only lets me use variables, custom scripts and functions...
How do i do this, and is there a smarter way to set this up?'
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@Vossan: Go
Pff
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@JakeCake26: Go
Sweet, I might have just figured it out, but I'll keep you in mind :D
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Any danes here?
Thought i heard one on sc2streamster...
Asking because I have a question that I basically can't make words of in english... :(
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@iHaveReturnd: Go
What video...?
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@Pshyched: Go
LOL :'D
You made my day there.
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@DrSuperEvil: Go
Shockwave, there it was. Just found a tut from onetwosc which is kinda the same. Gonna try that out eventually. Thanks for the help!
It looks like the link, yea.
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@Mozared: Go
Thanks.
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Reinstalled it - made no difference... C'mon, someone's gotta have the answer!
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@zeldarules28: Go
Thanks for the reply! It worked!
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@Soma2035: Go
Do you have any idea of what animation/model would be the best for the job? (;
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@Keyeszx: Go
For the ultralisk, I'm pretty sure you can just use Kerrigan's simillar charge ability and couple it with the ultralisk's burrow/unburrow animations. :)
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How to create different types of in-game text such as:Flashing text in the middle of the screen.
Flashing text (I guess you just have to use create - destroy real quick?)
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@iHaveReturnd: Go
That's not the effect I'm looking for. It's a skillshot that fires of a wave of fire in front of the caster. Right in front of him, not in a circle, nor in an area around him, but just a wave of fire RIGHT in front of him.
0
Have anyone made an abillity like the one the Tauren Chieftain in WC3 had? The one where he stomped the ground and created a kind of fire-wave? I don't remember the ability's name, so I don't know what to search for... I need it for a minigame.
0
How do I create a unit for each active player at different spots? For example: 3 players are in the game, I want them to have a worker each, spawning at the points 'Player 1 choose' (for player 1's worker), 'Player 2 choose' (for player 2's) and 'Player 3 choose' (for player 3's).
I think it should look something like this:
If: 'active players' = 1
Then: Create 1 'unit' at 'point1' for 'player 1'
Else: If: 'Active players' = 2
Then: Create 1 'unit' at 'point1' for 'player 1'
Create 1 'unit' at 'point2' for 'player 2'
Else: etc...
But I can't figure out how to verify that the all players in the map = a specific amount. It only lets me use variables, custom scripts and functions...
How do i do this, and is there a smarter way to set this up?'
Thanks!