n1 seems to be the hotkey of the container. try to hide it (alpha set to 0 or visible= false). workaround would be to create a black dialog above it.
why don't you resize the last 2 slots to 80 ?
the gap between the last 2 two slots can be fixed by lowering the offset by 2.
set the background image either by layoutfiles or with a trigger hook - workaround would be to create a new frame (layout files) of type image at the same place as the slot. or to create a trigger dialog image.
hotkeys cannot be changed (i have asked for this too). at least i couldn't figure it out yet.
just add style or colour information infront without the closing tag. opening tag = <s val="ANYSTYLE"> , closing tag = </s> . similiar with colour. use a text field to get them.
i would create a always open inventory (using a button to select the dummy builder with inventory to build) and each buildable building is a item with building ability, so the placement models should work.
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@Stormahawk: Go
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@Freddy2287: Go
just set it to level 0 with triggers?
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@A1asd: Go
this is definitly a localization problem.
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@Trieva: Go i'll wait with an update this time
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@wisesquirrel: Go
just add style or colour information infront without the closing tag. opening tag = <s val="ANYSTYLE"> , closing tag = </s> . similiar with colour. use a text field to get them.
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@LiberatorSc2: Go
do you have a target point that determines the direction of "back" ?
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@irok2002: Go
ok then. i think that "kill and upgrade" happens close to each other and the unit has negative hp for a very short moment.
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@DrSuperEvil: Go
this wasn't known?
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@BasharTeg: Go
i would create a always open inventory (using a button to select the dummy builder with inventory to build) and each buildable building is a item with building ability, so the placement models should work.
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@Stormahawk: Go
and i wanted to earn my 10th reputation finally.
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@Ranakastrasz: Go
delta is the difference between unit and other unit. is it positive it has more life, is it negative less life. or the other way around :d
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@Ranakastrasz: Go
use the UnitCompareVital and fill in the OtherUnit field. Use the type Delta bigger than 0 to transfer hp to the target, otherwise to caster
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@Charysmatic: Go
i mean in his map. if it is above the allowed units do not die anymore as he described
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@Grasshopper721: Go
try to change the actor event. i would use unit birth.dummy
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@irok2002: Go
what is the highest amount of hp possible?