i had a similiar problem but came to no data only conclusion. you have to track the current order somehow. you could use an delay (persistant) infront of your issue order effect and use this effect as trigger event to store the current order of the unit in a variable. then after morph you can reorder the variable to the unit.
use a behaviour that runs out after 20 minutes or use triggers. after 20 min you set an dummy upgrade to 1. the enabled ability does have the requirement for this upgrade.
you have to work with dummy abilities. you need at least 5 instant, 5 target and 5 behaviour dummies (assuming every hero has 5 abils).
it would work like this:
hide the 2 dummy abils on the abil slot you want to place the next abil
set the tooltip of your empty (picture) dummy button (or the dummy dialog item in the next step)
set the image of your non modal dialog to your abils one (must be placed where the button is , ofc)
using the dummy ability triggers your abilManager-Trigger that does the right triggering (i would use an array of effects which is set on getting the next item or dropping it)
using apply effect from unit trigger
i would use the equipment array of the item to store the effect, tooltip and button of the ability you want to add.
use the food (if not needed) to see if it is instant, target or behaviour ability (1,2,3) to know which 2 dummy abilities must be hidden.
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@RuneKatashima: Go
i had a similiar problem but came to no data only conclusion. you have to track the current order somehow. you could use an delay (persistant) infront of your issue order effect and use this effect as trigger event to store the current order of the unit in a variable. then after morph you can reorder the variable to the unit.
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@DrSuperEvil: Go
watching 120 episodes will be taking awhile. i didn't mean riddles, more like logic puzzles.
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hello there
i would need some ideas for riddles and minigames but i am quite clueless.
thx in advance
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@wisesquirrel: Go
there is a default player group "active players" which contains all human players not having left the game yet.
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@DrSuperEvil: Go
unlike wc3 upgrades can be reset too, or set to any level
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@Photoloss: Go
or you have reached the maximum amount of hitpoints possible (dunno the number right now)
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@Spoolofwhool: Go
as described above but if you like to target a point instead of a unit i would add a search effect infront of the set effect with the 2 teleports.
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@Stormahawk: Go
http://www.sc2mapster.com/forums/development/gui/40021-9-slot-inventory-always-open/
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@Mille25: Go
you are a true optimist
Once upon a time i thought sc2 will have all the fency things tft has. a chat, clans, a working editor, custom map support ...
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@Renee2islga: Go
are there any reasons left to stay with the sc2 editor?
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@Trieva: Go
which maps were tested?
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sucks that it is 3 a.m. to 6 a.m. for me
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@li5445: Go
use a behaviour that runs out after 20 minutes or use triggers. after 20 min you set an dummy upgrade to 1. the enabled ability does have the requirement for this upgrade.
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@sobatao: Go
you have to work with dummy abilities. you need at least 5 instant, 5 target and 5 behaviour dummies (assuming every hero has 5 abils). it would work like this:
i would use the equipment array of the item to store the effect, tooltip and button of the ability you want to add. use the food (if not needed) to see if it is instant, target or behaviour ability (1,2,3) to know which 2 dummy abilities must be hidden.
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i hope there will be more than one of this. if there will be any videos produced, i would link them in the contest maps overview