i have several heroes each having a own learn ability.
all worked fine until now. Everytime i create a new skill, another one wont work anymore.( means the ability is just not shown on the hero anymore, nor is it working, but everything is set fine, NO BROKEN LINKS) i delete the one not working, create new one replacing the old one, then ANOTHER one is not working anymore and so on and on. All abilities are having unique IDs.
i have checked my units and abilities 100 times and it's definitly not a setting problem with req. broken links etc!! they just start not working anymore. If i copy the affected ability the efffect jumps to another ability and so on and on.
it's really like the ability doesn't exist anymore, it's shown in editor, all set up but ingame trigger tells me that the unit doesnt have that ability.
thx for your ideas but i wasn't able to bring any of it to life.
instead i tried something totally different. there is one condition that can be set up for returning inside the hangar ability. it's based on hp left of the ammo unit. so i was adding a buff to the attack of the ammo unit which damages the ammo unit if the target dies.
now it always returns first before attacking a new target.
how can i order an interceptor to return to the hangar?
i want the unit to follow and attack one unit and then return to its hangar despite that there are other enemies.
any ideas?
hmmmmm dunno, how would this buff help?
all waypoints are totally dynamic. they are saved in a variable with triggers. there are no fix waypoints on the map. not even a start or end. all set during the game.
i need an effect or buff that catches the unit's current target but this seems not possible with data only.
doesn't work because the units are able to walk back the same way they are coming from and then return again the same way, so if the stacks are bigger the absolute pathing distance for the current waypoint could become larger blinking backwards.
i guess i need to create a dummy unit at the unit, send it to the unit's waypoint, waiting 10 seconds and let it blink to the unit
as a trigger data mix
if i could extract the current waypoint of the unit by data editor i could do it with data only.
did any1 create a td with units using blink yet. i want the units to be smart enough to cast blink to have a shorter distance to the next waypoint. in theory i could accomplish that with triggers but has any1 a data only solution?
looking for feedback and looking for people to upload the map on other realms.
<font color="black">
<center>Char Tower Defence</center></font>
<big>Current Version: 1.56
GameMode : 1vs1vs1vs1 (single player possible)
GameType: TD/Maze
Author: Muhahahahaaa
Available only on Europe (found nobody to upload on other realms)</big>
A map loosely inspired by Power Towers with additional competive gameplay. A maximum of 4 players fight for the cheap ressources on the map. Only smart mazing and smart energy distribution leads to victory. There are 15 towers with each having 2 upgrades. 6 of these are used to produce, distribute or store energy. The other 9 individual damage towers have different purposes and have to be used correctly.
There are 50 waves with different creeps, but in fact there is no limit and the waves just restart.
At the beginning there are 3 waypoints your creeps have to pass (Start, Mid, End). By the use of generators lava is drained and the lava level decreases. Is the level low enough an additional waypoint will be created and your creeps have to pass it. This might happen 2 times.
Minerals are earned after each wave or by having leaks! Yes, leaks will give you additional income, but be careful could be your last.
Easy, Medium and Hard provide the challenge for your individual skill level.
This map is already one year old and is, to my knowledge, finished.
Any comments, suggestions or bug reports are welcome.
The Start
A little maze
Huge Maze with lots of energy
Alternative energy production --- the creep generator
Alternative energy production --- Solarpower ...... clean but expensive
0
could someone extract the wow parachute model?
0
Char Tower Defence did not get a review aswell!
0
i have several heroes each having a own learn ability. all worked fine until now. Everytime i create a new skill, another one wont work anymore.( means the ability is just not shown on the hero anymore, nor is it working, but everything is set fine, NO BROKEN LINKS) i delete the one not working, create new one replacing the old one, then ANOTHER one is not working anymore and so on and on. All abilities are having unique IDs. i have checked my units and abilities 100 times and it's definitly not a setting problem with req. broken links etc!! they just start not working anymore. If i copy the affected ability the efffect jumps to another ability and so on and on. it's really like the ability doesn't exist anymore, it's shown in editor, all set up but ingame trigger tells me that the unit doesnt have that ability.
0
thx for your ideas but i wasn't able to bring any of it to life. instead i tried something totally different. there is one condition that can be set up for returning inside the hangar ability. it's based on hp left of the ammo unit. so i was adding a buff to the attack of the ammo unit which damages the ammo unit if the target dies. now it always returns first before attacking a new target.
0
hello
how can i order an interceptor to return to the hangar? i want the unit to follow and attack one unit and then return to its hangar despite that there are other enemies. any ideas?
0
@Kueken531:
hmmmmm dunno, how would this buff help?
all waypoints are totally dynamic. they are saved in a variable with triggers. there are no fix waypoints on the map. not even a start or end. all set during the game.
i need an effect or buff that catches the unit's current target but this seems not possible with data only.
0
@Kueken531
doesn't work because the units are able to walk back the same way they are coming from and then return again the same way, so if the stacks are bigger the absolute pathing distance for the current waypoint could become larger blinking backwards.
i guess i need to create a dummy unit at the unit, send it to the unit's waypoint, waiting 10 seconds and let it blink to the unit
as a trigger data mix
if i could extract the current waypoint of the unit by data editor i could do it with data only.
0
hello there
did any1 create a td with units using blink yet. i want the units to be smart enough to cast blink to have a shorter distance to the next waypoint. in theory i could accomplish that with triggers but has any1 a data only solution?
0
@currydevil: Go
just have a look at the banshee rockets and adjust your skill/attack like there
0
@SkrowFunk: Go
better? well i just copied from the map page :D
0
<center>Char Tower Defence</center></font>
<big>Current Version: 1.56 GameMode : 1vs1vs1vs1 (single player possible) GameType: TD/Maze Author: Muhahahahaaa Available only on Europe (found nobody to upload on other realms)</big> A map loosely inspired by Power Towers with additional competive gameplay. A maximum of 4 players fight for the cheap ressources on the map. Only smart mazing and smart energy distribution leads to victory. There are 15 towers with each having 2 upgrades. 6 of these are used to produce, distribute or store energy. The other 9 individual damage towers have different purposes and have to be used correctly. There are 50 waves with different creeps, but in fact there is no limit and the waves just restart. At the beginning there are 3 waypoints your creeps have to pass (Start, Mid, End). By the use of generators lava is drained and the lava level decreases. Is the level low enough an additional waypoint will be created and your creeps have to pass it. This might happen 2 times. Minerals are earned after each wave or by having leaks! Yes, leaks will give you additional income, but be careful could be your last. Easy, Medium and Hard provide the challenge for your individual skill level. This map is already one year old and is, to my knowledge, finished. Any comments, suggestions or bug reports are welcome. The Start A little maze Huge Maze with lots of energy Alternative energy production --- the creep generator Alternative energy production --- Solarpower ...... clean but expensive