you can but it is alot of work. use a OR requirement and set the requirement for each level
abil level = 1 and veterancy greater or equal to 3 OR abil level = 2 and veterancy greater or equal to 10 and so on.
use a delay buff. the ability cloak adds a delay dummy buff which will add the real cloak buff. to have an visuall effect, go to actors and set the opacity to 50% over the delay time.
not a bad idea. why didn't i think of it.
use a behavior with damage response effect on deadly dmg. this effect will apply a behavior which sets the xp-multiplier to a certain value for the killer. similiar to the critical strike solution. (could even work with stacks, so if you add 3x xp-multiplier with 1.05 should be 15% more xp)
i was wrong, you cannot hide the hotkey. as it is part of a template without name to access it. there are nice tutorials about layout files and how to add an image to an already existing frame. here
do you want to destroy the whole dialog or just the button which is a dialog item. as you did above just use the "destroy dialog" action and get the parent dialog of used dialog item.
you can add an image via layout files to any item slot. just add a new frame of type image to the parent container and then hook it with triggers and set the image. if hiding tooltips with alpha= 100 or visible=false doesn't work you still should be able to move it out of the window with an high offset.
i am able to set everything up, looks awesome, much better than default timer windows. i just have one problem.
i cannot think of any possibility to calculate the width depending on the title length (text) and i would need to set it for each one individually (with additional param).
any ideas?
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@Iltha: Go
you can but it is alot of work. use a OR requirement and set the requirement for each level
abil level = 1 and veterancy greater or equal to 3 OR abil level = 2 and veterancy greater or equal to 10 and so on.
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@jabbedxorz: Go
i cannot think of any data only solution. could be done with triggers ->
Event: Any unit takes damage
Action: 1. Add (damage dealt) to hp of triggering unit
2. CustomAction (Unit, DamageDealt / 10)
CustomAction
Param: Unit (Unit), Damage (Real)
Actions: Remove Damage from Unit hp
wait 1 second
Remove Damage from Unit hp
etc
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i would call this the death of an undead, good bye sc2 mapping, hello heroes mapping
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@FoxyMayhem: Go
i love you means you have to click on the like button
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@Grasshopper721: Go
use a delay buff. the ability cloak adds a delay dummy buff which will add the real cloak buff. to have an visuall effect, go to actors and set the opacity to 50% over the delay time.
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use a requirement:
This requirement will let your ability learn at 1/3/5 etc, just like wc3
adjust as you need
A Greater or Equal -> B
B Count Behavior Veterancy
B Sum -> C
C Count ability (your level ability)
C Count ability (your level ability)
C Constant = 1
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@AlphaTiberius: Go
not a bad idea. why didn't i think of it.
use a behavior with damage response effect on deadly dmg. this effect will apply a behavior which sets the xp-multiplier to a certain value for the killer. similiar to the critical strike solution. (could even work with stacks, so if you add 3x xp-multiplier with 1.05 should be 15% more xp)
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@joemart06: Go
you need a trigger for every dialog button anyway. won't affect performance, only triggers that run very often can cause problems
0
i lately get lots of these error messages on sc2mapster. anyone else? what's going on?
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@Freddy2287: Go
i was wrong, you cannot hide the hotkey. as it is part of a template without name to access it. there are nice tutorials about layout files and how to add an image to an already existing frame. here
0
do you want to destroy the whole dialog or just the button which is a dialog item. as you did above just use the "destroy dialog" action and get the parent dialog of used dialog item.
0
@MoDTassadar: Go
having the tile wave 1 has a different length than Game is restarting and i want to scale the dialog window depending on that length.
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@Freddy2287: Go
you can add an image via layout files to any item slot. just add a new frame of type image to the parent container and then hook it with triggers and set the image. if hiding tooltips with alpha= 100 or visible=false doesn't work you still should be able to move it out of the window with an high offset.
0
@Supernova134: Go
i need icons for lot of items.
0
hello there,
i am able to set everything up, looks awesome, much better than default timer windows. i just have one problem.
i cannot think of any possibility to calculate the width depending on the title length (text) and i would need to set it for each one individually (with additional param).
any ideas?