i can think of a workaround with setting the cooldown (current cd - stun duration) with triggers. maybe setting the location of the cooldown link to player or global might fix it.
because of this and several other issues i am using dialogs for shops (even having reciepes). all i need is an unit array and all data is saved on the unit (button, description, costs, needed reciepe)
never happened to me. do you have several triggers affecting a unit group? as far as i know there are no pointers anymore in galaxy. setting local=global should copy the values instead of having a pointer to the other group.
correct me if i got something wrong. you have an ability that shall be used independ from the charges. the charges are just a visual to show something else.
if that is the case i would use a dialog attached to the button, just like the charge counter and set the number with triggers.
create the first persistant event at the maximum distance the target can be pushed. as init effect you add a set effect with create another persistant and destroy persistant. the set effect has an validator validating if it is pathable. if it is pathable the set effect won't trigger and you can do your push thingy here now. otherwise this persistant effect is destroyed and a new one with less distance is created doing the same thing again.
have a look inside InfoPanelTemplate. create a dialog item from the cargo info pane template and then hide certain things you don't need. place the dialog somewhere you have space and tadaaa
to be honest, i don't know. i always use a unit macro in my maps for all of these things. triggers can send actor messages too. i am too lazy but you might be able to send a actor msg with an action actor
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@CheezDip: Go
i can think of a workaround with setting the cooldown (current cd - stun duration) with triggers. maybe setting the location of the cooldown link to player or global might fix it.
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@LordJaraxx: Go
do you select all units and do your thing instantly or do you have a little wait between each unit? (wait 0.00)
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@Stormahawk: Go
because of this and several other issues i am using dialogs for shops (even having reciepes). all i need is an unit array and all data is saved on the unit (button, description, costs, needed reciepe)
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@TheFish7: Go
the force buff makes them fly and turns collision off. if they land on water (final effect of the buff) kill them. i really loved popolous 3
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@Elmaex: Go
indeed, didn't know that
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@Elmaex: Go
never happened to me. do you have several triggers affecting a unit group? as far as i know there are no pointers anymore in galaxy. setting local=global should copy the values instead of having a pointer to the other group.
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@Grasshopper721: Go
correct me if i got something wrong. you have an ability that shall be used independ from the charges. the charges are just a visual to show something else. if that is the case i would use a dialog attached to the button, just like the charge counter and set the number with triggers.
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@xxxNEARBYxxx: Go
set the unit's weapon scan radius to 0. so it will only attack units in range
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@Nahotnoj: Go
create the first persistant event at the maximum distance the target can be pushed. as init effect you add a set effect with create another persistant and destroy persistant. the set effect has an validator validating if it is pathable. if it is pathable the set effect won't trigger and you can do your push thingy here now. otherwise this persistant effect is destroyed and a new one with less distance is created doing the same thing again.
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@TyaStarcraft: Go
i think he means the text moving which is some sort of fading
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@LordJaraxx: Go
it really should because mine do too. need more info
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@GreyHunter4: Go
and after 3 years of work duplicate doesn't mess up everything anymore. it really works well now
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@Yoni54: Go
have a look inside InfoPanelTemplate. create a dialog item from the cargo info pane template and then hide certain things you don't need. place the dialog somewhere you have space and tadaaa
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@Grasshopper721: Go
to be honest, i don't know. i always use a unit macro in my maps for all of these things. triggers can send actor messages too. i am too lazy but you might be able to send a actor msg with an action actor
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@Iltha: Go
A OR
B AND
C ISEqual
D Count Ability
D Const 1
C ISGREATEROREQUAL
D Count Behavior
D Const 3
B AND
C ISEQUAL
...............