I would say that custom models would be very important to my enojoyment. To play a map abouut an island of trolls, and not see any trolls would be rather strange.
ive been sooooooo close to making a bridge work just using the pathing paint brush. I'd say it worked at about 90%, a lil buggy but yea, wtf is with the bridges...
I had a bridge that worked fine. I made a river and just did a "no pathing" everywhere except the bridge and underneath it. The units had no way underneath it, so they always went across it.
I think I might have a way to fix model problems like the BC bosses have:
The general idea is to make an extra model with the character dying, similiar to the "Marine Death" and such. You would then exclude the death animation from the main model, and it would be the only animation for the death model.
The reason the Dreadlords, Pit Lords, and Voidwalkers have floating pieces seems to be because of their death animations.
A few of the results had me doing the same thing that didn't work before; my units either don't move, or go teleporting along the stage.
Another had a download link to a pre-made trigger list, but when I imported it my units just went sprinting across the stage and I had no control over them.
And another one, when I hit download, it brought me to a webpage with a bunch of text which I assume was the triggers, but I had no idea what to do from there.
Any tutorial/download you can reccomend? I'm still trying to figure out how to stop my fighters from auto-attacking.
Hi, new to SC2 editing and new here. I have been messing around in the editor, looking at how everyone makes RPGs, shooters, and the like.
And I though "Why not make a fighting game."
The only problem is I can't figure out the keyboard controls. I want A to move the character left, D to move the character right, R to attack, and W to defend.
I tried a tutorial to get the movement, it was meant for 3rd person style, but I thought I modified the commands enough foor the movement I needed. Then when I went to test it, only one direction works and instead of walking, the unit just teleports forward.
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How hard is it to make them unable to leave the water, but make them attack stuff in the water?
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http://www.sc2mapster.com/assets/bog-beast/
Not sure if you still wanted it, but here you go. It is really small and has a good range of animations.
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You might be able to move it to 3ds max, but I don't think sketchup can make M3 files.
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I would say that custom models would be very important to my enojoyment. To play a map abouut an island of trolls, and not see any trolls would be rather strange.
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I had a bridge that worked fine. I made a river and just did a "no pathing" everywhere except the bridge and underneath it. The units had no way underneath it, so they always went across it.
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I see why you don't have any enemies, but in my mind; that takes away from any horror. If nothing is trying to kill me, I'm simply not afraid...
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With some maps of the levels you want, and a quick guess at the sizes, I can do that.
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I would like to help if can.
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I would love to join.
Wish I could do any of those... What does the Terrainer do? Just build that maps?
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There are bog giants http://www.wowpedia.org/Bog_beast http://www.wowpedia.org/Bog_Lord
Either of those look good?
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Basically; no.
As with all things nerd-like: Crack is cheaper.
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I think I might have a way to fix model problems like the BC bosses have:
The general idea is to make an extra model with the character dying, similiar to the "Marine Death" and such. You would then exclude the death animation from the main model, and it would be the only animation for the death model.
The reason the Dreadlords, Pit Lords, and Voidwalkers have floating pieces seems to be because of their death animations.
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I just went ahead and did a search.
A few of the results had me doing the same thing that didn't work before; my units either don't move, or go teleporting along the stage.
Another had a download link to a pre-made trigger list, but when I imported it my units just went sprinting across the stage and I had no control over them.
And another one, when I hit download, it brought me to a webpage with a bunch of text which I assume was the triggers, but I had no idea what to do from there.
Any tutorial/download you can reccomend? I'm still trying to figure out how to stop my fighters from auto-attacking.
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Hi, new to SC2 editing and new here. I have been messing around in the editor, looking at how everyone makes RPGs, shooters, and the like.
And I though "Why not make a fighting game."
The only problem is I can't figure out the keyboard controls. I want A to move the character left, D to move the character right, R to attack, and W to defend.
I tried a tutorial to get the movement, it was meant for 3rd person style, but I thought I modified the commands enough foor the movement I needed. Then when I went to test it, only one direction works and instead of walking, the unit just teleports forward.
Can I get some help?