Can't you edit the size and everything of the health bar under the unit tab in data I believe it's an UI option? I'd think if there was no flag to remove it all together, setting the size to 0 might work. Not a solution, just a direction.
That actually helped, thanks.
I now have to deal with the problem of Nova running away whenever she gets attacked. I checked the option to stop it, but it had no effect.
Okay, so I have a nice system going, but am looking for some help.
1. The status bar is constantly showing up over Nova and interferring with the view. I was wondering how I could remove it?
2. If I were to use energy as ammunition, what would you all suggest the starting and max ammo should be? And how should she get more ammo?
3. I am looking for some people who can help me with a custom UI, story script, cutscenes, and level design. (And possibly custom models, including updating Nova with new animations.)
4. My current firing system, rather than firing a shot straight forward, will be gerrunteed to hit any enemy in range. How would I fix this so it actually takes aim?
I'm just wondering if anyone has ever thought about making Starcraft: Ghost, as either a sole or community project?
One would have to do some research into the story, probably writting and filling in gaps. The ingame models are probably fine for the most part, possibly requiering resizing and perhaps the making of bosses somehow.
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The status bar feature didn't do anything, on or off. RED's suggestion took care of it, though.
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I seem to be having a problem with this;
All of the lines that read [lp_player] give me the error that '[' cannot be used in the array.
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That actually helped, thanks.
I now have to deal with the problem of Nova running away whenever she gets attacked. I checked the option to stop it, but it had no effect.
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1. I can't find an all unit feature, and disabling it for Nova has no effect, nor if I disable it for the "Player" unit group she is contained in.
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Okay, so I have a nice system going, but am looking for some help.
1. The status bar is constantly showing up over Nova and interferring with the view. I was wondering how I could remove it?
2. If I were to use energy as ammunition, what would you all suggest the starting and max ammo should be? And how should she get more ammo?
3. I am looking for some people who can help me with a custom UI, story script, cutscenes, and level design. (And possibly custom models, including updating Nova with new animations.)
4. My current firing system, rather than firing a shot straight forward, will be gerrunteed to hit any enemy in range. How would I fix this so it actually takes aim?
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I'm trying right now. I like the method I've currently found for 3rd person controls as it is pretty easy.
The lag is kind of bad, but I assum my poor computer is part of that. If the fights were kept small, it could be managed.
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Mind telling me any limitations that using it would pose?
I have a few ideas that I would like to have it for.
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Yeah, the obj part is correct.
The ultimate problem there is that you need 3ds max...
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I could have sworn that was where the buildings were. I even told that to someone on Wowhead and he found the building he wanted easily.
But I am positive they are stored in a way that prevents them from being turned into .m3 without 3DSmax.
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The thing is, most of the buildings are saved as .ogg files, which can't be exported as .m3
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I'm just wondering if anyone has ever thought about making Starcraft: Ghost, as either a sole or community project?
One would have to do some research into the story, probably writting and filling in gaps. The ingame models are probably fine for the most part, possibly requiering resizing and perhaps the making of bosses somehow.
It just sounds cool.
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There is also a topic full of WoW models ready to import.
And there was a thred about this right on the first page...
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I have the latest version of WMV. And, to my knowledge, particles do not transfer from it to SC2.
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An interesting concept. Looks cool.
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There is an etire topic under "art assets" with tons of working models.
As a direct answer to the question; partical effects, such as spells and buffs, will not import into SC2.