As a little motivation kick, I'd like to say that I have been looking forward to this since you originally started the thread.
The new video actually looks really great with that lighting, it adds a lot to that feeling you're trying to achieve through your terrain. With the LoS mechanic implemented as well, I can already imagine how fun and engaging this map will get. Imagine running around a corner, then seeing a big group of zerg forces shooting directly at you.
Now, onto your question about races. I think you should try build up a story for the map, and then figure out what to put in when you've got a proper story. If you would like to stick to that dark and mysterious feeling, I think protoss units simply don't fit in; it's more of a zerg environment. You could also put up a story, at which you (a small group of terran forces) have to infiltrate another terran force's base and perhaps destroy a dangerous research or something like that. And you could even mix it up, so that zerg has invaded the planet, and you then have to infiltrate the terran base to steal their research in order to build a strong weapon for your own forces to survive the zerg.
Name: Scorp the Scantipede
Model: Scantipede
Type: Tank
Passive Abilities:
-Missing name-
Scorp the Scantipede gains 15% additional movementspeed while in combat.
Special Abilities:
Firetrail (on/off, costs energy per second)
Scorp the Scantipede leaves a trail of fire behind him, that lasts for 3 seconds and deals heavy damage to all nearby enemies.
-Missing name- (low-medium cooldown)
Scorp the Scantipede pulls a target enemy towards him, dealing a small amount of damage and slow the target by 30% for 2 seconds.
-Missing name- (medium-high cooldown)
Scorp the Scantipede enrages, gaining increased movementspeed and health regeneration, as well as slowing attackers' movement- and attackspeed when hit. Lasts 10 seconds.
Scorp the Scantipede has no auto-attacks. It's damage output mainly comes from Firetrail. It's meant to be a tough character, running around the battlefield, trolling it's opponents with dragging them into Firetrails.
I have made 350 dollars so far. 2 more weeks before the end of my 30 days are up to; and I can return the game to blizzard and get my money back. (Assuming at that point, the game is still not worth playing)
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Wow. Just wow.
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As a little motivation kick, I'd like to say that I have been looking forward to this since you originally started the thread.
The new video actually looks really great with that lighting, it adds a lot to that feeling you're trying to achieve through your terrain. With the LoS mechanic implemented as well, I can already imagine how fun and engaging this map will get. Imagine running around a corner, then seeing a big group of zerg forces shooting directly at you.
Now, onto your question about races. I think you should try build up a story for the map, and then figure out what to put in when you've got a proper story. If you would like to stick to that dark and mysterious feeling, I think protoss units simply don't fit in; it's more of a zerg environment. You could also put up a story, at which you (a small group of terran forces) have to infiltrate another terran force's base and perhaps destroy a dangerous research or something like that. And you could even mix it up, so that zerg has invaded the planet, and you then have to infiltrate the terran base to steal their research in order to build a strong weapon for your own forces to survive the zerg.
The possibillities are unlimited.
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Welcome back.
Oh, and if you want your map to be played, publish it to the 1.5 beta - then you'll be sure people try it ;)
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Best thing is, that his posts are actually on topic and helpful - unlike others ;)
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I was kind of afraid of clicking the link when I saw the URL :P
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Name: Scorp the Scantipede
Model: Scantipede
Type: Tank
Passive Abilities:
-Missing name-
Scorp the Scantipede gains 15% additional movementspeed while in combat.
Special Abilities:
Firetrail (on/off, costs energy per second)
Scorp the Scantipede leaves a trail of fire behind him, that lasts for 3 seconds and deals heavy damage to all nearby enemies.
-Missing name- (low-medium cooldown)
Scorp the Scantipede pulls a target enemy towards him, dealing a small amount of damage and slow the target by 30% for 2 seconds.
-Missing name- (medium-high cooldown)
Scorp the Scantipede enrages, gaining increased movementspeed and health regeneration, as well as slowing attackers' movement- and attackspeed when hit. Lasts 10 seconds.
Scorp the Scantipede has no auto-attacks. It's damage output mainly comes from Firetrail. It's meant to be a tough character, running around the battlefield, trolling it's opponents with dragging them into Firetrails.
0
Put a mouse click event, and then check if the point is within any of your regions using the Point is in Region condition.
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@tdhsst: Go
Jesus.
It is new. And you've not seen any cutscenes made with the cinematic editor.
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Wow, grats ducky, you're officially famous now!
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*scraps my own newly started monopoly project*
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Great!
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I'd say Would You Rather even without having played it, but I'm afraid I can't stay awake for that long.
Also, message me if you're in need of an uploader.
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Wait. RMAH is available to NA?
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Sue speaker-producing firms for allowing their customers to play pirated music in their speakers.
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I'll return when I've made enough money off Diablo to buy HotS.