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    posted a message on Arcade Beta: Post the funniest reviews

    Both comments found on RuneCraft. Not sure which one I like the most.

    http://img254.imageshack.us/img254/3172/runecraftb.png

    edit: In case you don't get it, Jman = zelda

    Posted in: Off-Topic
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    posted a message on Need some help for my practise.

    Alright, here's the file. Open it up in the editor and hit Run Test.

    Posted in: Map Suggestions/Requests
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    posted a message on MechCraft (Working Title), Dev State & Progress

    I simply haven't realised you posted any more updates, sorry about that.

    The gameplay looks so much more awesome already, and I can see a lot of potential. Everything looks perfect and fits well with gameplay. As zenx mentioned, it looks very professional.

    Keep working on this man, you have my full support.

    Posted in: Project Workplace
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    posted a message on Pit of Infestation [Open Beta]

    Just played the map through, and I gotta say that I was amased. I really like the love you've put into the enemies, they look so badass and makes some nice fights with fantastic AI. The interface was clean and polished as well; I really liked that.

    What I'd like to see in the game, is first of all a vote-to-skip dialog button. Could work like, if all players click skip, the dialog will be skipped and game continues.

    It would also be nice with one more skill for each class. Especially the Corpsman - it really lacked an offensive ability. Could perhaps be a semi-low cooldown single target spell that deals damage and adds a temporary debuff or something like that.

    I felt the difficulty was nice, however, the obelisk was a little too hard. We managed to kill it, but I am afraid it is too difficulty to make players stay in the game for long, which would be a shame, considering all the incredibly well made content that lies behind the obelisk.

    Posted in: Project Workplace
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    posted a message on Need some help for my practise.

    I'll contact you in-game.

    Posted in: Map Suggestions/Requests
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    posted a message on Starcraft: Rebirth of the Swarm Full-Length Machinima (Released!)

    Now that the movie is done, how long is it?

    Posted in: Project Workplace
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    posted a message on Cross region publishing

    @Oneiros333: Go

    No. Using your friends account would be the exactly same scenario as with your own.

    Posted in: Miscellaneous Development
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    posted a message on Victory Conditions.

    I can help out as well if needed

    Posted in: Team Recruitment
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    posted a message on Fantasy World RPG

    I am curious how you will get a medieval/fantasy setting in SC2. Are you going to use custom models to achieve that?

    Posted in: Project Workplace
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    posted a message on Vote Which would you prefer?

    It's amazing how much I can fail at making a quote

    Posted in: General Chat
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    posted a message on Vote Which would you prefer?
    Quote from zenx1: Go

    Best way would be to allow to sell DLC like extra heroes, or extra missions for campaign

    Posted in: General Chat
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    posted a message on It's Out

    @xcorbo: Go

    Equipment is the only items available on RMAH atm.

    @zenx1: Go

    Sold one item for like 3€ :/

    Posted in: Off-Topic
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    posted a message on What do YOU want to see in a custom-made campaign?

    Yah, I'm in da team so you can expect some fancy UI (some of you might have played my previous "maps") :D

    Posted in: Map Suggestions/Requests
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    posted a message on What do YOU want to see in a custom-made campaign?

    No matter what you do, be sure to have a great gameplay variety from mission to mission. Add in an interesting and engaging storyline, and you already beaten most of the maps out there.

    Posted in: Map Suggestions/Requests
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    posted a message on MechCraft (Working Title), Dev State & Progress
    Quote from Slarti: Go

    Looks awesome. Reminds me very much of Alien Breed (the new ones since it's 3D) or Shadowgrounds, only with mechs (which I like).

    May I suggest a "dash" type ability, which increases movement speed for a short duration in a specific direction? Could be implemented as a "jetpack" style ability. This would make the movement much more important/interesting and would allow for enemies that are a lot faster than you without making them imbalanced. Think of enemies that jump at you. You could dash away do evade them. Could also act as a kind of "panic button" when enemies are suddenly appearing next to you.

    Do you like the classic Terran vs. Zerg theme or do you think I should finish Protoss or Terran enemy units first?
    I like it. Zerg are perfect for blood/splatter enemies. Also, it's classic for a good reason. Everyone already likes it. When using different units you run the risk that it's simply not "fun" to kill them/play them. Such enemies could be added later on to give more diversity.

    Would you play a Singleplayer Top-View-Shooter for the SC2 engine or do you think the concept is bad (and why)?
    I would definitely test it/play it.

    Do you think the damage indicator for enemy units (they turn white/bright for a brief moment) is a good design idea or should it be removed?
    Don't know. Would have to test it. Alternatively, you could use blood on impact.

    I really hope to play this one day.

    Pretty much agree with all of your statements.

    About the damage indicator, I actually like it a lot. Players are familiar with this, and it is much more noticeable than blood.

    Posted in: Project Workplace
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