Not really sure if Eiviyn is the cause of this. I am pretty sure I seen screens of that game a long time ago. They might just have happened to have similar thoughts about the same time.
All data can easily be transfered between maps, with terrain being the most difficult due to the seperation of terrain/doodads/units. If you're going to work in a team, import triggers and data to the map with the terrain. Copying data/triggers is like copying text, so it's quite easy.
Overall quite good. I especially like your creative use of doodads. The water, as Mozared mentioned, but also the statue at the top right corner and your flowerbeds. Great job on that. On the other side, parts of your terrain has some issues, mainly with color scheme. I think Mozared already pointed out most of that.
Happy birthday, and have a good time wherever you decide to go. If you're out of ideas, real life could be an option - I heard it should be decent enough :)
You need to find the Requirements tab in the Data Editor, and copy/paste the Mothership requirement. Then apply it to the Build Queen ability, just like Blizzard did on the Build Mothership ability.
Many people are busy with exams (and diablo) atm, and are for that reason not very active on the forums. I'd suggest you to try headhunting a terrainer, and more or less completely forget about the data position. It is unlikely to be filled.
Nice background story. Looking forward to hear more of that. I am however worried about your load times. Even though it "only" takes 1½ minute in 1.5, 5 minutes is waaay too long in 1.4. I dont think I ever played a map loading for more than 1 minute, and I doubt I (and most others) would want to wait for 5 minutes.
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Isn't this pretty much the same as the dialog control in Galaxy
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, or am I mistaken?0
Am I the only one unable to make a swap on the XelNagaHullWall's emissive? I can make it work on other doodads.
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Print Screen / Prt Scr
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Not really sure if Eiviyn is the cause of this. I am pretty sure I seen screens of that game a long time ago. They might just have happened to have similar thoughts about the same time.
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I have had a similar thought. If you can make the god role interesting enough, go ahead.
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All data can easily be transfered between maps, with terrain being the most difficult due to the seperation of terrain/doodads/units. If you're going to work in a team, import triggers and data to the map with the terrain. Copying data/triggers is like copying text, so it's quite easy.
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Overall quite good. I especially like your creative use of doodads. The water, as Mozared mentioned, but also the statue at the top right corner and your flowerbeds. Great job on that. On the other side, parts of your terrain has some issues, mainly with color scheme. I think Mozared already pointed out most of that.
@Mozared: Go
You forgot to attach an image
@TheHolyArk: Go
You just stole my words >.>
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Looking good. Would you mind sharing your technique? I suppose it's not just export/import?
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Happy birthday, and have a good time wherever you decide to go. If you're out of ideas, real life could be an option - I heard it should be decent enough :)
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You need to find the Requirements tab in the Data Editor, and copy/paste the Mothership requirement. Then apply it to the Build Queen ability, just like Blizzard did on the Build Mothership ability.
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Great tutorial. Do you have any plans on expanding this tutorial to make it cover more aspects of a tug-of-war?
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You're my hero
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Many people are busy with exams (and diablo) atm, and are for that reason not very active on the forums. I'd suggest you to try headhunting a terrainer, and more or less completely forget about the data position. It is unlikely to be filled.
Good luck finding someone to fill your needs :)
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How could I forget to enable that? :O
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Nice background story. Looking forward to hear more of that. I am however worried about your load times. Even though it "only" takes 1½ minute in 1.5, 5 minutes is waaay too long in 1.4. I dont think I ever played a map loading for more than 1 minute, and I doubt I (and most others) would want to wait for 5 minutes.