Are you an active user living in Europe? The Photon Fighters Dev. Team is looking for testers capable of giving constructive critism and useful feedback. You are required to be frequently available during the Closed Beta stage, which will last for about two weeks. No microphone is needed.
Reward
Special in-game vanity item
Above screenshot is what you can expect to see, however, please note that the game is constantly progressing, so the above image is outdated within a day.
The game is a simple, but skill-based (appealing to both competitive and casual players) FFA/Team based arena with multiple gamemodes and lots of fun within. There's a constantly accelerating Sentry hunting a targeted player, which have to hit a different player with a Photon Ball in order to pass the target. Players can use abilities to dodge and hunt eachother in the dynamically changing arena of force fields.
If you're interested, send me a PM using the below formular.
Name Code Available hours Reason to apply Reason to pick you
Sounds very interesting, but by judging from the information given, the TD part seems very weak and most likely out of interest from the players. Rest of the concept is cool. Partly enabling autopilot for new players could be good too, allowing the player to focus on learning one mechanic at a time, instead of getting blasted by 4 units to control at start.
I see a lot of people say this, but I really don't think you should. You do make spelling mistakes, but hell, everyone does. You make more than the average, hell, we dont care as long as the text is understandable - and I bet you dont do that many spelling mistakes. I am not saying that you should hide your handicap, but saying sorry to everyone you talk can feel just as depressive.
Perhaps turn a popular genre around, like make a TD where the computer builds and players send creatures, or a DOTA map where heroes are computer controlled and players control minions.
No matter what you do, don't forget to make it playable by 8yo's and include LOTS of pretty effects and overly huge fights.
You can replace textures on doodads and units using the Texture Select by ID method, so something like in the screenshot would be possible with the current assets.
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@SkrowFunk: Go
Should be possible, I've done it before.
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@zeldarules28: Go
Gameplay is still very much under development, but I'll see if I can get a video up within the next couple of days.
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Closed Beta invites conclude 05.13.2012
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Would it be possible to upload this to EU before starting the contest?
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Closed Beta Stage
Are you an active user living in Europe? The Photon Fighters Dev. Team is looking for testers capable of giving constructive critism and useful feedback. You are required to be frequently available during the Closed Beta stage, which will last for about two weeks. No microphone is needed.
Reward
Special in-game vanity item
Above screenshot is what you can expect to see, however, please note that the game is constantly progressing, so the above image is outdated within a day.
The game is a simple, but skill-based (appealing to both competitive and casual players) FFA/Team based arena with multiple gamemodes and lots of fun within. There's a constantly accelerating Sentry hunting a targeted player, which have to hit a different player with a Photon Ball in order to pass the target. Players can use abilities to dodge and hunt eachother in the dynamically changing arena of force fields.
If you're interested, send me a PM using the below formular.
Name
Code
Available hours
Reason to apply
Reason to pick you
0
Good amount of quality, good amount of humor. Especially like the originality. I'd love to try this out once it hits EU.
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There are no download links, as maps are stored on the servers. Go search for the map names in the Custom Games section.
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You can attach the map to your post
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New version is out
Please check first post for more information.
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<<youtube 9KK_d2-PTI0>>
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@yukaboy: Go
Sounds very interesting, but by judging from the information given, the TD part seems very weak and most likely out of interest from the players. Rest of the concept is cool. Partly enabling autopilot for new players could be good too, allowing the player to focus on learning one mechanic at a time, instead of getting blasted by 4 units to control at start.
0
I see a lot of people say this, but I really don't think you should. You do make spelling mistakes, but hell, everyone does. You make more than the average, hell, we dont care as long as the text is understandable - and I bet you dont do that many spelling mistakes. I am not saying that you should hide your handicap, but saying sorry to everyone you talk can feel just as depressive.
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Be innovative.
Perhaps turn a popular genre around, like make a TD where the computer builds and players send creatures, or a DOTA map where heroes are computer controlled and players control minions.
No matter what you do, don't forget to make it playable by 8yo's and include LOTS of pretty effects and overly huge fights.
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Have a look and you'll realise fairly quick :)
edit
You could try brokenalliances.com too, not sure how many active users there are though
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@E8itium: Go
You can replace textures on doodads and units using the Texture Select by ID method, so something like in the screenshot would be possible with the current assets.