hi , if i can take the point value of a unit by using the "position of unit", how do i get the camera current position XY? How DO I get it during trigger?
by default units are set to offensive, set it to... err one of the 4
options, one of them will make it so he will never attack until you tell
him to, defensive will make it only attack if someone attacks him.
Thank you, but my problem is, i cant find it?
would be better if somebody can give me a screenshot
thank you
Is it really true? I am doing a hard work on my FPS type game and heard that FPS really lag bad on Bnet Multiplayer. I dont know if i will still continue doing my map.
Any idea or advice?
Any idea how to modify Jim Raynor attack animation so that instead of acting burst shot, it shoots single shot or doesnt shake at all.
I tried changing the model unit of Jim Raynor (not the whole unit, coz I wanted all the properties stays the same) to Jim Raynor Commando and change his
weapon to sniper. But When he attack, it shoots sniper single shot, thats fine, but he acts like as he is using a gauss gun with the burst shot. Any brains
to share with me? thank you!
When I make a trigger for multiplayer, let say 4 players, I usually create trigger for player 1 then duplicate the trigger for player 2 substituting all the variable from player 1 to player 2, then triplicate for player 3 and so on.
Is there a better way to do it without making duplicates from the first trigger? Like making just one trigger for all players?
Ex.
Player 1
Event
if player 1 keypress "b" then
Action
for player 1 on so on.......
Player 2
Event
if player 2 keypress "b" then
Action for player 2 and so so.....
would be easy if there is something like this
Event
if player (unknown till key is pressed or whoever will press) then
Action for player (unknown till key is pressed or whoever will press)
I know how to do for units, coz there is a "triggering unit" option.
But in this case
I saw there's "triggering player" but its grayed out from the UI keypress event.
0
@s3rius: Go
THank :)
0
hi , if i can take the point value of a unit by using the "position of unit", how do i get the camera current position XY? How DO I get it during trigger?
0
Thank you, but my problem is, i cant find it? would be better if somebody can give me a screenshot thank you
0
Is it really true? I am doing a hard work on my FPS type game and heard that FPS really lag bad on Bnet Multiplayer. I dont know if i will still continue doing my map. Any idea or advice?
0
@jerberson12: Go
Last Bump.
Anyone, please help Thank You
0
@jerberson12: Go
bumping
0
So I can disable auto attack? Its been an hour looking for it lol
0
Like only zergs can step on a creep(doodads) but not a terran. Not that the terran will die, its just that it cant go on there.
0
Hi,
Any idea how to modify Jim Raynor attack animation so that instead of acting burst shot, it shoots single shot or doesnt shake at all. I tried changing the model unit of Jim Raynor (not the whole unit, coz I wanted all the properties stays the same) to Jim Raynor Commando and change his weapon to sniper. But When he attack, it shoots sniper single shot, thats fine, but he acts like as he is using a gauss gun with the burst shot. Any brains to share with me? thank you!
0
bump....
0
Hi,
When I make a trigger for multiplayer, let say 4 players, I usually create trigger for player 1 then duplicate the trigger for player 2 substituting all the variable from player 1 to player 2, then triplicate for player 3 and so on.
Is there a better way to do it without making duplicates from the first trigger? Like making just one trigger for all players?
Ex.
Player 1 Event if player 1 keypress "b" then Action for player 1 on so on.......
Player 2 Event if player 2 keypress "b" then Action for player 2 and so so.....
would be easy if there is something like this
Event if player (unknown till key is pressed or whoever will press) then Action for player (unknown till key is pressed or whoever will press)
I know how to do for units, coz there is a "triggering unit" option.
But in this case I saw there's "triggering player" but its grayed out from the UI keypress event.