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    posted a message on [HERO ARENA] Smashcraft - Public Beta

    So what region is the map in?

    I HATE when people just say "OH i published the map"

    post it on EU and I will test it and give feedback

    Posted in: Project Workplace
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    posted a message on yet another...CARD GAME!

    gameplay video + my attempt to mock blizzard.

    I was thinkin of making more drawings, but meh...I dont think the pictures turned out as good as I had hoped.

    Posted in: Project Workplace
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    posted a message on Combo Arena (Working Title)

    Im mainly working with my card game now, but sure we could play it if you want to see it (its published already, but I dont think anyone is playing it).

    the game is not really as polished as I wish it to be (the zone control is bad gamemode, I should just remove it). And I havent got motivation to make it better since its too hard for average bnet user :/

    gimme a message on bnet. I will probly be online tomorrow. add burne 478

    Posted in: Project Workplace
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    posted a message on Possibly fun map idea

    maybe...maybe its doable.

    alltought I cant quite grasp how would you make the abilities non boring and repeative and the chase....pff you could use doors and stuff, but Im still not quite sure would it be fun.

    but hell. The idea is so interesting so go for it! I bet its really hard to get the feeling, skills and gameplay right, but if you manage to do it its going to be realyl fun.

    Posted in: Project Workplace
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    posted a message on [Warlords ORPG] - Official Thread

    btw I got no idea where the name comes from...it certainly doest describe the game, so I suggest changing it!

    Posted in: Project Workplace
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    posted a message on yet another...CARD GAME!

    19 spell cards done so far! its quite and achievement :) since most of the spell cards are really unique and can heavilly alter your playing style. I still have an Idea for 1 more spell, but I need to get 4 more ideas to get 2 shops full of spells.

    I also have added 1 more unit cards since last test (and 5 spells cards) so Im gona test these things again when I have time to do so. I also have few ideas for more unit cards so there is still lots stuff to do...Im still dreaming of making 100 cards...dunno how creatly card amount increases the replayability, but Im trying to make the cards based on different strategies.

    Posted in: Project Workplace
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    posted a message on Custom Map Review Channel!

    I have gave a thumbs up. The review felt natural and funny kinda like AVGN.

    So keep up the good work!

    Fatty lumpkins for the win!

    Posted in: General Chat
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    posted a message on Adventures of Goku Firebat: CH5 - The Temple

    @Robeezy: Go

    I have to agree with that. I think the battles could be a little bit better...but I guess this is as far as I can go with them. Also that is part of the reason Im not sure if Im going to do CH4. I dont want the battles to become too dull...but maybe I will do something once I get some ideas.

    Posted in: Project Workplace
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    posted a message on [Minigame] Shadowplay

    nice idea, but seems a bit to easy, since it really doesnt matter if its a unit or a shadow from it?

    still might be fun for a while

    Posted in: Map Feedback
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    posted a message on LibActionBar

    Once patch 1.2 comes and you can create better UI, im guessing this comes useles :/.

    Posted in: Triggers
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    posted a message on Starcraft 2 - Tron

    cool story bro

    Posted in: General Chat
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    posted a message on Starcraft: Rebirth of the Swarm Full-Length Machinima (Released!)

    Yup. Needs subtitles

    Posted in: Project Workplace
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    posted a message on Zerg Hunter RPG: Betrayal unlocked

    Is this coming EU someday?

    It seems to be popular on USA? so I would like to play it on EU if it someday comes.

    Posted in: Tutorials
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    posted a message on Attack priority? I want units to attack my preservers!

    So im making a summon spell and want AI to attack preservers as top priority. What do I need to change? For some reason units just ignore them and go to attack other offensive units (preservers just standing there summoning).

    Anyway to do this with data? :(

    Posted in: Data
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    posted a message on [Release] Jurassic Park Survival 1.0

    First time I played this I was like "Wow this is cool"

    Second time I played. I won the game...

    So I think its too easy and too simple. After all, All I had to do is build few turrets and I won the game.

    Suggestions:

    • make allies able to see each other
    • make it harder
    • make it so you can actually get something else than turrets ( I managed to get 1 ursadaak but it died in a heart bet. Turret > others)
    Posted in: Project Workplace
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