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    posted a message on Magicide (Custom RPG)

    Is there any reason not to allow shop viewing while dead? its anoying to to be able to do that.

    I still think the UI could be better. There are like 5 different windows so Im having trouble finding the things I want to upgrade and I believe at begining of the game I couldnt see my minerals and gas (Perhaps cause the tutorial?). I suppose the upgrade thingy might be something you will get used to, but for beginners it definetly is a bit overwhelming.

    And since its so fast paced I never even had time to think of my builds. Like all the ball/shard/missile mastery thingys Im like...ooh what do I have, what should I get (daggers, spheres, shards whatever they are called). Dont know if its a problem, but somehow I would like to build my charecter in a bit slower pace instead of rushing to capture the points. Would it be too much to have the game indicate what mastery you can/should get? Like why the heck would I get ball mastery if I got shard spells all the way. Or void element upgrades when I only got fire elements.

    just some ideas....

    Posted in: Project Workplace
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    posted a message on Blizzcon 2011 All-Around Coverage

    some diablo stuff apparently:

    Holy shit The FROG...so far I think witch doctor has the most interesting skills iv seen.

    and this:

    they sure know how to make cinematics...ahh I want to see more

    Posted in: General Chat
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    posted a message on Blizzcon 2011 All-Around Coverage

    I do not play wow, so doesnt concern me...mists of pandaria

    Posted in: General Chat
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    posted a message on Blizzcon 2011 All-Around Coverage

    @crazyfingers619: Go

    Well yea...the sad thing is they took a year to make it? and then just make it as bad as that (it was testable in last blizzcon so you could expect they could have released it sooner?)

    Posted in: General Chat
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    posted a message on What Custom Game Do YOU Want To See?

    Super mario bros 3

    Posted in: Map Suggestions/Requests
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    posted a message on Goku Firebat BETA - released (EU)

    It appears there was a small error in my code *cough* so there were several abilities that didnt do the damage the description said...

    Update

    • Fixed: RedEnd,MachineGun,LightOmen damage bugs...
    • Fixed: recipe items not showing on ending screen
    • Changed: wicked claw and impaler, cause they were bugged, might be changed back to "normal later"
    • Modified: damage of RedEnd,MachineGun,LightOmen due their bugs
    • Added: splats (area display) to AoE spells
    • Removed: computers and useless stuff from lobby

    I suppose that was it. I hope I didnt break anything since these latenight updates are always risky.

    Posted in: Project Workplace
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    posted a message on Attending BlizzCon?

    Someone better give them some pressure of current bnet and custom map system!

    I wonder if they would be willing to take documents of all the things that need fixing or do they actually know already all the bugs? Like the 1min lobby discs...cannot leave when joined game at countdown (this makes fun and not big nono for me)...and most of all I could make my own suggestions how to make bnet better :E....and give us clan support!

    Well ill be waiting to see the coverage here -_-

    Posted in: General Chat
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    posted a message on Goku Firebat BETA - released (EU)

    Update:

    • Range indicators (work kinda funky way, you can now target agility over the range indicator, but it will only jump max range, same with some spells)
    • Modified swords dance and Durans ulti

    So now you can jump however you want!!!! xD

    • edit* Also would have been nice to have this newsed already. Maximizing the chance of the map getting anyplays at all. Iv been pathetically trying to boost it myself -_-. But I suppose I could/should have taken my time to make better promoting for the release.
    Posted in: Project Workplace
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    posted a message on Goku Firebat BETA - released (EU)

    @Bommes: Go

    It is possible to change that. So it would just cast it no matter where you click.

    But these are things that bother some people. I have never found this anoying. Same with the unselect "bug" some people do that, but I never have...There is range circle with jump spell so you should know how far you can jump :/...I will most likely add range detection to some other spells too.

    no I prefer my basic skills as ASD and ultis QWE. Agility is R and attack is F.

    If I could figure out why the catalog set doesnt work I could give you option to choose from several different hotkey setups... :/

    Posted in: Project Workplace
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    posted a message on Goku Firebat BETA - released (EU)

    Another update.

    Other:

    • changed hotkeys from WERSDF to QWEASD (Would have added option to customize hotkeys but for some odd reason didn manage to do that)
    • slight decrease in tower attack speed
    • added ending screen where you see other players levels/items/kills etc...

    And as always feedback is always welcome!

    Posted in: Project Workplace
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    posted a message on New HotS Protoss unit revealed (Finally)

    Ultralisk head attached to phoenix

    You heard it here! (

    It will hover low and cut trough zerglings like butter It can also attack while moving!

    Posted in: General Chat
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    posted a message on Maps like footmenfrenzy

    I wish there wasnt...

    Posted in: General Chat
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    posted a message on Magicide (Custom RPG)

    I dont quite like the 344064 possible spells...I prefer everything super useful over the mass. (like in earlier test I found the air elemental more useless than usefull).

    and not sure if I stated earlier...Having the 5 slots were more harmful that useful. The mana cost just becomes too high if you put something on everything that the spells is totally useless.

    Im sure it has changed a lot from what I last played. But still some things bothered me a bit.

    Posted in: Project Workplace
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    posted a message on Change hotkey wth catalog set value?

    This is driving me crazy!

    Catalog - Set value of Buttons Entry "Hotkey" for player Player to "Button/Hotkey/Q"

    With this formula it worked on my other map, but wtf! why doesnt it work now!!! (entry as ability ID and player for the player you wana change hotkey)

    It doesnt even give any error so no idea what the fuck is wrong with this! AFGYASF

    One time it works other it doesnt gasehgaseherh

    help!

    Posted in: Triggers
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    posted a message on Change hotkey wth catalog set value?

    How does this work nowadays? I have managed this in earlier patches and was wondering why I cant get it working now

    Catalog - Set value of Buttons "Fireball" "Hotkey" for player (Triggering player) to "G"

    so with that it should set hotkey of fireball button to G...does multi level abilities affect this somehow cause its not working?

    It does remove the earlier hotkey, but does not set a new one to it... :/

    Posted in: Triggers
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