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    posted a message on Goku Firebat BETA - released (EU)

    Minor updates:

    Balance:

    Duran

    • reduced final flash initial damage increased per level
    • slightly reduced blast force "area arc"
    • slightly reduced mystic force damage

    Tempest

    • you can now jump clifs with ground smash
    • laser eyes cooldown reduced

    Barroth

    • rock road now causes mini stun uppon impact

    Raziel

    • Increased mana cost on lightning

    Other

    • You cannot attack allies anymore
    • Fixed barroth ulti tooltip bug
    • changed creep attack priority (no longer targets hero as primary)

    I was suppose to do something with godric too but I guess it will be on next patch. I will also work on getting different hotkeys. Probly something like ASDQWE and QWERTY options for spells. I will most likely add other options too if people want them.

    Posted in: Project Workplace
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    posted a message on Frogs (Flash animation)

    http://www.newgrounds.com/portal/view/580962

    If you had a bad day, this should cheer you up!

    Posted in: Off-Topic
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    posted a message on [WIP] Bounty's Final Project

    @Mephs: Go

    Oh god. Burst of laughter. Mephs is funny with his random "rage" posts :D

    Posted in: Project Workplace
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    posted a message on Sc2Streamster: Epic Streaming with capital E

    YOU BETTER HAVE THIS TODAY! I want my rants! I want my prick of the week! I want to see Mozared mock the shit out of peoples maps!

    Posted in: General Chat
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    posted a message on Is it possible to get testers in bnet?

    Besides mapnight....IMPOSSIBLEEEEEE (and I dont count my main testers here)

    and I suppose I was looking for players more than testers. So you could promote the map to new players, but nobody wants to join :(

    Posted in: General Chat
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    posted a message on Is it possible to get testers in bnet?

    Iv have been spamming the chat channels ALOT and I feel like its all for nothing. I wonder how I managed to get like 3 faitful testers that help me test always when they can, but other than that I mostly get told off by these people....

    Im amazed how hostile people are in SOTIS and cityoftempest channels. I dont really care about their "fuck off" comments, but just makes me sad what the bnet has been turn into...

    I guess I know the answer to my own question already, but felt like crying a bit. I will take a break from mapping now atleast. Dunno how long...while I enjoy the mapping its so super irritating not being able to test the map you have made....I suppose I will most likely just play mapnights, they are relatively fun.

    Posted in: General Chat
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    posted a message on Goku Firebat BETA - released (EU)
    Embed Removed: https://www.youtube.com/v/0LBLbC-fcd4?fs=1

    New moba enters bnet! With unique game mechanics and terrain it should provide entertainement for those who want to see something new.

    • 7 heroes
    • epic spells
    • unique combat, dodge spells, trap your enemies!
    • items and recipes
    • All your favourite charecters from "goku firebat" xD

    Leave comments and feedback here!

    Posted in: Project Workplace
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    posted a message on Players please make games public!

    @redmarine: Go

    true dat.

    and its only one of the many others...but this is the kind of bug that should have been fixed SO FAST!

    Posted in: General Chat
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    posted a message on GOKU - Development thread

    Map is published on EU now! go and play it

    Im just so sick of trying to get testers. Only couple people help me test so whatever...play or dont play it.

    Will probly make promo video later...

    search. Goku Firebat Beta

    Posted in: Map Feedback
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    posted a message on GOKU - Development thread

    I hate the lack of testers!!!!!!

    If you are on bnet EU now..come help!

    Posted in: Map Feedback
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    posted a message on Script load failed: execution took too long

    Well you could try to paste like half of the new triggers and see what happens. If it still crashes perhaps try to paste like 1/4th and try to figure out slowly whats going on... :/

    Posted in: Miscellaneous Development
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    posted a message on Script load failed: execution took too long

    You sure you dont have while loops with no wait?

    Since I sometimes forgot to add waits and right contditions so its endless none waiting loop that causes same error.

    Posted in: Miscellaneous Development
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    posted a message on This Is Anime Character List

    I was refering to this

    Posted in: Map Suggestions/Requests
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    posted a message on Linking effects to attacks/weapons?

    Well ill try to explain it one more time.

    I have zealot with psi blade weapon. The zealot gets item (axe, which deals 30extra damage with 30% chance).

    I give the zealot item, which carries behaviour(axe). The behaviour has handled effect axe(damage), and location of behaviour is attacker, behaviour chance 0.3, The effect(axe) has impact location as target unit/point. AND THIS WORKS

    Then I give the zealot item (cleaver, deals 50 damage around hero)

    I give the zealot item, which carries behaviour(cleaver). The behaviour has handled effect cleaver(search), and location of behaviour is attacker, behaviour chance 1, The effect(cleaver) has impact location as target unit/point. and as search effect it also has cleaver(damage) effect impact location target unit/point. AND THIS DOESNT WORK

    So basically same stuff with SEARCH instead of DAMAGE and it doesnt work...what am I doing wrong? Still need more info?! I also tried the search fields from damage effect, but I got no results no matter what I tried.

    Posted in: Data
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    posted a message on Corruption RPG

    I played it, found some flaws and some good points.

    What bothered me most is the casting system. It works and sure its useable, but still the normal spell casting is way better! and since you can modify UI layout files I would strongly suggest going with "normal" command card instead of dialogs. The cooldown bar is just kinda weird...allthough you would probly get used to it.

    Probly would be great to have large map (like in rpgs M = map). So you could take a look where you havent gone yet and mark quests there or whatever...

    somehow I dont also like the UI of spellbook. Not a big deal, but seems like HUGE images and it really doesnt add anything if you stretch them...same for charecter creationg....the stretched images are plain ugly, why not just use them as the size they were ment to be used?

    if you need to set custom tooltips to the spells you can just use catalog set value (to change command card tooltips). Im not quite sure if you can change images too.

    Posted in: Project Workplace
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