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    posted a message on Gem Tower Defense [Release]

    Its a nice game. Good job!

    I dont like that you can build against the wall though. Makes some certain building patters seem superior to any other.

    Posted in: Map Feedback
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    posted a message on Linking effects to attacks/weapons?

    Kueken help! :(

    Posted in: Data
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    posted a message on Ultra Combos #2 (Femme Fatales) - Thousand Pounds

    wot?

    I almost feel like I was tricked to watch this :(...

    Posted in: Off-Topic
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    posted a message on This Is Anime Character List

    I cant believe you guys are talking about imbalanced heroes here....cmon you seriosly cannot try to take charecters from different games and set them as same power level as shown in the series.

    You just take them. Make spells look and function sameway as in the series.

    As gintoki would say "just do it!"

    Posted in: Map Suggestions/Requests
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    posted a message on GOKU - Development thread

    Still not done :(

    Almost everything is fixed and functional.....buuut is it fun?

    Im having my doubts wheter there is still something I could tweak or add. I suppose I will have to run more private tests and try to make it as good as possible before releasing.

    Some people say its really cool, but when ducky says it is lacking something...I feel like he really hit the spot.

    Anyway there are still things to try. I might add neutral creeps and been experimenting with non-combat extra regen to keep the game going.

    I was also thinking of totally remaking it from AoS to Angel arena style of game. It would be more relaxing and It would be more forgiving for noobs....I probly wont do it, but I always have to think whats the ideal approach to take best out of the things you have done.

    Posted in: Map Feedback
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    posted a message on Linking effects to attacks/weapons?

    Well how am I suppose to apply them?

    Again. I want the item carrier apply effect at weapon impact(point/unit) to apply the effect (wheter its search or slow shouldnt matter)?

    so why does the damage work, but not search....

    Posted in: Data
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    posted a message on Linking effects to attacks/weapons?

    Kuekens advice worked!

    But I cannot apply search effects?!?! why is that? How can I apply something like area cleave with weapon attack :/ (handled cannot use search effects?)

    Posted in: Data
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    posted a message on Linking effects to attacks/weapons?

    And I was refering the "frost orb" as item.

    Im not quite following if the behaviours can detect when units weapon hits?

    forgot to check out the handled stuff, but I suppose Ill look into that.

    Posted in: Data
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    posted a message on Hitman Absolution - Did they **** it up?

    This was one of the games I was really looking forward to...until I saw that video.

    I cant believe it looks like a splinter cell game...why...why :(

    I wonder if its just linear stupid sneaking now....oh well. Maybe D3 will rock my world :E

    Posted in: Off-Topic
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    posted a message on New HoTS Zerg unit revealed

    @SolidSC: Go

    thats like hydralisk infestor fusion. I hope its not as ugly as that. I prefer cuteness like banelings!

    Posted in: General Chat
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    posted a message on Linking effects to attacks/weapons?

    How is this done? Like lets say I want every unit that has frost orb to slow attacked enemies by 10%.

    I hope only way isnt just setting set effects to all weapons (induvitually) and controlling the effects by validators.

    Posted in: Data
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    posted a message on New HoTS Zerg unit revealed

    They should just bring crypt lord from wc3 to zerg unit...

    It doesnt look that good to me...but oh well.

    Posted in: General Chat
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    posted a message on Working on Sid Meier's Civilization

    So no more heroes of might and magic?

    or double project?

    Posted in: Project Workplace
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    posted a message on Tonight on SC2Streamster: Mapcraft with TacoManStan!

    Whats up with those anoying popups? pls stop this madness!

    Posted in: General Chat
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    posted a message on GOKU - Development thread

    .*drum roll*.

    Project been revived. Will fix stuff before releasing open beta. I have already fixed tooltips, damage, leaderboard upgrade, you can shoot up clifs now

    things need to do:

    • new items (this is gona take lot of time I think)
    • improve terrain
    • figure out new ulti for duran

    so same stuff as before, Just adding finishing touches and perhaps improve it if possible.

    Posted in: Map Feedback
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