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    posted a message on Random "block" terrain

    @zandose: Go

    1.I think i tested that and it can be circles and squres if I remember correctly

    2. Im using several of them. But perhaps only 1 would be enough since it depends on the "footprint" deformer uses. I didnt look too much into it, since last time custom footprints just wasted my time

    3. I tried using one terrain deformer but it appears you cannot change the "heigh" value with catalog set triggers. So I suppose you would need one for each desired height.

    4. Yes pathing doesnt change. Only sollution seems to be to add pathing blockers to the place you dont want units to travel.

    Posted in: Map Feedback
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    posted a message on Random "block" terrain

    @Hookah604: Go

    sadly cannot. Wasd is not really viable atleast not for platformer :(

    Posted in: Map Feedback
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    posted a message on Random "block" terrain

    I think I finally fixed all the bugs. So im trying to figure out if I could actually use this for something. The main problem is that the random terrain needs the whole 256*256 map. So if I want to have towns and such they would need to be generated when needed....

    Im not actually sure how much the randomization adds to gameplay. I was planning on a hero dungeon explorer, but even with monsters and perhaps trap rooms...I feel like there is not much you can do and it might get boring really fast.

    so Im wondering should I try to develop this further or make something else....

    HELP :(

    Posted in: Map Feedback
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    posted a message on A Campaign Contest for All Mappers to Join

    Great to see something like this hosted. Too bad im not interested in those prizes and my own projects are already more than I can handly myself lol.

    Posted in: General Chat
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    posted a message on Review/Rating Index

    Im not totally sure if the reviewers are doing this properly. Having equal importance on all those weird gategories makes this already so wrong.

    And then you dont even think why the map is good or not, its more of a personal preference. Like in mineralz someone said the terrain is really plain...What would you expect. Its randomized and that adds a huge amount of replay value to the game. The game is simple and lacking some doodads really makes no difference in gameplay.

    I suppose I just got a bit pissed since you didnt have proper statements to back up your scores. I personally couldnt even review sotis since I just played so much dota before that the sotis wont just do the trick anymore...

    also whats up with the wierd review videos? watched 3 and they all had really different styles.

    Posted in: Map Review
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    posted a message on Purgatory (Tech Demo)

    Really nice. Seems like it has really great atmosphere and sounds and lighting is well used. (I think its only good that it cannot be as scary as amnesia -_-)

    Good job

    Posted in: Map Feedback
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    posted a message on C&C Generals 2

    @Karawasa: Go

    google CoD, WoW, LoL, BF3

    so yea...I would say generally they are not the most popular and not even close to the most popular genres.

    Posted in: Off-Topic
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    posted a message on Original Map Ideas.

    Make a map where you can travel trough normal real and etheral realm. In normal realm you buy stuff, perhaps gather some herbs etch....in etheral real you go kill demons before they spawn to the town you are trying to protect.

    make somekind of building game. Perhaps something like sim city. You build stuff and try to manage it and grow your town. You have to keep enough hospitals/entertainement that there is enough population in your city.

    do a minimap game with unique minigames

    do a polar escape (we miss the good wc3 versions) :(.

    make pretator from wc3

    Ok I couldnt helpmyself...but minigames and escapes should have pretty high replay value for the amount of work you need to put into them.

    Posted in: Map Suggestions/Requests
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    posted a message on [Third Person DoTA] TriFaction - Public Alpha!

    this? humm

    Posted in: Project Workplace
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    posted a message on Random "block" terrain

    Yup, no units used. Im just using variables. It consists of 10x10 points and each point is like 10x10 room. Then I just combine the rooms to make bigger ones and so one. Those trees are just a placeholder for ground and sight pathing blockers (I might use trees for that purpose too)

    And I just lower the terrain with terrain deformer actor. Those numbers you see running are suppose to presetn the room number, but currently there are some bugs that im trying to fix...

    Posted in: Map Feedback
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    posted a message on Random "block" terrain

    @DuckyTheDuck: Go

    that was shown of last video. It looks ugly from normal view atleast and still not sure about the room size.

    The more complex you want to make it the harder its to maintain it. Well making circle or hexagon rooms would still be doable, but I dont wana spend my time for that.

    Im more concerned about what the hell Ill use this for...This could be done for something totally different too. Like mining game, but I doubt ill do that.

    If I were to make a dungeon/hero game I dont know what to add to it. Probly would need like shitload of items and currently you cannot make a decent inventory without dialogs...which is a pretty big issue when trying to deal with lots of items.

    oh and music from both videos are from chrono trigger. I pretty much use SSH mixes or CC on my videos -_-

    Posted in: Map Feedback
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    posted a message on Random "block" terrain
    Embed Removed: https://www.youtube.com/v/33GFfmxoOs4?fs=1

    new version. Has some bugs and debugger gives weird trigger errors sometimes....

    I will probly try to make it a bit better and perhaps even add some life to the dungeon....

    but the bugs are rather anoying to fix....

    also generating these new dungeons take too much time (1-2mins) gotta optimize that too....

    Posted in: Map Feedback
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    posted a message on How to be a master in the galaxy editor

    If you worked with wc3 triggerrs, you are quite comfortable in sc2 trigger editor.

    and for data editor...you just have to learn it the hardway (I recomend tutorials)....its hard for sure, so you will require to have patience.

    Posted in: General Chat
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    posted a message on [Suggestion] RPG Idea..

    Thx for the idea!

    Posted in: Map Suggestions/Requests
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    posted a message on First Sc2 Terrain

    pretty neat. keep it up!

    Posted in: Terrain
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