• 0

    posted a message on Still learning the editor and have some questions

    7. I'm lookin for actors and what not, but i'm confused. Weapons > Spore Crawler - Spore Crawler doesnt have any actors, just 2 effects (damage and missile) and 1 unit (Weapon - Spore Crawler Weapon). I did notice however that the units Range Tower lvl 2 and lvl 3 (the troublesome ones) don't have the Actors, Models, and Sound coppied over. What made me think that this is worth mentioning is the ACTORS. However, none of the actors have anything to do with the weapons, so im confused! The actors are just Dark Shrine, Dark Shrine Splat (unnamed), ProtossBuildingBirthSmall (Unnamed), and ProtossFlamesSmallBuilding (unnamed). I would just copy these over and see if it helps, but i dont know how lol. And i dont think making a whole new tower and changing EVERYTHING to the new tower would be good, because i'd forget what all needs to be changed. So how do i get the towers lvl 2 and 3 to show the missile?...

    8. (trying to trigger to sawn 4 ghosts inside a bunker when it is made) I found the action spawn unit in cargo, but where is there an event for "when (bunker tower) is created" or "when a unit for player (1) creates (bunker tower)"?

    9. The weapon for my Chain Tower. So i searched through the forums and the best thing i found was MasterDinadan's post (#8) here: http://forums.sc2mapster.com/development/map-development/539-i-cant-figure-this-out-chain-lightning/ . However, when i go to my Chain Tower and change the "Combat - Weapons+" from blank to "Archon - Psionic Shockwave" it only has one effect: damage. How do i make the chain tower's weapon do what it's supposed to? Do i need to add a set effect or what? I downloaded "A Standard Tower Defense" which i know has a chain tower, so i can use that as a refference, but how do you even add a new Effect?? I guess the main question is how do you add another effect?

    1. answered
    2. answered
    3. still confused (see above)
    4. answered
    5. answered
    6. answered
    7. still an issue
    8. still an issue
    9. still an issue
    10. still an issue
    11. still an issue
    12. still an issue

    Posted in: Miscellaneous Development
  • 0

    posted a message on Still learning the editor and have some questions

    ahhhh thank you so much! I didnt even see that. Thank you ^^

    Posted in: Miscellaneous Development
  • 0

    posted a message on Still learning the editor and have some questions
    Quote from Hydr00: Go

    1. in the builder unit's command card looks at the buttons you are using in each box, looks like your have the wrong button or duplicated.\

    I know how to see the buttons for Abilities, but how do i seethe buttons that show up when the scv uses the ability Build?

    Quote from Hydr00: Go

    3.in the loading screen options u have a button "browse...", just use it :/

    I know but how do i browse for a jpg on my desktop? I have no idea where it browses with this and i dont know how to browse on my desktop..

    Posted in: Miscellaneous Development
  • 0

    posted a message on A problem with the Projects section of the site

    cool thank. I edited, will check how it looks later when it loads. I did indeed look at the WikiCreole markdown (after i read this) :) Thanks for the help. Back to tryin to fix my map

    Posted in: General Chat
  • 0

    posted a message on Still learning the editor and have some questions

    6. I found out how to do this

    7. So on my range tower lvl 1 i have spore crawler as weapon, made the ability to attack, etc, and it works fine. I duplicated object on Spore Crawler - Spore Crawler in weapons and named lvl 2 and lvl 3. On range towerlvl 2 i did the exact same thing as with 1 but with spore crawler lvl 2. I did the same for weapon and tower 3. Also, on the effects > damage, 1 is 5 dmg, 2 is 20 dmg, and 3 is 50 dmg. I tested in-game. All 3 towers damage the target, but only range tower lvl 1 shows the projectile for Spore Crawler. Towers 2 and 3 damage, but dont show a spore at all. Also, all 3 towers are still doing 5 damage.

    I compared all the screens and didnt see anything different, so idk why it isnt showing up for having correct damage..

    1. still an issue
    2. answered
    3. still an issue (for some reason i just do not understand this... but it isnt a big deal, so i'll bring it back up later)
    4. answered
    5. answered
    6. answered
    7. still an issue

    Posted in: Miscellaneous Development
  • 0

    posted a message on A problem with the Projects section of the site

    haha no worries. Also, is there any way to make the text start from the LEFT instead of the MIDDLE like that?

    Posted in: General Chat
  • 0

    posted a message on A problem with the Projects section of the site

    cache reloading looks to be the same as the 2 circling green arrows lol

    but it's updated correctly now, except for some reason it changed itself back from 7 to 6 towers on the first line. I changed just now, will check back to see if it updates (it didnt when i refreshed)

    Posted in: General Chat
  • 0

    posted a message on A problem with the Projects section of the site

    http://www.sc2mapster.com/maps/btd/images/2-towers/ i just uploaded this, but wanted to try and set the towers to be a new line for each tower (thats how it is when i hit edit) and change 6 to 7, but when i edit it, it doesnt change... if i hit edit again, it shows the new way, but the text on the page only shows what i originally said

    Posted in: General Chat
  • 0

    posted a message on Still learning the editor and have some questions

    @ZeroAme: Go

    I've been watching Beider's tutorials as well, though I'm trying to do this map as quickly as possible without sacrificing anything from the map. Also, i'm currently watching your "Upgrade a unit into another unit" tutorial so i can upgrade my towers

    also, i may be blind, bust (trying to trigger to sawn 4 ghosts inside a bunker when it is made) I found the action spawn unit in cargo, but where is there an event for "when (bunker tower) is created" or "when a unit for player (1) creates (bunker tower)"? I'll keep looking and edit if i find it

    EDIT: ZeroAme, i found your tutorial on morphing a unit into another unit and thanks to that, am now working on my tower upgrades. I do search for things before i post, but sometimes what i find doesnt help me

    1. still an issue
    2. answered
    3. still an issue (for some reason i just do not understand this... but it isnt a big deal, so i'll bring it back up later)
    4. answered
    5. answered
    6. still an issue

    Posted in: Miscellaneous Development
  • 0

    posted a message on Still learning the editor and have some questions

    here's another weapons question:
    6. On buildings (such as a Dark Shrine) when in the Data > units thing, how do i add a Weapons section, where it already has "Abilities" "actors" "footprints" "models" "movers" "sound" and "upgrade"?

    Posted in: Miscellaneous Development
  • 0

    posted a message on Still learning the editor and have some questions
    Quote from RobbleRobbles: Go

    5. EDIT: Found it! It's a function of the unit's weapon. For example, if
    you go into Weapons, find Siege Tank - 90mm Cannons or Crucio Shock
    Cannon you can see in their "Weapon - Target Filters" field that Ground
    and Visible are both Required. But if you look at the Stalker's Particle
    Disruptors, which can shoot air or ground, only Visible is Required in
    its Target Filters.

    Ah that works like a CHARM!! I changed ground to allow and it attacked air. I changed ground to exclude and it works! (all enemies are gonna be flying)

    Also, that helped me find something i was gonna ask later about. rate of fire :) so thank ya very much

    Posted in: Miscellaneous Development
  • 0

    posted a message on Still learning the editor and have some questions
    Quote from Mozared: Go

    1. This is probably because your SCV can still build the normal Command
    Center and all. Are you sure you've removed all the buildings he can
    normally build from his 'inventory'?

    Well, i'll say exactly what i did:
    Modules > Data > units tab > melee > terran > unit > builder (scv that i double-clicked where it said SCV and changed the name to Builder. i didnt know about the unit tab > name area when i did that and didn't make a copy of the SCV)

    once on the unit "Builder", i removed all abilities except Stop, Move, and SCV - Build. On the bottom left portion of the data window (with all the effects, actors, footprints, etc), i click on Builder > abilities > SCV - build.

    once that comes up, the Ability tab is as follows: (command , button , unit (what unit actually is))
    Build 01 / Warp in photon cannon / Starter Tower
    Build 02 / Warp in dark shrine / Range Tower
    Build 03 / Build sensor tower / Chain Tower
    Build 04 / Build hellion / Mobile Tower
    Build 05 / Build siege tank / Tank Tower
    Build 06 / Build missile turret / Rapid Fire Tower
    Build 07 / Build bunker / Bunker Tower
    Build08 through Build 30 and Halt are all blank

    The only one that shows correctly is Build Missile Turret and thats because in scv building, the missile turret is normally in Build 06's place.
    01 shows Command Center, 02 shows refinery, 03 hows supply depot, etc.

    P.S. Oh my f*ing god i'm so frustrated right now. I spent 20 minutes on this post becaue it counts 10 spaces as 1, so i cant space out the build things as a chart. Then i tried dashes, which wrote a red line through it all. Then slashes made it all slanty. Then dots made it paragraph form. I give up. It wouldnt even let me put 3 astericks here. I officially hate the coding on these forums (though the help and patience yall give is worth it)

    Posted in: Miscellaneous Development
  • 0

    posted a message on Still learning the editor and have some questions
    as soon as someone can answer these for me the better. I've gotten a lot done on my map and can't do any more without knowing at least 1 of these or asking even more questions (but those others are for less important things like a score-board). And i know the loading screen is posted, but the posts that i saw didnt work (i guess i just didnt understand em..).
    Posted in: Miscellaneous Development
  • 0

    posted a message on What this site severely lacks
    so, while we're on the topic of improving the site, I just registered yesterday and therefore am still new to all this. One thing i just noticed is when i went to put my bnet name, it still has a "username" blank and an "identifier" blank. As much as i hate it, identifiers are no more =/
    Posted in: General Chat
  • 0

    posted a message on Still learning the editor and have some questions
    I'm currently working on a TD (Bubbles Turret Defense) but prior to starting this, had not touched the editor. So This is gonna be my one thread with any and all questions i have to prevent spamming! first up: 1. When making buildings available for the scv to build, the tower he makes works correctly, but the icon in the build menu is wrong. For example if (in the "SCV – Build" ability) Build Photon Cannon is in slot 1, where Command Center usually is, the picture and description match a Command Center in-game, but the displayed mineral cost and resulting built tower are correct... 2. How many towers is a good amount? I currently have 7 that are all very unique and different. That seems good to me, but I want other oppinions just to be safe 3. How do you set the loading image? I set the description but need to change the image itself 4. When doing tower upgrades, do you just add an ability that kills it and spawns a new tower, set a trigger to change (triggering tower)'s damage/range, or.. what's the best way? 5. When looking at Data > unit > effects (damage), where does it specify attacks air, ground, or both? I need to change some towers to attack air (such as siege tank and hellion) Thanks in advance for everyone who helps! ^^ I REALLY appreciate it
    Posted in: Miscellaneous Development
  • To post a comment, please or register a new account.