sorry for the lack of explanation, everyone. I've alwasy been bad about that =/
I'm making a demo for a DS game idea, but in the Galaxy Editor (there are litrarally NO ds engines). One of the main features of the game is that when the player goes to the "SketchBook" in the Menu, and select what they want to draw (ex. a door), then they can draw it (connect the dots) and it will become real in the game.
Since this is a computer rather than a DS, i just want the player to click by the bottom left dot, hold the mouse down and drag it up to the top left dot, then right to the top right dot, then down to the bottom right dot. Once they get to the bottom right dot, they can let go, move the mouse to a dialog item button, and click that, which will run the events in a trigger
So i was talking to somone in the IRC earlier and he is supposedly the Trigger God, but he had a lot of trouble and said it's possible but REALLY hard to do a connect the dotsthing.
If anyone knows how and can explain it, that would be very much appreciated :)
The first one I want to do is a very simple door:
o->--o
l l
^ V
l l
o o
Once the last (bottom right) dot is connected, there would be a small dialog item - button there for a "doorknob" that would trigger Events when it's clicked if all the dots are connected. If possible, this all needs to be in a dialog. If it's possible but not if it's in a dialog, thats fine too
I'm making a demo for a DS game, and one thing i can't figure out is what to put on the Options part of the Menu. I saw forums that said the Slider dialog item isn't implemented yet, so what else can i use? Is there something like a number box with ^/v or +/-?
I DO NOT want a button that when you click it the text changes
hm.. didnt even think of that. would there really be already done models that i can just download?? (like i said, i'm REALLY new to 3ds max)
EDIT: so after looking for the premade models, i have 2 big concerns:
1. the first 2 sites i found both made my spywarething pop up and i had to restart my computer
2. everything is in very different styles (for example an all-white classic living room, a retro desk and chair, etc). I need everything to be the same style, and even BETTER if i can request the style
I'm making a demo for a DS game that i've been conceptualizing on and off for about 3 years (have about 30 papers in a notebook with stuff about it), and i can do a lot of the work on my own since i can ask questions here, but i need someone to make a bunch of basic models of things in a house (and textures if you can). I have both photoshop and 3ds max but am god awful with both.
Here's a list of things I need:
-bathtub
-toilet
-towel rack
-TV
-some cabinets/chester drawers/tabels
-bigg dining room table
-some carpets/rugs
-lamp
-chairs (poofy lazy-boy type chair preferably)
-washer
-dryer
-stove/counter
-oven
-several paintings
the pictures on the paintings, tv screen, etc don't really matter and not all of these have to be done. But I really want this to be an amazing demo (many people have been wanting this for years) so any help is appreciated. post here or pm me if youre interested!
nevermind on 2 maps, the map is HUGE. But, i tried "when unit enters point1, instantly transfer to point 2" and vice versa, so he gets stuck spawning in between the 2. I put "Wait 5 game seconds" at the end of one but that didnt do anything. How do i fix this (prefferably without making 2 more points)
well, i HAVE max, but am about as noob as it comes with it, so i only want to use it as little as possible (which is still a lot :( Have to make a TV, a lamp, a chair, a dining table, stairs, a bath tub, a towel rack, a toilet, and much more).
but can you make the animation in the Galaxy Editor..?
Yeah, they explained that in the chat. Luckily the whole level is inside, so that isn't a big deal
however i have to get a lot of stuff like.. Tv and recliner chair and lamps and stuff. It's a house / Dollhouse. Is it possible to import stuff from 3ds max into the editor? If so, that'll make things SOOOO much easier.
Also, is it possible to have an upstairs and a downstairs...? So can import stairs and say "when they get to the top of the stairs, move Player Unit (variable right there) to [model of top of staircase] instantly". Would this be possible on 2 different maps (not necessarily 2 seperate files) or do i have to seperate the map into 2 sections?
Can you set a door to open (animate turning 90 degrees) when clicked? I have no earthly idea how to make animations, but if i knew how to do that, i think i know how to make the trigger
P.S. The first version of the map (very VERY rough) is uploaded. Click on my maps and go to Somnium. If anyone wants to help with the current problems (or anything asked here) please PM me :) Any and all help is greatly appreciated!
Shift = Real Mouse
() Events
()() UI - Player 1 presses Shift key Down with Shift Require, Control Exclude, and Alt Exclude
() Actions
()() Camera - Turn Camera Mouse Rotation On/Off (1, Off)
()() Camera - Lock Camera Mouse Relative Mode On/Off (1, Off)
Shift Up
()Events
()() UI - Player 1 presses Shift key Up with Shift Allow, Control Allow, and Alt Allow
() Actions
()() Camera - Turn Camera Mouse Rotation On/Off (1, On)
()() Camera - Lock Camera Mouse Relative Mode On/Off (1, On)
I saw a few threads talking about making a map indoors (with ceiling and all) but none of them actually said how. Did i maybe not see a certain tutorial or something?
Either way, can someone either explain how to do this or link a tutorial? I'm basically making a demo level for a DS game. The level takes place inside of a house.
Hm.. the only thing i could say that might help is, check out the DDR, guitar hero, etc games already made. Maybe PM their creators. I immagine making your map (not triggers or data) would be similar to them
also, if you go to Units and select Neutral, there are a bunch of 3d objects, one of which is a sphere (changes colors to player's color :D). Hope that helps, and good luck!
I know you can set the camera to move with the mouse but I'm trying to make a demo for a DS game i thought of a few years ago, so i need the mouse for "touching". So basically i want to set the camera to move with the mouse when a BUTTON is held down and the mouse is moved.
or actually.. no. How do i set it so that when a button is held down, the mouse shows and the camera DOESNT move? So default being camera and mousing + button held down is a normal mouse cursor
I decided about an hour or 2 ago to make a demo for a DS game i thought of years ago and wanted a movement system before anything else. Came here, saw your map, copied the movement (didnt even use part 2 of the tutorial) and i LOVE it xD thanks
5. so apparently the tank is only bugged like then when upgraded from tank tower (lvl 1). If i place the unit there in the editor THEN start the map, it works fine... any ideas?
0
sorry for the lack of explanation, everyone. I've alwasy been bad about that =/
I'm making a demo for a DS game idea, but in the Galaxy Editor (there are litrarally NO ds engines). One of the main features of the game is that when the player goes to the "SketchBook" in the Menu, and select what they want to draw (ex. a door), then they can draw it (connect the dots) and it will become real in the game.
Since this is a computer rather than a DS, i just want the player to click by the bottom left dot, hold the mouse down and drag it up to the top left dot, then right to the top right dot, then down to the bottom right dot. Once they get to the bottom right dot, they can let go, move the mouse to a dialog item button, and click that, which will run the events in a trigger
0
So i was talking to somone in the IRC earlier and he is supposedly the Trigger God, but he had a lot of trouble and said it's possible but REALLY hard to do a connect the dotsthing.
If anyone knows how and can explain it, that would be very much appreciated :)
The first one I want to do is a very simple door:
o->--o
l l
^ V
l l
o o
Once the last (bottom right) dot is connected, there would be a small dialog item - button there for a "doorknob" that would trigger Events when it's clicked if all the dots are connected. If possible, this all needs to be in a dialog. If it's possible but not if it's in a dialog, thats fine too
0
can you make a button for a number box?
0
I'm making a demo for a DS game, and one thing i can't figure out is what to put on the Options part of the Menu. I saw forums that said the Slider dialog item isn't implemented yet, so what else can i use? Is there something like a number box with ^/v or +/-?
I DO NOT want a button that when you click it the text changes
0
Textures can be simple, poly count doesn't natter if you can easily tell what it is, and scale is unimportant cuz I can scale it in GE
I was hoping I could get one guy to do it for me with the same style. The project doesn't have a deadline
0
a Nintendo DS game... lol
hm.. didnt even think of that. would there really be already done models that i can just download?? (like i said, i'm REALLY new to 3ds max)
EDIT: so after looking for the premade models, i have 2 big concerns:
1. the first 2 sites i found both made my spywarething pop up and i had to restart my computer
2. everything is in very different styles (for example an all-white classic living room, a retro desk and chair, etc). I need everything to be the same style, and even BETTER if i can request the style
0
I'm making a demo for a DS game that i've been conceptualizing on and off for about 3 years (have about 30 papers in a notebook with stuff about it), and i can do a lot of the work on my own since i can ask questions here, but i need someone to make a bunch of basic models of things in a house (and textures if you can). I have both photoshop and 3ds max but am god awful with both.
Here's a list of things I need:
-bathtub
-toilet
-towel rack
-TV
-some cabinets/chester drawers/tabels
-bigg dining room table
-some carpets/rugs
-lamp
-chairs (poofy lazy-boy type chair preferably)
-washer
-dryer
-stove/counter
-oven
-several paintings
the pictures on the paintings, tv screen, etc don't really matter and not all of these have to be done. But I really want this to be an amazing demo (many people have been wanting this for years) so any help is appreciated. post here or pm me if youre interested!
0
nevermind on 2 maps, the map is HUGE. But, i tried "when unit enters point1, instantly transfer to point 2" and vice versa, so he gets stuck spawning in between the 2. I put "Wait 5 game seconds" at the end of one but that didnt do anything. How do i fix this (prefferably without making 2 more points)
well, i HAVE max, but am about as noob as it comes with it, so i only want to use it as little as possible (which is still a lot :( Have to make a TV, a lamp, a chair, a dining table, stairs, a bath tub, a towel rack, a toilet, and much more).
but can you make the animation in the Galaxy Editor..?
0
Yeah, they explained that in the chat. Luckily the whole level is inside, so that isn't a big deal
however i have to get a lot of stuff like.. Tv and recliner chair and lamps and stuff. It's a house / Dollhouse. Is it possible to import stuff from 3ds max into the editor? If so, that'll make things SOOOO much easier.
Also, is it possible to have an upstairs and a downstairs...? So can import stairs and say "when they get to the top of the stairs, move Player Unit (variable right there) to [model of top of staircase] instantly". Would this be possible on 2 different maps (not necessarily 2 seperate files) or do i have to seperate the map into 2 sections?
Can you set a door to open (animate turning 90 degrees) when clicked? I have no earthly idea how to make animations, but if i knew how to do that, i think i know how to make the trigger
P.S. The first version of the map (very VERY rough) is uploaded. Click on my maps and go to Somnium. If anyone wants to help with the current problems (or anything asked here) please PM me :) Any and all help is greatly appreciated!
0
hm, that was easier than i thought. Thanks :)
Added 2 triggers:
Shift = Real Mouse
() Events
()() UI - Player 1 presses Shift key Down with Shift Require, Control Exclude, and Alt Exclude
() Actions
()() Camera - Turn Camera Mouse Rotation On/Off (1, Off)
()() Camera - Lock Camera Mouse Relative Mode On/Off (1, Off)
Shift Up
()Events
()() UI - Player 1 presses Shift key Up with Shift Allow, Control Allow, and Alt Allow
() Actions
()() Camera - Turn Camera Mouse Rotation On/Off (1, On)
()() Camera - Lock Camera Mouse Relative Mode On/Off (1, On)
0
I saw a few threads talking about making a map indoors (with ceiling and all) but none of them actually said how. Did i maybe not see a certain tutorial or something?
Either way, can someone either explain how to do this or link a tutorial? I'm basically making a demo level for a DS game. The level takes place inside of a house.
0
Hm.. the only thing i could say that might help is, check out the DDR, guitar hero, etc games already made. Maybe PM their creators. I immagine making your map (not triggers or data) would be similar to them
also, if you go to Units and select Neutral, there are a bunch of 3d objects, one of which is a sphere (changes colors to player's color :D). Hope that helps, and good luck!
0
I know you can set the camera to move with the mouse but I'm trying to make a demo for a DS game i thought of a few years ago, so i need the mouse for "touching". So basically i want to set the camera to move with the mouse when a BUTTON is held down and the mouse is moved.
or actually.. no. How do i set it so that when a button is held down, the mouse shows and the camera DOESNT move? So default being camera and mousing + button held down is a normal mouse cursor
0
I decided about an hour or 2 ago to make a demo for a DS game i thought of years ago and wanted a movement system before anything else. Came here, saw your map, copied the movement (didnt even use part 2 of the tutorial) and i LOVE it xD thanks
0
5. so apparently the tank is only bugged like then when upgraded from tank tower (lvl 1). If i place the unit there in the editor THEN start the map, it works fine... any ideas?