so apparently the tank is only bugged like then when upgraded from tank tower (lvl 1). If i place the unit there in the editor THEN start the map, it works fine... any ideas?
whoa! just made a discovery. If you go to Units in the editor and PLACE the tank lvl 2, it works fine, it' just when tank tower lvl 1 upgrades into lvl 2 when the bug occurs. Check and see if it's this way for you too. I'll try and figure this out
i have the same problem as shadowlightx. Siege tank won't turn it's cannon/barrel to face what it's attacking. The turrets, actors, weapons, and units for both the working towers and problematic tower all look exactly the same
if you wanna learn everything (rather than a certain part) of the editor, my oppinion is to decide on a project and tutorial yourself through, ask for help (with explanation as to why) when you get stuck. That's what i'm doing and i've learned SOO much. Good luck to ya :)
In my map-in-progress (http://www.sc2mapster.com/maps/btd/files/4-bubbles-tower-defense-v2-5/) one thing i cant figure out is why my tank tower lvl 2's cannon barrel doesn't turn to face the enemy it's targetting. I remember doublechecking the actors, units, turrets, etc and the only differences being the names... Any ideas?
I'm making a tower defense (Bubbles' Tower Defense), and one thing i decided to put in there was visible ranges for all the towers. However when a tower is upgraded the range thing doesnt dissapear when the unit is deselected
b) whoa! Yeah the > vs < was a mistake on my part but i mustve found a bug, cuz the way i did it (wrong) is actually working correctly, and putting it te right way (like you said) actually makes it work the way you would THINK my way does! This is wierd xD I'll upload this version tomorrow night if you wanna take a look then (trigger would be Towers > Patrol limitations > limit distance)
c) how do you make a (damaging) weapon into a turret??
a) okay so i changed it to Order Targeting Point, but the values only offer points obviously (the only points i have are for pathing/spawning/killing at end of path), so in Functions, there was one i thought migh work.. "Unit Rally Point Target Point" because the patrolling waypoints seem to work similar to rally points, or also "Target Point of Order" or "Reflected Point" look promissing too. Which do i need to use?
b) would this be correct then?:
Actions
-If Then Else
() If
()() (Distance between (Target point for (Triggering order)) and (Position of (Triggering Unit))) > 10.0
() Then
()() Unit - Order (Triggering unit) to (Stop) (Replace Existing Orders)
()() UI - Display "You can't patrol that far! (Max range 10)" and play Hellion_Help for (Player group((Owner of (Triggering unit)))) [i used error message]
would that work?
EDIT: B) works like a charm :) I had it to BEFORE existing orders and it would move for a little then stop, but i changed to REPLACE and now it doesnt move at all. Thank you! But now i have another problem lol:
c) So my mobile tower is a hellion if you havent seen. Basically i want it to be told to patrol once (i'm gonna hide the button/ability so they cant keep moving it) and it attack waves WHILE it moves back and forth. However since units can only do 1 ability at a time, attacking STOPS the patrolling. How do i allow the unit to patrol and attack simultaneously?
a) I have events= "Any Unit is issued an order to patrol", conditions making sure it's one of the 3 mobile towers, but in actions, what would i put? "Issue order" only gives the Hold Position option out of all the move types. I see the replace existing orders thing youre talking about, but then what action would it be?
b) how would i do this? I think i'd set up a variable for "Patrol Distance" as an integer and then say condition "Patrol Dristance > (more than i want the distance to me)". I'm still new to the whole variable/constant thing. Do i need to attatch the variable to anything so it'll register or..?
Also, for the events on this too, what would i do?
Disable the (Unit ability (Count of orders on (Triggering unit))) ability for (Tryiggering Unit)?
By default, a unit can select up to seven spots to go to when patrolling ("waypoints"), + it' starting location. How do you limit this to only the start location and ONE waypoint?
And how do you limit the DISTANCE between 2 waypoints?
I did take a quick look at the map and I see what your problem with the
bunker is. You have all the weapons setup right but your missing/forgot
to remove/add some things. First all the load bunker, and its cargo
abilitys all of thoese should be removed. Yes the attack too (abbility
is called attack redirect) with all thoese removed just add the standard
attack ability, set it up on the command card and you should be good to
go!
I've been working on a Tower Defense (Bubbles' Tower Defense) for the past 6 days (almost into beta, where i just have to balance-test). Before this i'd never touched the editor, so i've learned a LOT but still, theres a LOT more that i don't know.
I was telling my cousin about the TD i'm making and he asked if I could make a drag-racing game and said he'd give me $100 if i did. So would a drag racing game be able to be pulled off? Also, when the game itself comes out will i be able to import models from 3ds max into it? That way instead of racing hellions i can race actual cars lol
0
so apparently the tank is only bugged like then when upgraded from tank tower (lvl 1). If i place the unit there in the editor THEN start the map, it works fine... any ideas?
0
whoa! just made a discovery. If you go to Units in the editor and PLACE the tank lvl 2, it works fine, it' just when tank tower lvl 1 upgrades into lvl 2 when the bug occurs. Check and see if it's this way for you too. I'll try and figure this out
0
i have the same problem as shadowlightx. Siege tank won't turn it's cannon/barrel to face what it's attacking. The turrets, actors, weapons, and units for both the working towers and problematic tower all look exactly the same
0
bump
0
if you wanna learn everything (rather than a certain part) of the editor, my oppinion is to decide on a project and tutorial yourself through, ask for help (with explanation as to why) when you get stuck. That's what i'm doing and i've learned SOO much. Good luck to ya :)
0
In my map-in-progress (http://www.sc2mapster.com/maps/btd/files/4-bubbles-tower-defense-v2-5/) one thing i cant figure out is why my tank tower lvl 2's cannon barrel doesn't turn to face the enemy it's targetting. I remember doublechecking the actors, units, turrets, etc and the only differences being the names... Any ideas?
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THANK you :D this works perfectly
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I'm making a tower defense (Bubbles' Tower Defense), and one thing i decided to put in there was visible ranges for all the towers. However when a tower is upgraded the range thing doesnt dissapear when the unit is deselected
i followed this tutorial to do everything: http://www.youtube.com/user/GalaxyEditorTutorial#p/search/2/PDg8tDuL2vQ
I PM'd Beider and he said i need to make another event in the actors, but he (or i) couldn't figure out what it would have to be. Help please? If you want to view the map, here's a link: http://www.sc2mapster.com/maps/btd/files/4-bubbles-tower-defense-v2-5/
0
a) bump
b) whoa! Yeah the > vs < was a mistake on my part but i mustve found a bug, cuz the way i did it (wrong) is actually working correctly, and putting it te right way (like you said) actually makes it work the way you would THINK my way does! This is wierd xD I'll upload this version tomorrow night if you wanna take a look then (trigger would be Towers > Patrol limitations > limit distance)
c) how do you make a (damaging) weapon into a turret??
0
a) okay so i changed it to Order Targeting Point, but the values only offer points obviously (the only points i have are for pathing/spawning/killing at end of path), so in Functions, there was one i thought migh work.. "Unit Rally Point Target Point" because the patrolling waypoints seem to work similar to rally points, or also "Target Point of Order" or "Reflected Point" look promissing too. Which do i need to use?
b) would this be correct then?:
Actions
-If Then Else
() If
()() (Distance between (Target point for (Triggering order)) and (Position of (Triggering Unit))) > 10.0
() Then
()() Unit - Order (Triggering unit) to (Stop) (Replace Existing Orders)
()() UI - Display "You can't patrol that far! (Max range 10)" and play Hellion_Help for (Player group((Owner of (Triggering unit)))) [i used error message]
would that work?
EDIT: B) works like a charm :) I had it to BEFORE existing orders and it would move for a little then stop, but i changed to REPLACE and now it doesnt move at all. Thank you! But now i have another problem lol:
c) So my mobile tower is a hellion if you havent seen. Basically i want it to be told to patrol once (i'm gonna hide the button/ability so they cant keep moving it) and it attack waves WHILE it moves back and forth. However since units can only do 1 ability at a time, attacking STOPS the patrolling. How do i allow the unit to patrol and attack simultaneously?
0
a) I have events= "Any Unit is issued an order to patrol", conditions making sure it's one of the 3 mobile towers, but in actions, what would i put? "Issue order" only gives the Hold Position option out of all the move types. I see the replace existing orders thing youre talking about, but then what action would it be?
b) how would i do this? I think i'd set up a variable for "Patrol Distance" as an integer and then say condition "Patrol Dristance > (more than i want the distance to me)". I'm still new to the whole variable/constant thing. Do i need to attatch the variable to anything so it'll register or..? Also, for the events on this too, what would i do?
Disable the (Unit ability (Count of orders on (Triggering unit))) ability for (Tryiggering Unit)?
0
By default, a unit can select up to seven spots to go to when patrolling ("waypoints"), + it' starting location. How do you limit this to only the start location and ONE waypoint?
And how do you limit the DISTANCE between 2 waypoints?
0
I did change attack redirect (and stop redirect) to the right ones. I just removed load/unload for the current version (not uploaded yet). Noone's answering my damn questions so i havent been able to fix anything else.. http://forums.sc2mapster.com/development/map-development/3552-btd-help-thread/
0
bumpity bump bump
sorry to be impatient, but i REALLY wanna finish this, especially if i'm so close
0
I've been working on a Tower Defense (Bubbles' Tower Defense) for the past 6 days (almost into beta, where i just have to balance-test). Before this i'd never touched the editor, so i've learned a LOT but still, theres a LOT more that i don't know.
I was telling my cousin about the TD i'm making and he asked if I could make a drag-racing game and said he'd give me $100 if i did. So would a drag racing game be able to be pulled off? Also, when the game itself comes out will i be able to import models from 3ds max into it? That way instead of racing hellions i can race actual cars lol