I forgot : one important tip is that you don't need to make 12 dialogs for 12 players. 12 is enough, you can then manipulate this dialog for each player separatly.
@DrTrunks : the "@DrTrunks" in my previous post is a mistake.
By the way I was talking about using "for each integer" it would save him a lot of space.
Since there is no question in 1) I'm assuming you don't want to have computer if the slot is empty. When creating those structure and units, check if the player is a user. If not, don't create them.
Colors can be fixed in Game Variants (Next to player property). Check Ubdead's tutorial about that, very useful http://forums.sc2mapster.com/resources/tutorials/5486-lobby-game-modes-the-complete-guide-reference/
@JCManowar:
From what I heard, you can't add additionnal "attributes" (light, biological), but you can modify existing one.
You can use "hover" attribute and change it in undead that'll do.
It's a bit limited but I think 10 attributes is enough to have a decent "weak to/resistant to" gameplay.
edit : then if you really want more attributes to play with, you can leave the common "light, armored, mechanical" things and use attribute-type behavior. They'll not work and be placed on UI the same way but you'll be able to create plenty of them.
@Underp4ntz:
Nice work for the teamcolor !
about your marine :
Nice ! Definitivly looks bigger than Guauss Rifle.
Maybe you should it a bit different so that it's a little bit more noticiable. I'd suggest putting an epic scope on top of it !
edit : in fact they're good the way they are actually !
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