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    posted a message on Explicit Rotation and model animation

    Had same problem, dunno if you can fix it in SC2editor. The only way I know is by using 3d max...

    Posted in: Data
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    posted a message on Ohai there forums.

    Well hello there and welcome to SC2mapster. Also welcome to the club of Non-complete maps. You should check out the Tutorial Section on the forum or check out OneTwoSC Youtube Tutorials. You should be able to find all kinds of usefull information out of it. Final, learning to have patience is needed to make a good maps. I always do games or other things between the times I work on my maps. Hope this will help you. Goodluck on your map!

    Posted in: Off-Topic
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    posted a message on Help with Menu

    Hmm seems to be an Trigger question to me...

    I'm not sure you can create the difficulty panel that Blizzard has. What you can do is create a Dialog with buttons so that people can choose their difficulty.

    Try and follow this tutorial: Dialog Tutorial.

    Instead of choosing race/class you can set it to difficulty. =3

    P.S. Welcome to SC2Mapster!

    Posted in: Triggers
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    posted a message on Raynor, Tychus, Swann, Stettman. no Flaslight [Request]

    I thought they didn't had a flashlight bound to their model. Isn't the flashlight created by the Behavior that these units have?

    Posted in: Art Assets
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    posted a message on Nazi Zombies Spawn System

    Plz try this: SC2Streamster by ZeldaRules28.

    and: 2nd Part

    He explains how to do this very well =3

    Posted in: Triggers
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    posted a message on Im an idiot. So help me out bro.

    Hmm well first welcome to SC2 Mapster =3

    2nd Please post on the right Forum Section. Data Questions Trigger Questions

    3rd Video/Text guides is the best way to get used to Trigger/Data language in SC2 Editor, please watch/read some before asking questions. Basic Trigger Tutorial by Beider

    4th Ask one question at a time or else people won't anwser, because of to much anwsers to fill.

    5th How do I make a continious steam of resources?

    Awsner: Make a trigger with the Event: Map initialisation(Or when you want to get the resources) And use the Actions: Repeat Forever. Within the this action put: General - Wait action that waits every 1 sec and the action: Player Group: Pick each player in player group. Last put the action: Player - Modify Player Property and change in there what you want to be changed(Minerals for example).

    Posted in: Data
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    posted a message on Items that increase Hero attributes via data editor

    If you look at an item in the Data Editor you should see: Equip Behavior. Just make a (Buff)behavior and put the right attributes in the Modification tab. After that change the Equip Behavior to the behavior with the Attributes.

    Posted in: Data
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    posted a message on Changing Armor and Shield Icons

    You should take a look at the Unit Actor if you want to change the Armor/Shield Icons. =3

    Posted in: Data
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    posted a message on Show/Hide Item Container

    It's Pretty Simple to use Requirements, just read my attachment. But I don't think(Atleast what I've tried) that it works with Inventories

    I assume u know where to put the Requirement. =3

    Posted in: Data
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    posted a message on [Tutorial] Wow Doodads

    Hmm Also if I'm right the Closing and Reopening of SC2Editor isn't needed anymore. You just need to import Textures first - save - then import models.

    Posted in: Tutorials
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    posted a message on Show/Hide Item Container

    Well I have tried Hiding an inventory with requirements, but I it didn't work for me. I would also realy like to know if it's possible to make Inventories show/use when the requirements are met.

    Posted in: Data
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    posted a message on Slow effect when a unit dies

    First welcome to SC2mapster =3 Second it's more efficient to make it with the Data Editor, but if you don't know how to you can make it with triggers.

    You have to make an trigger with the Event:"Unit - Any Unit dies". And for the actions put: "Unit - Add Behavior" into it and change the Behavior to the Marauder slow. Also modify Unit to Killing Unit(which you can find by clicking on it and go to Function) and Caster to Triggering Unit (You can find it the same spot Killing Unit is found).

    Hope this will help you. If not feel free to ask any questions =3

    Posted in: Miscellaneous Development
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    posted a message on Diablo III app convertor to OBJ

    Hmm, I have none clue how to use the program. It closes directly after I open it. :/

    Posted in: Third Party Tools
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    posted a message on (Solved) Item charge problems

    Triggers/Data

    Why u no work!?

    Posted in: Data
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    posted a message on Diablo III app convertor to OBJ

    Cool, this might help me with my Rpg. The only thing I'm concerned about is that blizz will ban maps with the models.

    Anyways thanks =3

    Posted in: Third Party Tools
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