Well hello there and welcome to SC2mapster. Also welcome to the club of Non-complete maps. You should check out the Tutorial Section on the forum or check out OneTwoSC Youtube Tutorials. You should be able to find all kinds of usefull information out of it. Final, learning to have patience is needed to make a good maps. I always do games or other things between the times I work on my maps. Hope this will help you. Goodluck on your map!
I'm not sure you can create the difficulty panel that Blizzard has. What you can do is create a Dialog with buttons so that people can choose their difficulty.
3rd Video/Text guides is the best way to get used to Trigger/Data language in SC2 Editor, please watch/read some before asking questions.
Basic Trigger Tutorial by Beider
4th Ask one question at a time or else people won't anwser, because of to much anwsers to fill.
5th How do I make a continious steam of resources?
Awsner: Make a trigger with the Event: Map initialisation(Or when you want to get the resources) And use the Actions: Repeat Forever. Within the this action put: General - Wait action that waits every 1 sec and the action: Player Group: Pick each player in player group. Last put the action: Player - Modify Player Property and change in there what you want to be changed(Minerals for example).
If you look at an item in the Data Editor you should see: Equip Behavior. Just make a (Buff)behavior and put the right attributes in the Modification tab. After that change the Equip Behavior to the behavior with the Attributes.
Well I have tried Hiding an inventory with requirements, but I it didn't work for me. I would also realy like to know if it's possible to make Inventories show/use when the requirements are met.
First welcome to SC2mapster =3
Second it's more efficient to make it with the Data Editor, but if you don't know how to you can make it with triggers.
You have to make an trigger with the Event:"Unit - Any Unit dies". And for the actions put: "Unit - Add Behavior" into it and change the Behavior to the Marauder slow. Also modify Unit to Killing Unit(which you can find by clicking on it and go to Function) and Caster to Triggering Unit (You can find it the same spot Killing Unit is found).
Hope this will help you. If not feel free to ask any questions =3
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Had same problem, dunno if you can fix it in SC2editor. The only way I know is by using 3d max...
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Well hello there and welcome to SC2mapster. Also welcome to the club of Non-complete maps. You should check out the Tutorial Section on the forum or check out OneTwoSC Youtube Tutorials. You should be able to find all kinds of usefull information out of it. Final, learning to have patience is needed to make a good maps. I always do games or other things between the times I work on my maps. Hope this will help you. Goodluck on your map!
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Hmm seems to be an Trigger question to me...
I'm not sure you can create the difficulty panel that Blizzard has. What you can do is create a Dialog with buttons so that people can choose their difficulty.
Try and follow this tutorial: Dialog Tutorial.
Instead of choosing race/class you can set it to difficulty. =3
P.S. Welcome to SC2Mapster!
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I thought they didn't had a flashlight bound to their model. Isn't the flashlight created by the Behavior that these units have?
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Plz try this: SC2Streamster by ZeldaRules28.
and: 2nd Part
He explains how to do this very well =3
Zeldarules28
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Hmm well first welcome to SC2 Mapster =3
2nd Please post on the right Forum Section. Data Questions Trigger Questions
3rd Video/Text guides is the best way to get used to Trigger/Data language in SC2 Editor, please watch/read some before asking questions. Basic Trigger Tutorial by Beider
4th Ask one question at a time or else people won't anwser, because of to much anwsers to fill.
5th How do I make a continious steam of resources?
Awsner: Make a trigger with the Event: Map initialisation(Or when you want to get the resources) And use the Actions: Repeat Forever. Within the this action put: General - Wait action that waits every 1 sec and the action: Player Group: Pick each player in player group. Last put the action: Player - Modify Player Property and change in there what you want to be changed(Minerals for example).
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If you look at an item in the Data Editor you should see: Equip Behavior. Just make a (Buff)behavior and put the right attributes in the Modification tab. After that change the Equip Behavior to the behavior with the Attributes.
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You should take a look at the Unit Actor if you want to change the Armor/Shield Icons. =3
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It's Pretty Simple to use Requirements, just read my attachment. But I don't think(Atleast what I've tried) that it works with Inventories
I assume u know where to put the Requirement. =3
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Hmm Also if I'm right the Closing and Reopening of SC2Editor isn't needed anymore. You just need to import Textures first - save - then import models.
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Well I have tried Hiding an inventory with requirements, but I it didn't work for me. I would also realy like to know if it's possible to make Inventories show/use when the requirements are met.
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First welcome to SC2mapster =3 Second it's more efficient to make it with the Data Editor, but if you don't know how to you can make it with triggers.
You have to make an trigger with the Event:"Unit - Any Unit dies". And for the actions put: "Unit - Add Behavior" into it and change the Behavior to the Marauder slow. Also modify Unit to Killing Unit(which you can find by clicking on it and go to Function) and Caster to Triggering Unit (You can find it the same spot Killing Unit is found).
Hope this will help you. If not feel free to ask any questions =3
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Hmm, I have none clue how to use the program. It closes directly after I open it. :/
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Triggers/Data
Why u no work!?
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Cool, this might help me with my Rpg. The only thing I'm concerned about is that blizz will ban maps with the models.
Anyways thanks =3