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    posted a message on (New) Diablo Controls Tutorial

    Works perfectly fine for me. Only got one question: Will this generate any lag or is there a max player count for this system?

    Posted in: Tutorials
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    posted a message on [Solved] Inventory system. Help! Where do I start?

    Well making an Dialog based Inventory ain't easy and you have to put some time into it. There is sorta a tutorial about it (Link). U should also check this (Link) tutorial about making very clean Dialogs. I Haven't realy tried making myself one. Goodluck =3

    Posted in: Triggers
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    posted a message on Elapse time trigger

    Well first you can turn a trigger off by right clicking on it and then click: Initialy On. Hmm also Turn trigger on and Run trigger should work both. Just make sure u put the right trigger in it. U should also check the Debugger, so you can see which triggers are running.

    How to turn on Trigger Debugger: Goto File>Preferencess>Test Document> and check Run Game In A Window + check Show Trigger Debugger Window.

    I made some screens of a map in progress.

    Posted in: Triggers
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    posted a message on Dialogs for 8 people

    I think you need to use (Variable) Arrays for both Dialogs and Dialog items. It's kinda hard to explain all of that and how to make a trigger with a Switch... U should try and find some tutorials about Multidimentional Arrays and maybe Dialogs. Or you can try play with it first. =3

    Here's a little example of a trigger that listens to each player private Dialog Items:

    Posted in: Triggers
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    posted a message on [Help]Exporting Animations

    Also 2012 and latest exporter.

    Posted in: Artist Tavern
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    posted a message on Send mining via triggers

    hmm... Thats kinda weird. If its exactly the same it should be working...

    Posted in: Triggers
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    posted a message on Send mining via triggers

    I think u forgot to make it target the Mineral. You have to click on the brackets and then choose Ability targeting unit. Look at the attachments.

    Posted in: Triggers
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    posted a message on Send mining via triggers

    It doesn't return an error for me. The probe starts mining etc. Hmm do you have the right ability because there are 3 Gather abilities: 1 for every worker (Drone, SCV and Probe). Else could you take a screen of the error u get ?

    Posted in: Triggers
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    posted a message on Send mining via triggers

    You should be able to use an: Issue order action on a Drone saying it has to Gather targeting a Mineral Unit.

    Look at the attachment below. =3

    Posted in: Triggers
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    posted a message on [Help]Exporting Animations

    Yeh got the exact same problem. Dunno why it does that.

    Posted in: Artist Tavern
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    posted a message on Dialog character status box with attribute points listed

    Yeh it's possible, but you have to remember the stack count of the behavior(How many points the unit has) is an Integer. So you have to Convert Integer to Text. And then pick the stack count of the behavior(attribute) on unit the unit you want. Look at the attachments and u should be able to figure it out. If you have any more questions just ask. =3

    Posted in: Triggers
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    posted a message on Bank not saving on exit

    Hmm I think It doesn't save the bank because the player already left, before the Action occurs. U should save the bank when players gain: Experience, Levels, kills or something else new. You can also make a Trigger that fires when the Player types: -save, and put the Save Bank action in there. Atleast that are the options I know. =3

    Posted in: Triggers
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    posted a message on [PROJECT] Vulture Racing (working title)

    Looks cool from that perspective, like a real racing game. Does remind me of Mario kart. The only thing I'm concerned about is the WASD movement system. Are u using the trigger one or the data editor WASD ?

    Posted in: Project Workplace
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    posted a message on Newbie Wednesday- Ideas?

    @Zanryu1337: Go

    I have searched for tutorials, both of them were clips but not realy well explained or letting see how you do it. I kinda know what they do but I want to know how I can use them.

    Posted in: General Chat
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    posted a message on Newbie Wednesday- Ideas?

    I don't know if it's possible but something with presets and functions would be great. =3

    Posted in: General Chat
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