Well making an Dialog based Inventory ain't easy and you have to put some time into it. There is sorta a tutorial about it (Link). U should also check this (Link) tutorial about making very clean Dialogs. I Haven't realy tried making myself one. Goodluck =3
Well first you can turn a trigger off by right clicking on it and then click: Initialy On. Hmm also Turn trigger on and Run trigger should work both. Just make sure u put the right trigger in it. U should also check the Debugger, so you can see which triggers are running.
How to turn on Trigger Debugger: Goto File>Preferencess>Test Document> and check Run Game In A Window + check Show Trigger Debugger Window.
I think you need to use (Variable) Arrays for both Dialogs and Dialog items. It's kinda hard to explain all of that and how to make a trigger with a Switch... U should try and find some tutorials about Multidimentional Arrays and maybe Dialogs. Or you can try play with it first. =3
Here's a little example of a trigger that listens to each player private Dialog Items:
It doesn't return an error for me. The probe starts mining etc. Hmm do you have the right ability because there are 3 Gather abilities: 1 for every worker (Drone, SCV and Probe). Else could you take a screen of the error u get ?
Yeh it's possible, but you have to remember the stack count of the behavior(How many points the unit has) is an Integer. So you have to Convert Integer to Text. And then pick the stack count of the behavior(attribute) on unit the unit you want. Look at the attachments and u should be able to figure it out. If you have any more questions just ask. =3
Hmm I think It doesn't save the bank because the player already left, before the Action occurs. U should save the bank when players gain: Experience, Levels, kills or something else new. You can also make a Trigger that fires when the Player types: -save, and put the Save Bank action in there. Atleast that are the options I know. =3
Looks cool from that perspective, like a real racing game. Does remind me of Mario kart. The only thing I'm concerned about is the WASD movement system. Are u using the trigger one or the data editor WASD ?
I have searched for tutorials, both of them were clips but not realy well explained or letting see how you do it. I kinda know what they do but I want to know how I can use them.
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Works perfectly fine for me. Only got one question: Will this generate any lag or is there a max player count for this system?
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Well making an Dialog based Inventory ain't easy and you have to put some time into it. There is sorta a tutorial about it (Link). U should also check this (Link) tutorial about making very clean Dialogs. I Haven't realy tried making myself one. Goodluck =3
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Well first you can turn a trigger off by right clicking on it and then click: Initialy On. Hmm also Turn trigger on and Run trigger should work both. Just make sure u put the right trigger in it. U should also check the Debugger, so you can see which triggers are running.
How to turn on Trigger Debugger: Goto File>Preferencess>Test Document> and check Run Game In A Window + check Show Trigger Debugger Window.
I made some screens of a map in progress.
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I think you need to use (Variable) Arrays for both Dialogs and Dialog items. It's kinda hard to explain all of that and how to make a trigger with a Switch... U should try and find some tutorials about Multidimentional Arrays and maybe Dialogs. Or you can try play with it first. =3
Here's a little example of a trigger that listens to each player private Dialog Items:
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Also 2012 and latest exporter.
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hmm... Thats kinda weird. If its exactly the same it should be working...
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I think u forgot to make it target the Mineral. You have to click on the brackets and then choose Ability targeting unit. Look at the attachments.
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It doesn't return an error for me. The probe starts mining etc. Hmm do you have the right ability because there are 3 Gather abilities: 1 for every worker (Drone, SCV and Probe). Else could you take a screen of the error u get ?
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You should be able to use an: Issue order action on a Drone saying it has to Gather targeting a Mineral Unit.
Look at the attachment below. =3
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Yeh got the exact same problem. Dunno why it does that.
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Yeh it's possible, but you have to remember the stack count of the behavior(How many points the unit has) is an Integer. So you have to Convert Integer to Text. And then pick the stack count of the behavior(attribute) on unit the unit you want. Look at the attachments and u should be able to figure it out. If you have any more questions just ask. =3
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Hmm I think It doesn't save the bank because the player already left, before the Action occurs. U should save the bank when players gain: Experience, Levels, kills or something else new. You can also make a Trigger that fires when the Player types: -save, and put the Save Bank action in there. Atleast that are the options I know. =3
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Looks cool from that perspective, like a real racing game. Does remind me of Mario kart. The only thing I'm concerned about is the WASD movement system. Are u using the trigger one or the data editor WASD ?
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@Zanryu1337: Go
I have searched for tutorials, both of them were clips but not realy well explained or letting see how you do it. I kinda know what they do but I want to know how I can use them.
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I don't know if it's possible but something with presets and functions would be great. =3