Actually you could do that via data as well ("kill" damage effect+"create unit" effect)
That would destroy all other buffs placed on the unit though, and you couldn't (easily) refund anything either. Could even be used to "cheat out" of slow-acting detrimal effects ("poison", "timed bomb", "cripple" etc) by negating any effect centered on the mothership unit, at the cost of your upgrades.
Use an effect-instant that applies a 1.501s duration behaviour and a 1.5s period time. Have the periodic effect be your scorch impact effect, and give the behaviour whatever validators you need to check if the unit has been "interrupted".
This is the nicest way you can accomplish this, and the only way to have the ability show a cast bar using the default SC2 UI.
futurama is garbage man. the starting point of the storyline has fry get dumped by his cheating girlfriend for another guy. every time i think of it...
i think fry should've shot her ass
(aka killed her) then found a real girlfriend who isn't such a slut. SO DON'T TELL ME IT'S AWESOME... its shit man..
it has the worst ethics and evil of all animated shows.
i mean FFS they make fun of everything good. sorry if im ranting but i really am anti-adultery/cheating.
i consider it the greatest crime in the world far above killing.
i hope the creator burns in the fiery underworld of hell. (aka creator of futurama) i don't want to derail his thread so please don't start with me. by pulling my triggers.
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Your (mis)use of English is upsetting.
"During the day, act like A normal citizen during the Day"
"No Matter the cost!"
"But destroy the town as fast as You can..."
"You may not see how many resources your Colony has, because I don't know how to trigger in allied resource frames"
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What's the advantage of this over regular DS?
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Check his other thread.
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Nothing has changed.
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This won't transfer kills, vitals or orientation.
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Probably cleaner and universally easier to just trigger this.
Unit uses "whatever your factory reset ability is"
Remove unit (also kills all spawned units)
Play some distracting graphic on the unit (hallucination deaths recoloured are great at this, though the mothership warp in would fit).
Create unit of same unit type at same location, facing the same direction. Carry over whatever experience/kills/vitals you wish.
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Use an effect-instant that applies a 1.501s duration behaviour and a 1.5s period time. Have the periodic effect be your scorch impact effect, and give the behaviour whatever validators you need to check if the unit has been "interrupted".
This is the nicest way you can accomplish this, and the only way to have the ability show a cast bar using the default SC2 UI.
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Please don't bump threads from page 3.
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Not really, STD is pretty sloppily made.
I enjoy the completely non-descriptive tooltips the most, closely followed by afk times that make even a chronic desert strike player annoyed.
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Patois
De angel go to Mary and say to 'er, me have news we going to make you well 'appy. God really, really, bless you and him a walk with you all de time.
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Game settings take like, 30 seconds to set up. I guess you mean data.
Open XML view. Copy/paste the stuff you want.
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Negative feedback is the feedback you want. It doesn't help you in the slightest when someone says "Yeah it's nice".
"This part was designed by monkeys" is where it's at.
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???
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That's Jesus.
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I build planes. I've never actually built a plane that flies, but I'm the best plane builder around.